Support Truthtrance charity commitments in Basic play
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@@ -1314,6 +1314,7 @@ function policyActions(g: GameView): Action[] {
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? [{ type: 'decision', event: search.event, card: ordered[0].id }]
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: [];
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}
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if (g.truthCharityGuide) return [g.truthCharityGuide.action];
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if (g.bribePromiseGuide) return [g.bribePromiseGuide.action];
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if (g.alliancePromiseGuide) return [g.alliancePromiseGuide.action];
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if (g.revivalExpressionPromiseGuide) return [g.revivalExpressionPromiseGuide.action];
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@@ -1380,6 +1381,10 @@ function policyActions(g: GameView): Action[] {
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const answer = g.truthBidAnswers?.[0];
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return answer ? [{ type: 'truthAnswer', answer }] : [];
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}
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if (w.question.kind === 'charity') {
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const answer = g.truthCharityAnswers?.[0];
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return answer ? [{ type: 'truthAnswer', answer }] : [];
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}
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if (w.question.kind === 'richeseBid') {
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const answer = g.truthRicheseBidAnswers?.[0];
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return answer ? [{ type: 'truthAnswer', answer }] : [];
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@@ -3232,6 +3237,7 @@ function policyActions(g: GameView): Action[] {
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g.phase === 2 &&
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!me.charityClaimed &&
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!g.charity.incomePending &&
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!g.charity.truthBlocked &&
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g.charity.amount > 0
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)
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return [{ type: 'charity' }];
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@@ -0,0 +1,116 @@
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/** A definite answer about claiming charity after the answer in the current
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* Charity phase. Native eligibility and the cause of an opportunity changing
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* remain authoritative in the engine. */
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export type CharityPromise = {
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event: string;
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turn: number;
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player: string;
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asker: string;
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answer: boolean;
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fulfilled: boolean;
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released: boolean;
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};
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export class CharityPromiseError extends Error {}
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export type CharityPromiseAnswer = 'yes' | 'no';
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export type CharityPromiseChange = 'voluntary' | 'external';
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function checkContext(player: string, turn: number): void {
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if (typeof player !== 'string' || !player.trim() || player !== player.trim() ||
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!Number.isSafeInteger(turn) || turn < 1)
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throw new CharityPromiseError('Retain the original player and turn for the Charity answer.');
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}
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/** Each physical answer owns a distinct stable receipt across continuations. */
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export function validateCharityPromises(promises: readonly CharityPromise[]): void {
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if (!Array.isArray(promises)) throw new CharityPromiseError('The Charity answer receipts are invalid.');
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const events = new Set<string>();
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for (const row of promises) {
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if (!row || typeof row.event !== 'string' || !row.event.trim() || row.event !== row.event.trim() ||
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events.has(row.event) || typeof row.player !== 'string' || !row.player.trim() ||
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row.player !== row.player.trim() || typeof row.asker !== 'string' || !row.asker.trim() ||
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row.asker !== row.asker.trim() || row.asker === row.player ||
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!Number.isSafeInteger(row.turn) || row.turn < 1 || typeof row.answer !== 'boolean' ||
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typeof row.fulfilled !== 'boolean' || typeof row.released !== 'boolean' || row.fulfilled && row.released)
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throw new CharityPromiseError('A Charity answer lost its unique event, participants or outcome.');
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events.add(row.event);
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}
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}
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/** A No remains live through phase close, even if concurrent Basic Ready is
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* later reopened. A Yes completes only when the actual claim is accepted. */
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export function liveCharityPromises<T extends CharityPromise>(
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promises: readonly T[], player: string, turn: number,
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): T[] {
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checkContext(player, turn);
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validateCharityPromises(promises);
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return promises.filter(row => row.player === player && row.turn === turn && !row.fulfilled && !row.released);
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}
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/** canClaim is the native, current opportunity, including funding and prior
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* claim rules. It must not be a temporary inability while a response is open. */
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export function charityPromiseAnswers(
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promises: readonly CharityPromise[], player: string, turn: number, canClaim: boolean,
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): CharityPromiseAnswer[] {
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const live = liveCharityPromises(promises, player, turn);
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return [
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...(canClaim && !live.some(row => !row.answer) ? ['yes' as const] : []),
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...(!live.some(row => row.answer) ? ['no' as const] : []),
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];
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}
