Connect native Homeworld Ecaz Arrakis coalition battles

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Historical primary-source audit, 2026-09-07, corrected after independent verification. The publisher/designer odd-force conflict remains unresolved as a publisher correction. Under the 8 October Basic-first prototype instruction, Basic now provisionally uses the main p8 paragraph: ceiling contribution/loss and floor survivors, with a visible control warning. This is not a numerical ruling by the user or designer. Advanced retains its separately authorized source. The earlier false attribution to Jack Reda remains withdrawn.
## Native World reserves with Arrakis Occupy — 17 October 2026
Fresh Ecaz/classic Homeworld games now retain their ordinary Arrakis coalition
without needing Nexus Cards. The original Homeworld occupation entry marks
Ecaz participation in Basic as well as Advanced; the supported native
Homeworld/Leader Skills entry keeps the same lead, skill posture and
owner-labelled army path. This composes the supplied revision's physical
pages21–23 optional-module permission with the existing printed/authorized
Occupy arithmetic, not a new combat formula.
Homeworlds change the source of shipped reserves and native benefits, not the
identity of an Arrakis army. A real worm alliance and native shipments produce
four Ecaz and four Emperor fighters (two Sardaukar) against two Guild fighters.
Both lead choices preserve fixed Ecaz losses and the allied typed commitment;
Advanced Salusa's unpaid full-strength Sardaukar still compose with paid
ordinary support. Karama keeps the selected lead and spares the excluded
co-side. Arrakis casualties never remove another copy of those forces from a
Homeworld pool. Actual World battles remain ordinary separate-army battles:
this does not add Occupy or Intrusion to Homeworld locations.
Seven new cases cover both modes/leads, explicit typed losses, cancellation
and four legal Skills policies. The affected eight-file union91/91, types/lint
and build pass; four standalone original-action smokes reach Collection.
Real390px normal-lobby Ecaz + Homeworlds + Skills setup reaches its offered
skill controls with no app errors or horizontal overflow. That is entry/control
proof, not a browser-played coalition battle or complete combination acceptance.
Unopened Spice order is controlled in the fixture; armies, wallets, alliances,
World custody and phases follow native actions. Other E3/mixed module envelopes,
World-location coalition rules and final assurance remain separate.
## Advanced Ecaz special Karama first version — 8 October 2026
The authorized supplied revision, physical **p30, Ecaz G**, permits Karama