Time sequential Richese auctions
Verify and publish checkpoint container / container (push) Canceled after 0s

This commit is contained in:
Quintine committed 2026-10-29 02:11:18 +11:00
1 parent e7520e8679
commit 7fc6f1cd43
15 files changed
+692 -38

No files matched your search

+6
View File
@@ -272,6 +272,7 @@ import {
} from '@/game/board';
import type { Action, GameView, Plan } from '@/game/engine';
import { AuctionCountdown } from './auction-countdown';
import { RicheseAuctionCountdown } from './richese-auction-countdown';
import { PLAYER_CIRCLE_SECTORS } from '@/game/player-positions';
import { SeatAutopilot } from './seat-autopilot';
import {
@@ -2140,6 +2141,11 @@ export function GameTable({
playerName={g.players.find(player => player.id === g.auction!.active)?.name ?? 'The current bidder'}
paused={g.roomControl?.paused || g.roomControl?.closed} />
)}
{g.status === 'playing' && g.phase === 3 && g.richeseAuction && g.richeseAuction.method !== 'silent' && (
<RicheseAuctionCountdown clock={g.auctionClock} method={g.richeseAuction.method}
playerName={g.players.find(player => player.id === g.richeseAuction!.active)?.name ?? 'The current bidder'}
paused={g.roomControl?.paused || g.roomControl?.closed} />
)}
{g.guildBetrayalReaction ? (
<NexusGuildBetrayal game={g} act={act} busy={reactionBusy} />
) : g.richeseBetrayalReaction ? (
+48
View File
@@ -0,0 +1,48 @@
'use client';
import { useEffect, useState } from 'react';
import type { AuctionClockView } from '@/game/auction-clock';
import type { RicheseAuctionMethod } from '@/game/richese-auction';
/** Display only: the authoritative room clock performs the expiry action. */
export function RicheseAuctionCountdown({ clock, playerName, method, paused = false }: {
clock: AuctionClockView | null;
playerName: string;
method: Exclude<RicheseAuctionMethod, 'silent'>;
paused?: boolean;
}) {
const [local, setLocal] = useState<{ clock: AuctionClockView; remainingMs: number } | null>(null);
const running = !!clock?.event && clock.running && !paused;
useEffect(() => {
if (!clock || !running || clock.remainingMs <= 0) return;
const startedAt = performance.now();
const timer = setInterval(() => {
const remainingMs = Math.max(0, clock.remainingMs - Math.max(0, performance.now() - startedAt));
setLocal({ clock, remainingMs });
if (remainingMs === 0) clearInterval(timer);
}, 200);
return () => clearInterval(timer);
}, [clock, running]);
if (!clock) return null;
const remainingMs = running && local?.clock === clock ? local.remainingMs : Math.max(0, clock.remainingMs);
const seconds = Math.ceil(remainingMs / 1000);
const name = method === 'onceAround' ? 'Once Around' : 'Black Market';
const status = clock.event !== null && seconds === 0
? `${paused ? 'Auction paused. ' : ''}Awaiting server resolution.`
: clock.event === null
? `${paused ? 'Auction paused. ' : ''}Clock starts when bidding is ready.`
: paused ? 'Auction paused.'
: !clock.running ? 'Bidding clock held while the current game decision finishes.'
: `${playerName} may bid or pass.`;
return <section className="notice space-y-2" aria-label={`${name} auction countdown`} data-testid="richese-auction-countdown">
<output className="block">{status}</output>
<p role="timer" aria-live="off" aria-atomic="true" aria-label={`${playerName}’s remaining bidding time`}
className="font-semibold tabular-nums">{seconds} {seconds === 1 ? 'second' : 'seconds'} {clock.event === null ? 'available' : 'remaining'}</p>
<p className="fine">This timed {name} auction gives each bidder 10 seconds to bid or pass. The server controls the deadline and resolves expiry.</p>
{method === 'onceAround' && <>
<p className="fine">Once Around timing is a provisional online interpretation of the standard bid deadline.</p>
<p className="fine">If passing would break a binding Truthtrance answer, the server submits only its required legal bid; normal payment still applies.</p>
</>}
</section>;
}