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/** Called only for a definite accepted answer, before the Truth card's actual
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* discard. The engine reopens Basic readiness separately. */
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export function bindCharityPromise(
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promises: readonly CharityPromise[], player: string, asker: string, turn: number,
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answer: boolean, canClaim: boolean, event: string = crypto.randomUUID(),
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): CharityPromise[] {
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checkContext(asker, turn);
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if (asker === player || typeof answer !== 'boolean' ||
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!charityPromiseAnswers(promises, player, turn, canClaim).includes(answer ? 'yes' : 'no'))
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throw new CharityPromiseError('Choose a Charity answer consistent with the current opportunity and previous answers.');
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const next = [...promises, { event, turn, player, asker, answer, fulfilled: false, released: false }];
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validateCharityPromises(next);
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return next;
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}
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/** Invoke after native claim validation, before the actual claim settles. */
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export function guardCharityClaim<T extends CharityPromise>(
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promises: readonly T[], player: string, turn: number,
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): T[] {
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const live = liveCharityPromises(promises, player, turn);
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if (live.some(row => !row.answer))
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throw new CharityPromiseError('Your Truthtrance No prevents claiming Charity this phase.');
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return promises.map(row => live.includes(row) && row.answer ? { ...row, fulfilled: true } : row);
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}
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/** A reachable affirmative claim must happen before this player confirms Ready. */
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export function guardCharityReady(
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promises: readonly CharityPromise[], player: string, turn: number, canClaim: boolean,
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): void {
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if (canClaim && liveCharityPromises(promises, player, turn).some(row => row.answer))
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throw new CharityPromiseError('Claim Charity before finishing your Truthtrance Yes.');
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}
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/** Reconcile only at a stable native boundary. A voluntary change may not
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* sacrifice an attainable Yes; an externally impossible Yes is released. No
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* resolves only when the original phase closes, never merely on Ready. */
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export function reconcileCharityPromises<T extends CharityPromise>(
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promises: readonly T[], player: string, turn: number,
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opportunity: { phaseOpen: boolean; canClaim: boolean; change: CharityPromiseChange },
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): T[] {
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const live = liveCharityPromises(promises, player, turn);
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if (!opportunity || typeof opportunity.phaseOpen !== 'boolean' ||
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typeof opportunity.canClaim !== 'boolean' ||
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(opportunity.change !== 'voluntary' && opportunity.change !== 'external'))
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throw new CharityPromiseError('Retain the original Charity opportunity and the cause of its change.');
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if ((!opportunity.phaseOpen || !opportunity.canClaim) && live.some(row => row.answer) &&
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opportunity.change === 'voluntary')
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throw new CharityPromiseError('This action would abandon your Truthtrance Charity Yes.');
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return promises.map(row => {
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if (!live.includes(row)) return row;
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if (row.answer && (!opportunity.phaseOpen || !opportunity.canClaim)) return { ...row, released: true };
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if (!row.answer && !opportunity.phaseOpen) return { ...row, fulfilled: true };
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return row;
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});
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}
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+106
@@ -1,3 +1,4 @@
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import { CharityPromiseError, liveCharityPromises, charityPromiseAnswers, bindCharityPromise, guardCharityClaim, guardCharityReady, reconcileCharityPromises, type CharityPromise } from './charity-promises';
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import { SaphoTruthOrderError, quoteSaphoTruthOrder, reorderSaphoTruthOrder, validateSaphoTruthOrder } from './sapho-truth-order';
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import { RicheseBidPromiseError, richeseBidCompletionRange, richeseBidRequired, recordRicheseBid,
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liveRicheseBidPromises, reconcileRicheseBidPromises, finishRicheseBidLot, validateRicheseBidPromises,
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@@ -1395,6 +1396,7 @@ type RicheseAllyOffer = {
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payer: string;
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};
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export type Game = {
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charityPromises?: CharityPromise[];
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revivalOrder?: RevivalOrder;
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charityOrder?: CharityOrder;
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pendingAutomaticAdvisorFlips?: AutomaticAdvisorFlipSource[];
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@@ -7096,6 +7098,7 @@ function truthtranceDiscardSignature(g: Game, next: TruthDiscardContinuation) {
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`truth:${next.historyIndex}`,
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),
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history: g.truthHistory,
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...(g.charityPromises ? { charityPromises: g.charityPromises } : {}),
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battle: g.battle,
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shipmentPromises: g.shipmentPromises,
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movementPromises: g.movementPromises,
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@@ -16146,6 +16149,88 @@ function phaseBidWitnesses(g: Game, p: Player): PhaseBidOpportunity[] {
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}
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return result;
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}
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/** The first structured Charity question covers the live concurrent Basic phase.
