Connect Moritani Extortion through Mentat settlement
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@@ -213,6 +213,7 @@ import {
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import { TERROR_DEFINITIONS } from '@/game/moritani-terror';
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import { MoritaniRetention } from './moritani-retention';
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import { MoritaniAssassinate, MoritaniAssassinateHistory } from './moritani-assassinate';
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import { MoritaniExtortion, MoritaniExtortionNotice } from './moritani-extortion';
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export function GameTable({
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game: g,
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send,
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@@ -1048,6 +1049,7 @@ export function GameTable({
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<DukeVidal game={g} />
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<EcazLoyaltyCard loyalty={g.ecazLoyalty} />
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<MoritaniTerrorSupply game={g} />
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<MoritaniExtortionNotice game={g} />
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<MoritaniAssassinateHistory game={g} />
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<AmbassadorSupply game={g} />
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<AmbassadorInsights key={`${g.code}-${g.me}`} game={g} />
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@@ -2321,6 +2323,8 @@ export function GameTable({
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? g.decision.source === 'nexus' ? 'Moritani Nexus · after-loss choice' : 'Moritani · allied card retention'
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: g.decision.kind === 'moritaniTerror'
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? 'Moritani · Terror entry reaction'
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: g.decision.kind === 'moritaniExtortion'
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? 'Moritani · Extortion payment'
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: g.decision.kind === 'moritaniSetup'
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? 'Moritani · final deployment'
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: g.decision.kind === 'moritaniPlacement'
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@@ -2613,6 +2617,8 @@ export function GameTable({
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<EcazPlacement game={g} act={act} busy={busy} />
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) : g.decision.kind === 'moritaniPlacement' ? (
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<MoritaniPlacement game={g} act={act} busy={busy} />
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) : g.decision.kind === 'moritaniExtortion' ? (
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<MoritaniExtortion game={g} act={act} busy={busy} />
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) : g.decision.kind === 'choamStorm' ? (
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<ChoamStorm game={g} act={act} busy={busy} />
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) : g.decision.kind === 'choamMovement' ? (
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