Count mobile stronghold passengers for spice collection
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@@ -59,7 +59,7 @@ export const HELP = {
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'Ixians privately choose a starting card before the rest are shuffled and dealt. Before bidding, inspect one extra card and return one to the top or bottom, then shuffle the auction pool. Advanced Ixians can swap one upcoming card with a hand card before Atreides looks, once per round. An ally may replace the card it just purchased with the deck’s top card. Each bidding advantage has its own Karama response before the effect; canceled inspection reveals nothing.',
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mobileStronghold:
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'The Hidden Mobile Stronghold is a separate stronghold whose occupants survive storms and worms. It cannot relocate into, out of or through the storm; battles wait while its pointing sector is in storm. After the first storm, Ixians place it at a non-stronghold sector. While Ixian forces occupy it, they may relocate it up to three territories before later storm dials or reveals. Declare the sector route to collect spice along it. Other factions enter by movement through the pointing sector; only Ixians ship directly inside, with Bene Gesserit accompaniment allowed. It counts toward victory for its controller. Further movement and collection interaction audits are pending.',
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'The Hidden Mobile Stronghold is a separate stronghold whose occupants survive storms and worms. It cannot relocate into, out of or through the storm; battles wait while its pointing sector is in storm. After the first storm, Ixians place it at a non-stronghold sector. While Ixian forces occupy it, they may relocate it up to three territories before later storm dials or reveals. Declare the sector route and select up to two spice per eligible force in the stronghold at each visited pile; Ixians collect it. The preview provisionally counts foreign fighters and a concealed No-Field as one force, but excludes advisors. Other factions enter by movement through the pointing sector; only Ixians ship directly inside, with Bene Gesserit accompaniment allowed. It counts toward victory for its controller. Further movement and collection interaction audits are pending.',
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ixTransport:
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'A selected cyborg lets its movement group travel two territories; a cyborg left behind does not. Ornithopters allow three. Cyborgs collect three spice each and cost three to revive; suboids collect normally and cost two. Choose either type for the free revival.',
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