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* A detached native action quotes the real entitlement and payer; it never
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* commits a payment or opens a response at the table. */
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function charityPromiseRule<T>(run: () => T): T {
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try { return run(); } catch (error) {
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if (error instanceof CharityPromiseError) throw new RuleError(error.message);
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throw error;
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}
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}
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function charityQuestionWindow(g: Game): boolean {
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return g.status === 'playing' && !g.advanced && g.phase === 2 && !g.charityOrder &&
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!g.response && !g.decision && !g.phaseOpening && !g.pendingKarama && !g.pendingTreacheryDiscard &&
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(!byFaction(g, 'choam') || g.choamCharity?.turn === g.turn);
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}
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function charityPromiseCompletion(g: Game, player: string): Action | null {
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if (!charityQuestionWindow(g) || getPlayer(g,player).charityTurn === g.turn) return null;
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const trial = structuredClone(g);
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trial.truthtrance = null;
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trial.ready = trial.ready.filter(id => id !== player);
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// Evaluate physical availability independently of this answer's own guard.
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delete trial.charityPromises;
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const claim = (source: Game): boolean => {
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try {
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const result = applyActionInner(source, player, {type:'charity'}, 'shipmentPreparation');
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return getPlayer(result,player).charityTurn === result.turn;
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} catch (error) { if (error instanceof RuleError) return false; throw error; }
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};
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if (claim(trial)) return {type:'charity'};
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// A real ordinary payment may make an otherwise wealthy player eligible.
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// Quote only the minimum known one-payment route and never invent consent.
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const actor = getPlayer(trial,player), amount = actor.spice - 1;
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if (!Number.isSafeInteger(amount) || amount <= 0 || amount > uncommittedSpice(trial,actor)) return null;
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for (const recipient of trial.players) {
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if (recipient.id === player || recipient.id === actor.ally) continue;
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const action: Action = {type:'bribe',target:recipient.id,amount};
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try {
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const paid = applyActionInner(trial,player,action,'shipmentPreparation');
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if (claim(paid)) return action;
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} catch (error) { if (!(error instanceof RuleError)) throw error; }
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}
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return null;
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}
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function charityPromiseCanClaim(g: Game, player: string): boolean {
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return !!charityPromiseCompletion(g,player);
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}
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function charityTruthAnswers(g: Game, p: Player, turn: number): TruthAnswer[] {
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if (!charityQuestionWindow(g) || turn !== g.turn || p.charityTurn === turn) return [];
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if (richeseBidOtherPromises(g,p)) return ['unknown'];
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return charityPromiseRule(() => charityPromiseAnswers(g.charityPromises ?? [],p.id,turn,charityPromiseCanClaim(g,p.id)));
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}
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function bindCharityTruth(g: Game,p: Player,turn: number,answer: boolean,asker: string): void {
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requireRule(charityTruthAnswers(g,p,turn).includes(answer ? 'yes' : 'no'),
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'Choose an answer compatible with your current Charity opportunity.');
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g.charityPromises = charityPromiseRule(() => bindCharityPromise(g.charityPromises ?? [],p.id,asker,turn,answer,charityPromiseCanClaim(g,p.id)));
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// A definite new answer reopens a concurrent Basic Ready, not a completed phase.
