Connect native Homeworld Ecaz Arrakis coalition battles
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@@ -29,13 +29,25 @@ optional skill bands and combinations remain open.
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Rules implementation continues; comprehensive assurance and administration
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remain deferred until all rules are implemented.
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**Native World Ecaz Arrakis Occupy — 17 October.** Fresh Ecaz/classic
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Homeworld games no longer need Nexus Cards for their ordinary Arrakis
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coalition, including the supported native Skills entry. Basic setup now marks
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Ecaz participation before shared movement/battle enumeration. Actual World
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shipments, four Ecaz/four Imperial counters, selected lead, fixed losses,
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Sardaukar/support and Karama use the existing physical rule paths. World
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locations themselves do not gain Occupy or Intrusion. Seven new cases and the
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affected91/91 union, types/lint and build pass; four native-action smokes reach
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Collection. Actual390px Ecaz World+Skills lobby entry has no browser errors or
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overflow; coalition arithmetic is engine evidence, not a browser-played battle.
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[Source and limits](ECAZ_OCCUPY_RULES.md#native-world-reserves-with-arrakis-occupy--17-october-2026).
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**Optional modules from the normal lobby — 17 October (user-directed speed pass).**
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The host can now tick Leader Skills, Ecaz Treachery Cards, Nexus Cards,
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Discoveries and Homeworlds as labelled previews alongside Tech Tokens and
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Stronghold Cards. A normal start routes to the existing genuine setup for that
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selection; each module's own admission still decides what combinations are
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supported, and an unsupported choice is rejected at start with its reason. Ecaz
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with Homeworlds alone stays unavailable (no combined Occupy composition yet).
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supported, and an unsupported choice is rejected at start with its reason.
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Ecaz's native World Arrakis coalition is connected in the follow-up above.
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Lobby choices for Skills and the independent cards live in `lobbyOptions` and
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are consumed at start. A 240-start sweep (Basic/Advanced × classic/Ix/CHOAM/Ecaz
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× ten selections, repeated three times) exercised 183 all-AI games to turn 3 or
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