Connect native Homeworld Ecaz Arrakis coalition battles
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@@ -48,8 +48,9 @@ The 17 October lobby-access pass opens expansion factions and supported optional
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modules as previews; it does not remove their existing composition guards.
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Skills and the independent Ecaz cards use lobby-only selections consumed during
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start; the other modules retain their existing undealt lobby shape. Every
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selected module must be honoured or the start rejected. Ecaz with Homeworlds
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alone remains unavailable because its combined Occupy battle is not supported.
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selected module must be honoured or the start rejected. Ecaz selections must
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also support their mandatory allied Arrakis Occupy battle; fresh Ecaz/classic
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Homeworlds now compose that path, with or without the supported Skills entry.
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Special development profiles remain separate. No pending rules ruling or
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complete-mode/publication gate is resolved by opening these controls; see the
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[decision index](RULE_DECISIONS.md).
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+14
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@@ -29,13 +29,25 @@ optional skill bands and combinations remain open.
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Rules implementation continues; comprehensive assurance and administration
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remain deferred until all rules are implemented.
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**Native World Ecaz Arrakis Occupy — 17 October.** Fresh Ecaz/classic
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Homeworld games no longer need Nexus Cards for their ordinary Arrakis
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coalition, including the supported native Skills entry. Basic setup now marks
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Ecaz participation before shared movement/battle enumeration. Actual World
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shipments, four Ecaz/four Imperial counters, selected lead, fixed losses,
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Sardaukar/support and Karama use the existing physical rule paths. World
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locations themselves do not gain Occupy or Intrusion. Seven new cases and the
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affected91/91 union, types/lint and build pass; four native-action smokes reach
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Collection. Actual390px Ecaz World+Skills lobby entry has no browser errors or
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overflow; coalition arithmetic is engine evidence, not a browser-played battle.
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[Source and limits](ECAZ_OCCUPY_RULES.md#native-world-reserves-with-arrakis-occupy--17-october-2026).
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**Optional modules from the normal lobby — 17 October (user-directed speed pass).**
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The host can now tick Leader Skills, Ecaz Treachery Cards, Nexus Cards,
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Discoveries and Homeworlds as labelled previews alongside Tech Tokens and
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Stronghold Cards. A normal start routes to the existing genuine setup for that
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selection; each module's own admission still decides what combinations are
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supported, and an unsupported choice is rejected at start with its reason. Ecaz
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with Homeworlds alone stays unavailable (no combined Occupy composition yet).
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supported, and an unsupported choice is rejected at start with its reason.
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Ecaz's native World Arrakis coalition is connected in the follow-up above.
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Lobby choices for Skills and the independent cards live in `lobbyOptions` and
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are consumed at start. A 240-start sweep (Basic/Advanced × classic/Ix/CHOAM/Ecaz
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× ten selections, repeated three times) exercised 183 all-AI games to turn 3 or
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@@ -2,6 +2,36 @@
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Historical primary-source audit, 2026-09-07, corrected after independent verification. The publisher/designer odd-force conflict remains unresolved as a publisher correction. Under the 8 October Basic-first prototype instruction, Basic now provisionally uses the main p8 paragraph: ceiling contribution/loss and floor survivors, with a visible control warning. This is not a numerical ruling by the user or designer. Advanced retains its separately authorized source. The earlier false attribution to Jack Reda remains withdrawn.
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## Native World reserves with Arrakis Occupy — 17 October 2026
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Fresh Ecaz/classic Homeworld games now retain their ordinary Arrakis coalition
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without needing Nexus Cards. The original Homeworld occupation entry marks
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Ecaz participation in Basic as well as Advanced; the supported native
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Homeworld/Leader Skills entry keeps the same lead, skill posture and
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owner-labelled army path. This composes the supplied revision's physical
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pages21–23 optional-module permission with the existing printed/authorized
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Occupy arithmetic, not a new combat formula.
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Homeworlds change the source of shipped reserves and native benefits, not the
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identity of an Arrakis army. A real worm alliance and native shipments produce
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four Ecaz and four Emperor fighters (two Sardaukar) against two Guild fighters.
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Both lead choices preserve fixed Ecaz losses and the allied typed commitment;
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Advanced Salusa's unpaid full-strength Sardaukar still compose with paid
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ordinary support. Karama keeps the selected lead and spares the excluded
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co-side. Arrakis casualties never remove another copy of those forces from a
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Homeworld pool. Actual World battles remain ordinary separate-army battles:
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this does not add Occupy or Intrusion to Homeworld locations.