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g.ready = g.ready.filter(id => id !== p.id);
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}
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function reconcileCharityTruth(g: Game,voluntary?: {actor:string;action:Action}): void {
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if (!g.charityPromises?.length || g.truthtrance || g.response || g.decision || g.phaseOpening ||
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g.pendingKarama || g.pendingTreacheryDiscard) return;
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let promises: CharityPromise[] = g.charityPromises;
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const people = new Set(promises.filter(row => !row.fulfilled && !row.released).map(row => row.player));
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for (const player of people) {
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const rows: CharityPromise[] = promises.filter(row => row.player === player && !row.fulfilled && !row.released);
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for (const turn of new Set(rows.map(row => row.turn))) {
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const open = g.status === 'playing' && !g.advanced && g.phase === 2 && g.turn === turn;
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const before: CharityPromise[] = promises;
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promises = charityPromiseRule(() => reconcileCharityPromises(before,player,turn,
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{phaseOpen:open,canClaim:open && charityPromiseCanClaim(g,player),
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change:voluntary?.actor === player ? 'voluntary' : 'external'}));
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if (promises.some((row,index) => row.player === player && row.released && !before[index]?.released))
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log(g, `${getPlayer(g,player).name} can no longer fulfill the Truthtrance Charity answer; it is no longer binding.`);
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}
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}
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g.charityPromises = promises;
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}
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function projectedCharityTruthGuide(g: Game,player: string): {action:Action} | null {
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if (g.truthtrance || !charityQuestionWindow(g) || g.ready.includes(player)) return null;
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const promise = liveCharityPromises(g.charityPromises ?? [],player,g.turn).find(row => row.answer);
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const action = promise && charityPromiseCompletion(g,player);
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return action && promise ? {action:{...action,charityPromiseEvent:promise.event,charityPromiseTurn:promise.turn}} : null;
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}
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function richeseBidRule<T>(run: () => T): T {
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try { return run(); } catch (error) { if (error instanceof RicheseBidPromiseError) throw new RuleError(error.message); throw error; }
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}
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@@ -39366,6 +39451,12 @@ export function applyAction(state: Game, id: string, action: Action): Game {
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Object.keys(guide.action).every(key => action[key] === guide.action[key]),
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'This phase bid guide is stale or belongs to another auction lot.');
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}
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if (action.charityPromiseEvent !== undefined || action.charityPromiseTurn !== undefined) {
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const guide = projectedCharityTruthGuide(state,id);
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requireRule(guide && Object.keys(action).sort().join(',') === Object.keys(guide.action).sort().join(',') &&
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Object.keys(guide.action).every(key => action[key] === guide.action[key]),
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'This Charity promise guide is stale or belongs to another opportunity.');
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}
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if (action.richeseBidPromiseId !== undefined) {
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const guide = projectedRicheseBidGuide(state,id);
