Time sequential Richese auctions
Verify and publish checkpoint container / container (push) Canceled after 0s

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Quintine committed 2026-10-29 02:11:18 +11:00
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'use client';
import { useEffect, useState } from 'react';
import type { AuctionClockView } from '@/game/auction-clock';
import type { RicheseAuctionMethod } from '@/game/richese-auction';
/** Display only: the authoritative room clock performs the expiry action. */
export function RicheseAuctionCountdown({ clock, playerName, method, paused = false }: {
clock: AuctionClockView | null;
playerName: string;
method: Exclude<RicheseAuctionMethod, 'silent'>;
paused?: boolean;
}) {
const [local, setLocal] = useState<{ clock: AuctionClockView; remainingMs: number } | null>(null);
const running = !!clock?.event && clock.running && !paused;
useEffect(() => {
if (!clock || !running || clock.remainingMs <= 0) return;
const startedAt = performance.now();
const timer = setInterval(() => {
const remainingMs = Math.max(0, clock.remainingMs - Math.max(0, performance.now() - startedAt));
setLocal({ clock, remainingMs });
if (remainingMs === 0) clearInterval(timer);
}, 200);
return () => clearInterval(timer);
}, [clock, running]);
if (!clock) return null;
const remainingMs = running && local?.clock === clock ? local.remainingMs : Math.max(0, clock.remainingMs);
const seconds = Math.ceil(remainingMs / 1000);
const name = method === 'onceAround' ? 'Once Around' : 'Black Market';
const status = clock.event !== null && seconds === 0
? `${paused ? 'Auction paused. ' : ''}Awaiting server resolution.`
: clock.event === null
? `${paused ? 'Auction paused. ' : ''}Clock starts when bidding is ready.`
: paused ? 'Auction paused.'
: !clock.running ? 'Bidding clock held while the current game decision finishes.'
: `${playerName} may bid or pass.`;
return <section className="notice space-y-2" aria-label={`${name} auction countdown`} data-testid="richese-auction-countdown">
<output className="block">{status}</output>
<p role="timer" aria-live="off" aria-atomic="true" aria-label={`${playerName}’s remaining bidding time`}
className="font-semibold tabular-nums">{seconds} {seconds === 1 ? 'second' : 'seconds'} {clock.event === null ? 'available' : 'remaining'}</p>
<p className="fine">This timed {name} auction gives each bidder 10 seconds to bid or pass. The server controls the deadline and resolves expiry.</p>
{method === 'onceAround' && <>
<p className="fine">Once Around timing is a provisional online interpretation of the standard bid deadline.</p>
<p className="fine">If passing would break a binding Truthtrance answer, the server submits only its required legal bid; normal payment still applies.</p>
</>}
</section>;
}