Connect Advanced allied reserve transit and legal departure
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@@ -2,6 +2,33 @@
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Audit: 7 September 2026. Read-only source and code audit, retained by the coordinating agent. Scope is classic GF9 base rules and the applicable November 2020 FAQ, not tournament or movie-game rules.
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## Advanced ordinary allied shipment follow-up — 8 October 2026
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Ordinary physical reserve shipment may now enter an ally's territory on the
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shipper's own unused turn before movement, under the same scoped entry
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permission as Basic. This composes the November FAQ's shipment/departure
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permission with the authorized supplied **physical p15** ending constraint.
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Stronghold capacity, storm, price, counters and movement range still apply.
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No-Fields, allied No-Field offers, Homeworld and mobile transports keep their
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separate guards; normal ground-movement endpoints are not broadened.
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Advanced creates no Basic visitor receipt. At ending, the existing native
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Advanced quote removes **all the ending player's shared forces**, including
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old counters, not just newcomers. Advisor, Polar Sink and native Ecaz
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coexistence exemptions remain. Basic keeps its visibly provisional excess-
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visitor policy and older co-occupation deadline. No extra move or refund
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is granted when departure is unavailable.
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The pre-shipment notice explains the mode-specific consequence; the
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existing ending warning names the shared territories. Minimal legal AI
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prioritizes a native departure and does not leave a city sentinel behind.
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Three direct smokes cover paid normal1/special1 arrival and Medium departure,
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ending with old5 plus new2 (only the actor's7 go to Tanks), and third-faction
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capacity rejection. Chromium observed native GameTable SSR pre-arrival and
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ending warnings with enabled finish. No broad suite, recovery campaign or
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deployed acceptance was run.
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## Basic ordinary allied shipment prototype — 8 October 2026
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The content-first Basic pass connects the FAQ's ordinary physical
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@@ -29,10 +56,10 @@ co-occupation deadlines still resolve separately. AI prioritizes available
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native departures and does not retain a stronghold sentinel from a
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visiting group.
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Concealed and allied No-Field arrivals, mobile/homeworld transports,
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optional arrival compositions and Advanced entry permission are not
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expanded by this prototype. Refinement of interrupted and mixed-cohort
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interactions remains later work.
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Concealed and allied No-Field arrivals, mobile/homeworld transports and
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optional arrival compositions are not expanded by the Basic prototype.
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Advanced ordinary physical entry is connected in the follow-up above.
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Refinement of interrupted and mixed-cohort interactions remains later work.
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**Brief smoke evidence:** paid Basic allied arrival followed by Medium's
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native departure and clean ending; ending without departure removes two
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@@ -69,13 +96,13 @@ the existing later-player and formation-turn conditions, including its
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non-exempt advisor treatment.
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This resolves the **Advanced** timing/advisor and end-turn consequence
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questions below. It does not remove the current allied-entry guard, grant
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new shipments or extra moves, alter alliance formation/breaking windows,
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or settle every optional arrival composition. A forced end consequence
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does not require a new loss confirmation; the existing `endMovement`
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action remains legal even when no escape is available. The native force,
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elite and No-Field custody paths remove the ending player's group once,
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not its ally's group.
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questions below. The 8 October follow-up also connects scoped ordinary
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allied reserve entry, without granting new shipments or extra moves,
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altering alliance formation/breaking windows or settling optional arrivals.
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A forced end consequence needs no new loss confirmation; `endMovement`
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remains legal even when no escape is available. Native custody removes the
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ending player's group once, not its ally's group; concealed No-Field removal
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retains its separate custody guard.
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The own clean-turn warning uses the canonical engine quote via
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`GameView.advancedAllySeparation: { territories: string[] } | null`.
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