Support Truthtrance charity commitments in Basic play
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@@ -1,3 +1,4 @@
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import { CharityPromiseError, liveCharityPromises, charityPromiseAnswers, bindCharityPromise, guardCharityClaim, guardCharityReady, reconcileCharityPromises, type CharityPromise } from './charity-promises';
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import { SaphoTruthOrderError, quoteSaphoTruthOrder, reorderSaphoTruthOrder, validateSaphoTruthOrder } from './sapho-truth-order';
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import { RicheseBidPromiseError, richeseBidCompletionRange, richeseBidRequired, recordRicheseBid,
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liveRicheseBidPromises, reconcileRicheseBidPromises, finishRicheseBidLot, validateRicheseBidPromises,
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@@ -1395,6 +1396,7 @@ type RicheseAllyOffer = {
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payer: string;
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};
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export type Game = {
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charityPromises?: CharityPromise[];
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revivalOrder?: RevivalOrder;
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charityOrder?: CharityOrder;
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pendingAutomaticAdvisorFlips?: AutomaticAdvisorFlipSource[];
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@@ -7096,6 +7098,7 @@ function truthtranceDiscardSignature(g: Game, next: TruthDiscardContinuation) {
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`truth:${next.historyIndex}`,
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),
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history: g.truthHistory,
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...(g.charityPromises ? { charityPromises: g.charityPromises } : {}),
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battle: g.battle,
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shipmentPromises: g.shipmentPromises,
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movementPromises: g.movementPromises,
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@@ -16146,6 +16149,88 @@ function phaseBidWitnesses(g: Game, p: Player): PhaseBidOpportunity[] {
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}
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return result;
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}
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/** The first structured Charity question covers the live concurrent Basic phase.
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* A detached native action quotes the real entitlement and payer; it never
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* commits a payment or opens a response at the table. */
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function charityPromiseRule<T>(run: () => T): T {
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try { return run(); } catch (error) {
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if (error instanceof CharityPromiseError) throw new RuleError(error.message);
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throw error;
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}
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}
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function charityQuestionWindow(g: Game): boolean {
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return g.status === 'playing' && !g.advanced && g.phase === 2 && !g.charityOrder &&
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!g.response && !g.decision && !g.phaseOpening && !g.pendingKarama && !g.pendingTreacheryDiscard &&
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(!byFaction(g, 'choam') || g.choamCharity?.turn === g.turn);
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}
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function charityPromiseCompletion(g: Game, player: string): Action | null {
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if (!charityQuestionWindow(g) || getPlayer(g,player).charityTurn === g.turn) return null;
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const trial = structuredClone(g);
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trial.truthtrance = null;
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trial.ready = trial.ready.filter(id => id !== player);
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// Evaluate physical availability independently of this answer's own guard.
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delete trial.charityPromises;
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const claim = (source: Game): boolean => {
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try {
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const result = applyActionInner(source, player, {type:'charity'}, 'shipmentPreparation');
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return getPlayer(result,player).charityTurn === result.turn;
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} catch (error) { if (error instanceof RuleError) return false; throw error; }
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};
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if (claim(trial)) return {type:'charity'};
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// A real ordinary payment may make an otherwise wealthy player eligible.
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// Quote only the minimum known one-payment route and never invent consent.
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const actor = getPlayer(trial,player), amount = actor.spice - 1;
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if (!Number.isSafeInteger(amount) || amount <= 0 || amount > uncommittedSpice(trial,actor)) return null;
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for (const recipient of trial.players) {
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if (recipient.id === player || recipient.id === actor.ally) continue;
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const action: Action = {type:'bribe',target:recipient.id,amount};
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try {
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const paid = applyActionInner(trial,player,action,'shipmentPreparation');
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if (claim(paid)) return action;
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} catch (error) { if (!(error instanceof RuleError)) throw error; }
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}
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return null;
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}
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function charityPromiseCanClaim(g: Game, player: string): boolean {
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return !!charityPromiseCompletion(g,player);
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}
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function charityTruthAnswers(g: Game, p: Player, turn: number): TruthAnswer[] {
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if (!charityQuestionWindow(g) || turn !== g.turn || p.charityTurn === turn) return [];
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if (richeseBidOtherPromises(g,p)) return ['unknown'];
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return charityPromiseRule(() => charityPromiseAnswers(g.charityPromises ?? [],p.id,turn,charityPromiseCanClaim(g,p.id)));
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}
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function bindCharityTruth(g: Game,p: Player,turn: number,answer: boolean,asker: string): void {
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requireRule(charityTruthAnswers(g,p,turn).includes(answer ? 'yes' : 'no'),
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'Choose an answer compatible with your current Charity opportunity.');
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g.charityPromises = charityPromiseRule(() => bindCharityPromise(g.charityPromises ?? [],p.id,asker,turn,answer,charityPromiseCanClaim(g,p.id)));
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// A definite new answer reopens a concurrent Basic Ready, not a completed phase.
