Connect native Homeworld Ecaz Arrakis coalition battles
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@@ -48,8 +48,9 @@ The 17 October lobby-access pass opens expansion factions and supported optional
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modules as previews; it does not remove their existing composition guards.
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Skills and the independent Ecaz cards use lobby-only selections consumed during
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start; the other modules retain their existing undealt lobby shape. Every
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selected module must be honoured or the start rejected. Ecaz with Homeworlds
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alone remains unavailable because its combined Occupy battle is not supported.
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selected module must be honoured or the start rejected. Ecaz selections must
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also support their mandatory allied Arrakis Occupy battle; fresh Ecaz/classic
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Homeworlds now compose that path, with or without the supported Skills entry.
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Special development profiles remain separate. No pending rules ruling or
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complete-mode/publication gate is resolved by opening these controls; see the
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[decision index](RULE_DECISIONS.md).
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