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requireRule(guide && Object.keys(action).sort().join(',') === Object.keys(guide.action).sort().join(',') &&
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@@ -39387,6 +39478,7 @@ export function applyAction(state: Game, id: string, action: Action): Game {
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reconcileBidPromises(g, voluntary);
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reconcilePhaseBids(g, voluntary);
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reconcileRicheseBids(g, voluntary);
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reconcileCharityTruth(g, voluntary);
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reconcileRevivalPromises(g, voluntary);
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reconcileBribePromises(g, voluntary);
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reconcileGroundMovementPromises(g, promiseActor, action, state.phase);
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@@ -39513,6 +39605,7 @@ export function applyAction(state: Game, id: string, action: Action): Game {
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reconcileBidPromises(g, { actor: id, action });
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reconcilePhaseBids(g, { actor: id, action });
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reconcileRicheseBids(g, { actor: id, action });
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reconcileCharityTruth(g, { actor: id, action });
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reconcileRevivalPromises(g, { actor: id, action });
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reconcileBribePromises(g, { actor: id, action });
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reconcileAlliancePromises(g, { actor: id, action });
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@@ -39732,6 +39825,7 @@ function settleAutomaticContinuations(g: Game) {
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reconcileBidPromises(g);
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reconcilePhaseBids(g);
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reconcileRicheseBids(g);
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reconcileCharityTruth(g);
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reconcileRevivalPromises(g);
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reconcileBribePromises(g);
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reconcileGroundMovementPromises(g);
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@@ -39841,6 +39935,7 @@ export function normalizeAutomaticGame(state: Game): Game {
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reconcileBidPromises(g);
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reconcilePhaseBids(g);
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reconcileRicheseBids(g);
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reconcileCharityTruth(g);
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reconcileRevivalPromises(g);
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reconcileBribePromises(g);
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reconcileGroundMovementPromises(g);
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@@ -40123,6 +40218,8 @@ function applyActionInner(
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bindMixedBid: bindMixedBidTruth,
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bidAnswers: bidTruthAnswers,
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bindBid: bindBidTruth,
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charityAnswers: charityTruthAnswers,
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bindCharity: bindCharityTruth,
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richeseBidAnswers: richeseBidTruthAnswers,
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bindRicheseBid: bindRicheseBidTruth,
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phaseBidAnswers: phaseBidTruthAnswers,
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@@ -42544,6 +42641,7 @@ function applyActionInner(
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p.charityTurn !== g.turn,
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'Charity may be claimed only once per turn.',
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);
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if (g.charityPromises) g.charityPromises = charityPromiseRule(() => guardCharityClaim(g.charityPromises!,id,g.turn));
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if (g.charityOrder)
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g.charityOrder = charityOrderRule(() => startCharityOrder(charityOrderContext(g),g.charityOrder!,id));
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p.charityTurn = g.turn;