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g.ready = g.ready.filter(id => id !== p.id);
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}
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function reconcileCharityTruth(g: Game,voluntary?: {actor:string;action:Action}): void {
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if (!g.charityPromises?.length || g.truthtrance || g.response || g.decision || g.phaseOpening ||
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g.pendingKarama || g.pendingTreacheryDiscard) return;
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let promises: CharityPromise[] = g.charityPromises;
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const people = new Set(promises.filter(row => !row.fulfilled && !row.released).map(row => row.player));
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for (const player of people) {
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const rows: CharityPromise[] = promises.filter(row => row.player === player && !row.fulfilled && !row.released);
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for (const turn of new Set(rows.map(row => row.turn))) {
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const open = g.status === 'playing' && !g.advanced && g.phase === 2 && g.turn === turn;
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const before: CharityPromise[] = promises;
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promises = charityPromiseRule(() => reconcileCharityPromises(before,player,turn,
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{phaseOpen:open,canClaim:open && charityPromiseCanClaim(g,player),
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change:voluntary?.actor === player ? 'voluntary' : 'external'}));
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if (promises.some((row,index) => row.player === player && row.released && !before[index]?.released))
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log(g, `${getPlayer(g,player).name} can no longer fulfill the Truthtrance Charity answer; it is no longer binding.`);
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}
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}
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g.charityPromises = promises;
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}
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function projectedCharityTruthGuide(g: Game,player: string): {action:Action} | null {
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if (g.truthtrance || !charityQuestionWindow(g) || g.ready.includes(player)) return null;
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const promise = liveCharityPromises(g.charityPromises ?? [],player,g.turn).find(row => row.answer);
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const action = promise && charityPromiseCompletion(g,player);
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return action && promise ? {action:{...action,charityPromiseEvent:promise.event,charityPromiseTurn:promise.turn}} : null;
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}
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function richeseBidRule<T>(run: () => T): T {
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try { return run(); } catch (error) { if (error instanceof RicheseBidPromiseError) throw new RuleError(error.message); throw error; }
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}
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@@ -39366,6 +39451,12 @@ export function applyAction(state: Game, id: string, action: Action): Game {
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Object.keys(guide.action).every(key => action[key] === guide.action[key]),
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'This phase bid guide is stale or belongs to another auction lot.');
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}
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if (action.charityPromiseEvent !== undefined || action.charityPromiseTurn !== undefined) {
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const guide = projectedCharityTruthGuide(state,id);
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requireRule(guide && Object.keys(action).sort().join(',') === Object.keys(guide.action).sort().join(',') &&
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Object.keys(guide.action).every(key => action[key] === guide.action[key]),
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'This Charity promise guide is stale or belongs to another opportunity.');
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}
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if (action.richeseBidPromiseId !== undefined) {
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const guide = projectedRicheseBidGuide(state,id);
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requireRule(guide && Object.keys(action).sort().join(',') === Object.keys(guide.action).sort().join(',') &&
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@@ -39387,6 +39478,7 @@ export function applyAction(state: Game, id: string, action: Action): Game {
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reconcileBidPromises(g, voluntary);
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reconcilePhaseBids(g, voluntary);
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reconcileRicheseBids(g, voluntary);
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reconcileCharityTruth(g, voluntary);
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reconcileRevivalPromises(g, voluntary);
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reconcileBribePromises(g, voluntary);
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reconcileGroundMovementPromises(g, promiseActor, action, state.phase);
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@@ -39513,6 +39605,7 @@ export function applyAction(state: Game, id: string, action: Action): Game {
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reconcileBidPromises(g, { actor: id, action });
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reconcilePhaseBids(g, { actor: id, action });
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reconcileRicheseBids(g, { actor: id, action });
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reconcileCharityTruth(g, { actor: id, action });
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reconcileRevivalPromises(g, { actor: id, action });
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reconcileBribePromises(g, { actor: id, action });
