Connect revived arrivals to native Terror continuations
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@@ -1,26 +1,40 @@
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import type { Game } from './engine';
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import { validateRevivalArrivalSource, revivalOwnsTerrorEntry, validRevivalEntryParent,
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revivalEntryParentTuple, type RevivalEntryParent } from './revival-terror-entry';
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type Overlap = NonNullable<Game['pendingArrivalOverlap']>;
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type TerrorEntry = NonNullable<Game['pendingTerrorEntry']>;
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type Overlap = NonNullable<Game['pendingArrivalOverlap']> & { revivalArrival?: RevivalEntryParent };
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type TerrorEntry = NonNullable<Game['pendingTerrorEntry']> & { revivalArrival?: RevivalEntryParent };
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type AmbassadorEntry = NonNullable<Game['pendingAmbassador']>;
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type DiscardContext = Pick<Game, 'pendingArrivalOverlap' | 'turn' | 'phase' | 'order' | 'players'>;
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type DiscardContext = Parameters<typeof validateRevivalArrivalSource>[0] & Pick<Game, 'pendingArrivalOverlap' | 'order'>;
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function sameRevivalSource(left: RevivalEntryParent | undefined, right: RevivalEntryParent | undefined) {
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return validRevivalEntryParent(left) && validRevivalEntryParent(right) &&
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JSON.stringify(revivalEntryParentTuple(left)) === JSON.stringify(revivalEntryParentTuple(right));
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}
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/** The immutable trigger, not later owner choices or child stages. */
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export function arrivalOverlapSignature(record: Overlap): string {
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return JSON.stringify([record.event, record.turn, record.phase, record.entrant,
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record.territory, record.sector, record.amount, record.elite, record.cause,
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record.resume, record.ecaz, record.moritani, record.first,
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record.ambassadorToken, record.terrorTokens]);
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record.ambassadorToken, record.terrorTokens,
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...(record.revivalArrival === undefined ? [] : [revivalEntryParentTuple(record.revivalArrival)])]);
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}
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/** A fresh discard belongs to the currently active owner of one ordinary entry.
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/** A fresh discard belongs to the active owner of an ordinary or bound revived entry.
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* The parent keeps the other owner's opportunity while the child is suspended. */
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function ordinaryDiscardOverlap(g: DiscardContext, owner: Overlap['first']): Overlap | null {
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const overlap = g.pendingArrivalOverlap;
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const overlap: Overlap | null | undefined = g.pendingArrivalOverlap;
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if (!overlap || overlap.signature !== arrivalOverlapSignature(overlap) ||
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overlap.turn !== g.turn || overlap.phase !== g.phase || g.phase !== 5 ||
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overlap.resume !== 'none' || !['shipment', 'movement'].includes(overlap.cause) ||
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overlap.turn !== g.turn || overlap.phase !== g.phase ||
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overlap.resume !== 'none' ||
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!['first', 'second'].includes(overlap.stage)) return null;
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if (overlap.revivalArrival !== undefined) {
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try {
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validateRevivalArrivalSource(g, overlap.revivalArrival, overlap);
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} catch { return null; }
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} else if (g.phase !== 5 ||
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!['shipment', 'movement'].includes(overlap.cause)) return null;
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const ecaz = g.order.indexOf(overlap.ecaz), moritani = g.order.indexOf(overlap.moritani);
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if (ecaz < 0 || moritani < 0 || ecaz === moritani ||
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overlap.first !== (ecaz < moritani ? 'ambassador' : 'terror') ||
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@@ -32,12 +46,17 @@ function ordinaryDiscardOverlap(g: DiscardContext, owner: Overlap['first']): Ove
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}
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export function overlapOwnsAmbassadorDiscard(g: DiscardContext, entry: AmbassadorEntry): boolean {
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const overlap = ordinaryDiscardOverlap(g, 'ambassador');
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const overlap = ordinaryDiscardOverlap({ ...g, pendingAmbassador: entry }, 'ambassador');
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const arrival = g.homeworldRevivalReturn?.ambassadors?.find(record => record.event === entry.event);
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return !!overlap && entry.stage === 'cards' && entry.resume === 'none' &&
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entry.event === overlap.ambassadorEvent && entry.owner === overlap.ecaz &&
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entry.token === overlap.ambassadorToken && entry.entrant === overlap.entrant &&
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entry.territory === overlap.territory && entry.sector === overlap.sector &&
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entry.arrivalCause === overlap.cause && entry.turn === overlap.turn && entry.phase === overlap.phase;
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entry.arrivalCause === overlap.cause && entry.turn === overlap.turn && entry.phase === overlap.phase &&
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(overlap.revivalArrival === undefined || entry.revivalEvent === overlap.revivalArrival.event &&
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!!arrival && sameRevivalSource(overlap.revivalArrival, { event: overlap.revivalArrival.event,
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...(arrival.spiritual === undefined ? {} : { spiritual: arrival.spiritual }),
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...(arrival.terror === undefined ? {} : { terror: arrival.terror }) }));
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}
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export function overlapOwnsTerrorDiscard(g: DiscardContext, entry: TerrorEntry, owner: string): boolean {
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@@ -46,7 +65,9 @@ export function overlapOwnsTerrorDiscard(g: DiscardContext, entry: TerrorEntry,
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overlap.terrorTokens.includes(entry.token) && entry.entrant === overlap.entrant &&
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entry.territory === overlap.territory && entry.sector === overlap.sector &&
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entry.amount === overlap.amount && entry.elite === overlap.elite &&
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entry.cause === overlap.cause && entry.turn === overlap.turn && entry.phase === overlap.phase;
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entry.cause === overlap.cause && entry.turn === overlap.turn && entry.phase === overlap.phase &&
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(overlap.revivalArrival === undefined ||
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sameRevivalSource(overlap.revivalArrival, entry.revivalArrival) && revivalOwnsTerrorEntry(g, entry));
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}
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/** The overlap owns the worm return while either serialized Terror prompt is live. */
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