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@@ -43852,6 +43950,7 @@ function applyActionInner(
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}
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if (t === 'ready') {
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if (g.phase === 2) {
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if (g.charityPromises) charityPromiseRule(() => guardCharityReady(g.charityPromises!,id,g.turn,charityPromiseCanClaim(g,id)));
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const orderBlock = nativeCharityOrderBlock(g, id);
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requireRule(!orderBlock, orderBlock ?? 'Wait for your Charity turn.');
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}
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@@ -44129,6 +44228,11 @@ export function viewGame(state: Game, id: string, now?: number) {
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}).map(player => player.id) : [],
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truthBidAnswers: g.truthtrance?.stage === 'answer' && g.truthtrance.question?.target === id &&
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g.truthtrance.question.kind === 'bid' ? bidTruthAnswers(g, me, g.truthtrance.question) : null,
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truthCharityTargets: charityQuestionWindow(g) ? g.players.filter(player => player.charityTurn !== g.turn).map(player => player.id) : [],
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truthCharityAnswers: g.truthtrance?.stage === 'answer' && g.truthtrance.question?.target === id &&
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g.truthtrance.question.kind === 'charity' ? charityTruthAnswers(g,me,g.truthtrance.question.turn) : null,
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truthCharityPromises: (g.charityPromises ?? []).filter(row => row.player === id).map(row => ({...row})),
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truthCharityGuide: projectedCharityTruthGuide(g,id),
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truthRicheseBidTargets: richeseBidWindow(g) ? g.players.filter(player => {
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const lot = g.richeseAuction!;
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return lot.eligible.includes(player.id) && !lot.acted.includes(player.id);
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@@ -44832,6 +44936,8 @@ export function viewGame(state: Game, id: string, now?: number) {
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g.choamCharity?.turn === g.turn && g.choamCharity.canceled,
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incomeHomeworld: choamPlayer ? homeworldLowBonus(g, choamPlayer.id) : 0,
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orderBlocked: nativeCharityOrderBlock(g, id),
|
||||
truthBlocked: liveCharityPromises(g.charityPromises ?? [],id,g.turn).some(row => !row.answer)
|
||||
? 'Your Truthtrance No prevents claiming Charity this phase.' : null,
|
||||
},
|
||||
charityOrder: g.charityOrder ? structuredClone(g.charityOrder) : null,
|
||||
moritaniAssassinate: projectedMoritaniAssassinate(g,id),
|
||||
|
||||
+24
-1
@@ -3899,13 +3899,35 @@ export const RULE_TOPICS: RuleTopic[] = [
|
||||
{ area: 'Verification', status: 'Partial', detail: 'Pure parser/budget, original Basic battle/payment/Prescience and controlled native assistance cases; wider Advanced/faction/card preparation and final deployed acceptance remain open.', evidence: ['tests/mixed-battle-question.test.ts', 'tests/mixed-action-question.test.ts', 'tests/fixture-truth-mixed-battle.ts', 'tests/truth-mixed-battle-runtime.test.ts', 'tests/truth-mixed-battle-funding.test.ts', 'tests/truth-mixed-battle-controls.test.tsx'] },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'truthtrance-charity',
|
||||
title: 'Truthtrance: Charity commitment',
|
||||
category: 'Cards',
|
||||
coverage: 'Partial',
|
||||
developmentStage: 'Prototyped',
|
||||
summary: 'Ask whether another player will claim Charity after answering during the current Basic Charity phase.',
|
||||
steps: [
|
||||
'Yes requires an actual native Charity claim while possible; No forbids it until the original Charity phase ends. An answer reopens that player’s concurrent Ready, but does not reopen a completed phase or count an earlier claim.',
|
||||
'A private guide can suggest the exact claim or an ordinary bribe that makes the claim eligible. The bribe is paid now and received at Mentat; the claim uses the normal eligibility, payer and inflation rules.',
|
||||
'A Yes remains binding while a supported claim or payment route exists. A voluntary action cannot abandon it; an external change that removes the supported route releases it. Independent future commitments may require an unknown answer until their joint planning is supported.',
|
||||