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reconcileAlliancePromises(g, { actor: id, action });
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@@ -39732,6 +39825,7 @@ function settleAutomaticContinuations(g: Game) {
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reconcileBidPromises(g);
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reconcilePhaseBids(g);
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reconcileRicheseBids(g);
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reconcileCharityTruth(g);
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reconcileRevivalPromises(g);
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reconcileBribePromises(g);
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reconcileGroundMovementPromises(g);
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@@ -39841,6 +39935,7 @@ export function normalizeAutomaticGame(state: Game): Game {
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reconcileBidPromises(g);
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reconcilePhaseBids(g);
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reconcileRicheseBids(g);
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reconcileCharityTruth(g);
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reconcileRevivalPromises(g);
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reconcileBribePromises(g);
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reconcileGroundMovementPromises(g);
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@@ -40123,6 +40218,8 @@ function applyActionInner(
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bindMixedBid: bindMixedBidTruth,
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bidAnswers: bidTruthAnswers,
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bindBid: bindBidTruth,
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charityAnswers: charityTruthAnswers,
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bindCharity: bindCharityTruth,
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richeseBidAnswers: richeseBidTruthAnswers,
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bindRicheseBid: bindRicheseBidTruth,
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phaseBidAnswers: phaseBidTruthAnswers,
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@@ -42544,6 +42641,7 @@ function applyActionInner(
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p.charityTurn !== g.turn,
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'Charity may be claimed only once per turn.',
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);
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if (g.charityPromises) g.charityPromises = charityPromiseRule(() => guardCharityClaim(g.charityPromises!,id,g.turn));
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if (g.charityOrder)
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g.charityOrder = charityOrderRule(() => startCharityOrder(charityOrderContext(g),g.charityOrder!,id));
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p.charityTurn = g.turn;
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@@ -43852,6 +43950,7 @@ function applyActionInner(
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}
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if (t === 'ready') {
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if (g.phase === 2) {
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if (g.charityPromises) charityPromiseRule(() => guardCharityReady(g.charityPromises!,id,g.turn,charityPromiseCanClaim(g,id)));
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const orderBlock = nativeCharityOrderBlock(g, id);
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requireRule(!orderBlock, orderBlock ?? 'Wait for your Charity turn.');
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}
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@@ -44129,6 +44228,11 @@ export function viewGame(state: Game, id: string, now?: number) {
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}).map(player => player.id) : [],
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truthBidAnswers: g.truthtrance?.stage === 'answer' && g.truthtrance.question?.target === id &&
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g.truthtrance.question.kind === 'bid' ? bidTruthAnswers(g, me, g.truthtrance.question) : null,
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truthCharityTargets: charityQuestionWindow(g) ? g.players.filter(player => player.charityTurn !== g.turn).map(player => player.id) : [],
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truthCharityAnswers: g.truthtrance?.stage === 'answer' && g.truthtrance.question?.target === id &&
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g.truthtrance.question.kind === 'charity' ? charityTruthAnswers(g,me,g.truthtrance.question.turn) : null,
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truthCharityPromises: (g.charityPromises ?? []).filter(row => row.player === id).map(row => ({...row})),
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truthCharityGuide: projectedCharityTruthGuide(g,id),
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truthRicheseBidTargets: richeseBidWindow(g) ? g.players.filter(player => {
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const lot = g.richeseAuction!;
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return lot.eligible.includes(player.id) && !lot.acted.includes(player.id);
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@@ -44832,6 +44936,8 @@ export function viewGame(state: Game, id: string, now?: number) {
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g.choamCharity?.turn === g.turn && g.choamCharity.canceled,
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incomeHomeworld: choamPlayer ? homeworldLowBonus(g, choamPlayer.id) : 0,
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orderBlocked: nativeCharityOrderBlock(g, id),
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truthBlocked: liveCharityPromises(g.charityPromises ?? [],id,g.turn).some(row => !row.answer)
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? 'Your Truthtrance No prevents claiming Charity this phase.' : null,
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},
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charityOrder: g.charityOrder ? structuredClone(g.charityOrder) : null,
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moritaniAssassinate: projectedMoritaniAssassinate(g,id),
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