Offer Semuta after proactive CHOAM Baliset discard

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Quintine committed 2026-09-30 15:23:32 +10:00
1 parent faebab9a3a
commit 756af19d18
7 files changed
+300 -16

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@@ -1228,6 +1228,14 @@ export type Game = {
target: string;
stateSignature: string;
}
| {
kind: 'choamBalisetDiscard';
player: string;
card: string;
target: string;
territory: string;
stateSignature: string;
}
| {
kind: 'thumperDiscard';
player: string;
@@ -4980,6 +4988,23 @@ function choamLaLaLaDiscardSignature(g: Game, c: ChoamLaLaLaDiscardContinuation)
targetSpice: target.spice,
});
}
type ChoamBalisetDiscardContinuation = Extract<
NonNullable<Game['pendingTreacheryDiscard']>['continuation'],
{ kind: 'choamBalisetDiscard' }
>;
function choamBalisetDiscardSignature(g: Game, c: ChoamBalisetDiscardContinuation) {
const owner = getPlayer(g, c.player);
return JSON.stringify({
player: c.player, card: c.card, target: c.target, territory: c.territory,
turn: g.turn, phase: g.phase, active: g.active, order: g.order,
restrictions: g.choamBaliset, remaining: g.movementRemaining,
parent: nullentropyParentSignature(g,
{ response: null, decision: null, pendingKarama: null, phaseOpening: null },
`choam:baliset:${c.card}`),
ownerHand: owner.hand.map(card => card.id), ownerForces: owner.forces,
ownerElites: owner.elites?.forces, ownerSpice: owner.spice,
});
}
type ThumperDiscardContinuation = Extract<
NonNullable<Game['pendingTreacheryDiscard']>['continuation'],
{ kind: 'thumperDiscard' }
@@ -5638,6 +5663,22 @@ function treacheryDiscardIntegrity(g: Game) {
c.stateSignature === choamLaLaLaDiscardSignature(g, c),
'The used La La La no longer matches its pending revival block.',
);
} else if (continuation?.kind === 'choamBalisetDiscard') {
const c = continuation, entry = batch.entries[0];
const owner = g.players.find(p => p.id === c.player);
requireRule(
g.phase === 5 && owner?.faction === 'choam' &&
c.target !== c.player && g.players.some(p => p.id === c.target) &&
at(owner, c.territory) > 0 &&
!g.pendingChoamWorthless && !g.pendingChoamMove &&
!g.response && !g.decision && !g.phaseOpening && !g.ornithopter &&
batch.cause === 'choam:baliset' && batch.entries.length === 1 &&
entry.publicFace && entry.discardedBy === c.player &&
entry.card.id === c.card && entry.card.kind === 'worthless' &&
entry.card.name === 'Baliset' &&
c.stateSignature === choamBalisetDiscardSignature(g, c),
'The used Baliset no longer matches its pending territory restriction.',
);
} else if (continuation?.kind === 'thumperDiscard') {
const c = continuation, entry = batch.entries[0];
requireRule(
@@ -6306,6 +6347,7 @@ function semutaOfferSupported(
continuation.kind !== 'choamSaleDiscard' &&
continuation.kind !== 'choamKulonDiscard' &&
continuation.kind !== 'choamLaLaLaDiscard' &&
continuation.kind !== 'choamBalisetDiscard' &&
!(continuation.kind === 'battleCleanup' && continuation.source === 'winner') &&
continuation.kind !== 'winnerMandatoryDiscard' &&
continuation.kind !== 'battleResolved' &&
@@ -6375,6 +6417,7 @@ function semutaOfferSupported(
continuation.kind === 'choamSaleDiscard' ||
continuation.kind === 'choamKulonDiscard' ||
continuation.kind === 'choamLaLaLaDiscard' ||
continuation.kind === 'choamBalisetDiscard' ||
(continuation.kind === 'karamaCharityDiscard' ||
continuation.kind === 'karamaInflationDiscard' ||
continuation.kind === 'karamaBgCharityDiscard' ||
@@ -6399,6 +6442,8 @@ function semutaOfferSupported(
g.wormRides.length === 0)) &&
(continuation.kind !== 'choamLaLaLaDiscard' ||
(!g.pendingRevival && !g.pendingChoamMove && !g.ornithopter)) &&
(continuation.kind !== 'choamBalisetDiscard' ||
(!g.pendingChoamMove && !g.ornithopter && !g.pendingArrivalOverlap)) &&
!g.pendingExchange && !g.pendingIxAlly && !g.pendingNullentropy &&
!g.pendingAmbassador && !g.pendingTerrorEntry && !g.pendingShipment &&
!g.pendingHomeworldShipment && !g.pendingRicheseGift &&
@@ -6553,6 +6598,8 @@ function finishTreacheryDiscard(g: Game, claim?: { player: string; card: string
completeChoamKulon(g, getPlayer(g, next.player));
} else if (next.kind === 'choamLaLaLaDiscard') {
completeChoamLaLaLa(g, next.target);
} else if (next.kind === 'choamBalisetDiscard') {
completeChoamBaliset(g, next.target, next.territory);
} else if (next.kind === 'nullentropyDiscard') {
g.response = next.resume.response;
g.decision = next.resume.decision;
@@ -20383,6 +20430,10 @@ function completeChoamLaLaLa(g: Game, target: string) {
(g.revivalRules.freeBlocked ??= []).push(target);
log(g, `${getPlayer(g, target).name} cannot take free force revival this phase.`);
}
function completeChoamBaliset(g: Game, target: string, location: string) {
(g.choamBaliset ??= []).push({ turn: g.turn, player: target, territory: location });
log(g, `${getPlayer(g, target).name} cannot move into CHOAM's ${territory(location).name} this phase; shipment remains possible.`);
}
function finishResponse(g: Game, canceled: boolean,bureaucratDiversion?:number) {
karamaConversionIntegrity(g);
currentFactionPayment(g);
@@ -20758,15 +20809,22 @@ function finishResponse(g: Game, canceled: boolean,bureaucratDiversion?:number)
`${choam.name} protected its own forces in ${territory(pending.location!).name} for this storm movement with Jubba Cloak.`,
);
} else if (pending.effect === 'baliset') {
(g.choamBaliset ??= []).push({
turn: g.turn,
player: pending.target!,
territory: pending.location!,
});
log(
g,
`${getPlayer(g, pending.target!).name} cannot move into CHOAM's ${territory(pending.location!).name} this phase; shipment remains possible.`,
);
if (g.semutaPreview && used.name === 'Baliset' &&
!pending.storm && !pending.revival && !pending.movement &&
!pending.mentat && !pending.nexusEvent) {
const continuation: ChoamBalisetDiscardContinuation = {
kind: 'choamBalisetDiscard', player: choam.id,
card: used.id, target: pending.target!,
territory: pending.location!, stateSignature: '',
};
const entries = [{ card: used, discardedBy: choam.id, publicFace: true }];
if (semutaOfferSupported(g, continuation, entries)) {
continuation.stateSignature = choamBalisetDiscardSignature(g, continuation);
stageTreacheryDiscard(g, 'choam:baliset', entries, continuation);
return;
}
}
completeChoamBaliset(g, pending.target!, pending.location!);
if (pending.movement) {
const ambassador = g.pendingChoamMove?.source === 'ambassador';
if (ambassador)