'The live Basic timing and interaction with other obligations are provisional. Earlier phases, Advanced ordered Charity, other preparations and broader combinations remain unfinished.',
|
||||
],
|
||||
related: ['card-truthtrance', 'charity', 'truthtrance-bribe'],
|
||||
checklist: [
|
||||
{ area: 'Implementation', status: 'Partial', detail: 'Native Basic claim, one-payment eligibility route, same-phase Yes/No and event-bound guide are connected; wider forecasts and combined obligations remain open.', evidence: ['game/charity-promises.ts', 'game/truthtrance.ts', 'game/engine.ts'] },
|
||||
{ area: 'Player controls', status: 'Partial', detail: 'Question, recipient answers, persistent private guidance and claim/Ready reasons are connected; browser acceptance remains open.', evidence: ['components/truthtrance.tsx', 'components/truth-charity-promise.tsx', 'components/charity-claim.tsx', 'components/game-table.tsx'] },
|
||||
{ area: 'AI', status: 'Partial', detail: 'Profiles use the private answer and native guided action; strategy and calibration are deferred.', evidence: ['game/bots.ts', 'tests/truth-charity-commitment-runtime.test.ts'] },
|
||||
{ area: 'Documentation', status: 'Implemented', detail: 'The FAQ source, provisional timing and bounded preparation route are recorded.', evidence: ['docs/TRUTHTRANCE_CHARITY.md', 'docs/RULE_DECISIONS.md'] },
|
||||
{ area: 'Verification', status: 'Partial', detail: 'Focused native and rendered controls cover the Basic prototype; wider combinations and deployed acceptance remain open.', evidence: ['tests/charity-promises.test.ts', 'tests/truth-charity-commitment-runtime.test.ts', 'tests/truth-charity-commitment-controls.test.tsx'] },
|
||||
],
|
||||
},
|
||||
{
|
||||
id: 'card-truthtrance',
|
||||
title: 'Truthtrance',
|
||||
category: 'Cards',
|
||||
coverage: 'Partial',
|
||||
summary:
|
||||
'Ask another player a public yes/no question. Verified facts, supported ordinary-bid, ordinary force-revival, named/grouped native revival, ordinary bribe-payment, current-Nexus alliance, shipment and ground-movement promises, current-battle plan and Traitor-declaration commitments, freeform answers and saving an unanswered card are supported; arbitrary promise enforcement is unfinished.',
|
||||
'Ask another player a public yes/no question. Verified facts, supported Charity, ordinary-bid, ordinary force-revival, named/grouped native revival, ordinary bribe-payment, current-Nexus alliance, shipment and ground-movement promises, current-battle plan and Traitor-declaration commitments, freeform answers and saving an unanswered card are supported; arbitrary promise enforcement is unfinished.',
|
||||
steps: [
|
||||
'Declare the card from your hand at any time after cards are dealt. Other players may declare a competing Truthtrance or pass; questions are then asked in storm order. The interrupted phase, response, or battle decision resumes afterward.',
|
||||
'Ask a game-related yes/no question. Named-card, selected-traitor, currently unrevealed Face Dancer and current personal-spice questions are checked by the server. Face Dancer and ordinary Traitor holdings stay distinct. AND and OR combine facts; only the combined answer is published, with no extra inventory details or separate answer for each clause.',
|
||||
@@ -3947,6 +3969,7 @@ export const RULE_TOPICS: RuleTopic[] = [
|
||||
'truthtrance-movement-expression',
|
||||
'truthtrance-mixed-movement',
|
||||
'truthtrance-bid',
|
||||
'truthtrance-charity',
|
||||
'truthtrance-revival',
|
||||
'truthtrance-leader-revival',
|
||||
'truthtrance-revival-expression',
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { liveCharityPromises } from './charity-promises';
|
||||
import { createSaphoTruthOrder, passSaphoTruthOrder, SaphoTruthOrderError, type SaphoTruthOrderFrame } from './sapho-truth-order';
|
||||
import { parseTravelActionClaim, type TravelClaim } from './travel-expression-promises';
|
||||
import { parseTurnActionLeaf, TURN_ACTION_MAX_DEPTH, TURN_ACTION_MAX_LEAVES,
|
||||
@@ -87,6 +88,7 @@ export type TruthFact =
|
||||
| { kind: 'and' | 'or'; terms: TruthFact[] };
|
||||
export type MixedMovementClaim = { turn: number; mixed: MixedActionExpression<MovementClaim> };
|
||||
export type TruthQuestion =
|
||||
| { kind: 'charity'; target: string; turn: number }
|
||||
| ({ kind: 'turnActions'; target: string } & TurnActionClaim)
|
||||
| ({ kind: 'travel'; target: string } & TravelClaim)
|
||||
| ({ kind: 'mixedTraitorCall'; target: string } & MixedTraitorClaim)
|
||||
@@ -259,6 +261,18 @@ function parseQuestion(g: Game, asker: string, value: unknown): TruthQuestion {
|
||||
g.players.some((p) => p.id === v.target),
|
||||
'Ask one other player.',
|
||||
);
|
||||
// A joint planner for Charity and other future-action questions is not yet
|
||||
// available. Do not bind incompatible action obligations in the interim.