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Seven new cases cover both modes/leads, explicit typed losses, cancellation
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and four legal Skills policies. The affected eight-file union91/91, types/lint
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and build pass; four standalone original-action smokes reach Collection.
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Real390px normal-lobby Ecaz + Homeworlds + Skills setup reaches its offered
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skill controls with no app errors or horizontal overflow. That is entry/control
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proof, not a browser-played coalition battle or complete combination acceptance.
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Unopened Spice order is controlled in the fixture; armies, wallets, alliances,
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World custody and phases follow native actions. Other E3/mixed module envelopes,
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World-location coalition rules and final assurance remain separate.
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## Advanced Ecaz special Karama first version — 8 October 2026
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The authorized supplied revision, physical **p30, Ecaz G**, permits Karama
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@@ -1,5 +1,30 @@
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# Dune implementation status
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## 17 October 2026 — Native World Ecaz Arrakis coalition
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The existing native World occupation and World/Skills setups could deal Ecaz
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but still rejected the mandatory allied Arrakis battle. Fresh Ecaz/classic
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World compositions now reuse the ordinary coalition instead of requiring Nexus
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Cards; the original World occupation entry also marks Basic participation.
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World locations remain outside Occupy/Intrusion. No army merger, new support
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rule, World loss adapter, played-game conversion or numerical ruling is added.
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Genuine setup, original worm alliance and native paid shipments put Ecaz4,
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Emperor4 (two Sardaukar) and Guild2 into a clear Arrakis stronghold. Both leads
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retain fixed Ecaz losses, exact allied normal/starred losses and unchanged
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native World custody. Advanced Salusa and paid ordinary support compose through
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the original physical quote; native Karama keeps the lead and excludes its
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co-side. The existing Skills disclosure/lead controls and four legal policies
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reach original Collection. Only unopened Spice order is controlled.
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The affected eight-file union **91/91**, types/lint and build pass; four separate
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runtime smokes reach Collection without rejected actions. Actual390px Ecaz
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World+Skills normal-lobby start reaches the real skill offers with no app errors
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or overflow. Coalition arithmetic is engine proof, not a browser-played battle.
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The broader9866-case pass belongs to preceding lobby checkpoint `210aa04`, not
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this follow-up. Other roster/module compositions and final assurance remain
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open. [Source and detailed boundaries](ECAZ_OCCUPY_RULES.md#native-world-reserves-with-arrakis-occupy--17-october-2026).
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## 17 October 2026 — Normal-lobby module previews and legal continuation
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Hosts can select Leader Skills, the independent three-card Ecaz variant,
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@@ -1,6 +1,6 @@
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# Rule decision index
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Updated 15 October 2026. This is the authoritative navigation index for existing decisions, not a replacement rulebook or a new ruling. Detailed linked contracts retain their source citations and exact supported boundaries. Runtime follow-ups supersede historical absence claims; passing tests establish software behavior, not publisher authority.
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Updated 17 October 2026. This is the authoritative navigation index for existing decisions, not a replacement rulebook or a new ruling. Detailed linked contracts retain their source citations and exact supported boundaries. Runtime follow-ups supersede historical absence claims; passing tests establish software behavior, not publisher authority.
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## Physical Traitor roles — 15 October 2026
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@@ -616,13 +616,15 @@ Discovery, Tech and Strongholds together/separately irrespective of faction
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selection. The bounded fresh native composition therefore reuses supported
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E1/E2 and standalone Ecaz OR Moritani/classic setup predicates, not a new
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rule model. Original skill-before-faction ordering applies to typed Suk and
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residual Cyborg substitution; Homeworlds remain outside Arrakis Occupy and
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Intrusion. Existing CHOAM low-opening-income, Basic odd Ecaz and exhausted
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residual Cyborg substitution. The 17 October follow-up connects original
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Homeworld reserves to Ecaz's Arrakis Occupy; World locations themselves do not
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gain Occupy or Intrusion. Existing CHOAM low-opening-income, Basic odd Ecaz and exhausted
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Richese-cache guards remain visible in original game captures. The external
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Imperial Suk split is still an implementation interpretation, not ordinary
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revival placement or a new user/publisher ruling. Native Face Dance,
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Diplomat retreat and other pending interpretations remain separate.
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[Exact scope and evidence](HOMEWORLD_RUNTIME_IMPLEMENTATION.md#native-optional-module-compositions--6-october-2026).
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[Native World Arrakis coalition follow-up](ECAZ_OCCUPY_RULES.md#native-world-reserves-with-arrakis-occupy--17-october-2026).
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## Advanced Homeworld occupation source cutover — 5 October 2026
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