|
||||
if (v.kind !== 'charity' && v.kind !== 'fact' && v.kind !== 'freeform' &&
|
||||
g.charityPromises?.length && liveCharityPromises(g.charityPromises,v.target as string,g.turn).length)
|
||||
throw new TruthError('Finish this player’s current Charity answer before binding another action question.');
|
||||
if (v.kind === 'charity') {
|
||||
check(Object.keys(v).sort().join(',') === 'kind,target,turn' && v.turn === g.turn &&
|
||||
g.status === 'playing' && !g.advanced && g.phase === 2 && !g.charityOrder &&
|
||||
!g.response && !g.decision && !g.phaseOpening && !g.pendingKarama && !g.pendingTreacheryDiscard,
|
||||
'Choose the current quiet Basic Charity phase and its original turn.');
|
||||
return { kind: 'charity', target: v.target as string, turn: g.turn };
|
||||
}
|
||||
if (v.kind === 'mixedRevival') {
|
||||
check(Object.keys(v).sort().join(',') === 'kind,mixed,target,turn' && v.turn === g.turn &&
|
||||
revivalExpressionPromiseModeSupported(g) && g.status === 'playing' && g.phase >= 0 && g.phase <= 4 &&
|
||||
@@ -738,6 +752,7 @@ export function truthQuestionText(
|
||||
playerName: (id: string) => string = id => id,
|
||||
): string {
|
||||
if (q.kind === 'freeform') return q.text;
|
||||
if (q.kind === 'charity') return 'Will you claim Charity after this answer during this Charity phase?';
|
||||
if (q.kind === 'revivalExpression') return `Will you ${revivalExpressionText(q.claim, id => id === 'kwisatz' ? 'Kwisatz Haderach' : leaderName(id))} from now until your Revival opportunity ends this turn?`;
|
||||
if (q.kind === 'leaderRevival') return `Will you ${leaderRevivalClaimText(q, id => id === 'kwisatz' ? 'Kwisatz Haderach' : leaderName(id))}?`;
|
||||
if (q.kind === 'allianceExpression') return `Is it true that you ${allianceExpressionText(q.claim, playerName)}?`;
|
||||
@@ -878,6 +893,8 @@ export function resolveTruthAction(
|
||||
bindMixedBid?: (g: Game, p: Player, claim: MixedBidClaim, answer: boolean, asker: string) => void;
|
||||
bidAnswers?: (g: Game, p: Player, claim: BidClaim) => TruthAnswer[];
|
||||
bindBid?: (g: Game, p: Player, claim: BidClaim, answer: boolean, asker: string) => void;
|
||||
charityAnswers?: (g: Game, p: Player, turn: number) => TruthAnswer[];
|
||||
bindCharity?: (g: Game, p: Player, turn: number, answer: boolean, asker: string) => void;
|
||||
richeseBidAnswers?: (g: Game, p: Player, claim: RicheseBidClaim) => TruthAnswer[];
|
||||
bindRicheseBid?: (g: Game, p: Player, claim: RicheseBidClaim, answer: boolean, asker: string) => void;
|
||||
phaseBidAnswers?: (g: Game, p: Player, claim: PhaseBidClaim) => TruthAnswer[];
|
||||
@@ -1066,6 +1083,9 @@ export function resolveTruthAction(
|
||||
if (w.question.kind === 'bid')
|
||||
check(effects.bidAnswers?.(g, g.players.find(other => other.id === w.question!.target)!, w.question).length,
|
||||
'Choose a bidder with a remaining ordinary opportunity in this lot.');
|
||||
if (w.question.kind === 'charity')
|
||||
check(effects.charityAnswers?.(g, g.players.find(other => other.id === w.question!.target)!, w.question.turn).length,
|
||||
'Choose a Charity question compatible with the current native opportunity.');
|
||||
if (w.question.kind === 'richeseBid')
|
||||
check(effects.richeseBidAnswers?.(g, g.players.find(other => other.id === w.question!.target)!, w.question).length,
|
||||
'Choose a bidder with a remaining Richese auction opportunity.');
|
||||
@@ -1202,6 +1222,11 @@ export function resolveTruthAction(
|
||||
'Choose an answer consistent with this lot, your legal bids and earlier answers.');
|
||||
if (a.answer !== 'unknown') effects.bindBid(g, p, q, a.answer === 'yes', current.player);
|
||||
}
|
||||
if (q.kind === 'charity') {
|
||||
check(effects.charityAnswers && effects.bindCharity && effects.charityAnswers(g, p, q.turn).includes(a.answer),
|
||||
'Choose an answer consistent with this Charity opportunity and earlier answers.');
|
||||
if (a.answer !== 'unknown') effects.bindCharity(g, p, q.turn, a.answer === 'yes', current.player);
|
||||
}
|
||||
if (q.kind === 'richeseBid') {
|
||||
check(effects.richeseBidAnswers && effects.bindRicheseBid && effects.richeseBidAnswers(g, p, q).includes(a.answer),
|
||||
'Choose an answer consistent with this Richese lot and your legal bid.');
|
||||
|
||||
Reference in new issue
Block a user