Time sequential Richese auctions
Verify and publish checkpoint container / container (push) Canceled after 0s
Verify and publish checkpoint container / container (push) Canceled after 0s
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@@ -45,7 +45,7 @@ export const PHASE_HELP = [
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'Complete the table’s storm dials or card reveal. After the distance is revealed, play any storm cards and confirm movement.',
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'Reveal a spice blow, resolve worms and card responses, then finish any Nexus and Fremen rides.',
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'Claim charity once if below two spice. Advanced Bene Gesserit receives two regardless of wealth. New Advanced phases follow the First Player counterclockwise: claim if eligible, then finish your Charity turn. Basic and older unstamped phases retain concurrent readiness.',
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'Bid or pass in turn. New ordinary lots allow ten seconds per bidder while native decisions hold the clock. A winning bidder chooses how to pay before income and bonus-card responses resolve.',
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'Bid or pass in turn. New ordinary and sequential Richese lots allow ten seconds per bidder while native decisions hold the clock. A winning bidder chooses how to pay before income and bonus-card responses resolve.',
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'Return eligible forces and leaders from the tanks to your reserves. New Advanced Revival phases begin from the First Player counterclockwise; Sapho may change unfinished positions. Finish your own force and leader choices before the next player acts. Basic and already-opened older phases retain their current readiness timing.',
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'Ship before moving. Select a destination sector and, for a move, the forces leaving one territory.',
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'Choose a battle, resolve faction powers, seal plans, decide traitors, then choose which winning cards to keep.',
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@@ -127,7 +127,7 @@ const phaseDetails = [
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[
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'Before each auction, resolve the Atreides foresight response. The card stays hidden until that response is allowed. Cancellation affects this card only.',
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'The highlighted player may raise the bid or pass. A new high bid clears previous passes.',
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'New ordinary lots give the current bidder ten seconds once bidding is ready. Silence becomes a native pass; if passing would break a binding Truthtrance answer, the online convention submits only its required legal bid. Native decisions hold remaining time. Administrative controls re-arm the clock after resumption. Old open unstamped lots retain their saved protocol.',
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'New ordinary lots and sequential Richese lots give the current bidder ten seconds once bidding is ready. Silence becomes a native pass; if passing would break a binding Truthtrance answer, the online convention submits only its required legal bid. Native decisions hold remaining time. Administrative controls re-arm the clock after resumption. Once Around timing is provisional; Silent auctions remain untimed. Old open unstamped lots retain their saved protocol.',
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'Holding Karama permits a bid above your available spice. If outbid, keep the card. A winning bid above your funds requires Karama.',
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'After everyone else passes, the winner chooses spice payment or Karama. The table then resolves applicable Emperor-income and Harkonnen-bonus responses.',
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'In the fresh local ixian-betrayal preview, native Ixian Bidding inspection and Advanced Technology first finish their original Karama responses, then pause for neutral Nexus acknowledgements before their effects. A legal rival Use prevents only the current attempt; all required passes allow it. See Ixian Nexus Betrayal for both alternatives, private-card limits and the unchanged public release gate.',
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@@ -2638,24 +2638,24 @@ export const RULE_TOPICS: RuleTopic[] = [
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},
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{
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id: 'ordinary-auction-clock',
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title: 'Ordinary auction: ten seconds to bid',
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title: 'Sequential auctions: ten seconds to bid',
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category: 'Turn phases', coverage: 'Partial', developmentStage: 'Prototyped',
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summary: 'The server times each new ordinary bidding opportunity and uses the native pass when its ten seconds expire.',
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summary: 'The server times each new ordinary or sequential Richese bidding opportunity and uses the native pass when its ten seconds expire.',
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steps: [
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'Watch the persistent ordinary-auction countdown. Bid or pass before it reaches zero; server time decides the deadline. The local display never submits a pass.',
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'Watch the persistent countdown for ordinary, Once Around and normal Black Market bidding. Bid or pass before it reaches zero; server time decides the deadline. The local display never submits a pass.',
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'Inspection, Truthtrance, cancellation, payment and other current native decisions hold the remaining budget. Unrelated polls do not grant more time. The next actual bidder receives ten seconds.',
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'If passing would violate a binding Truthtrance answer, the explicit online convention submits only its required legal bid. Normal payment is owed if that bid wins; no extra strategic bid is chosen.',
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'Administrative room-control or closure changes conservatively re-arm ten seconds once play resumes, including pauses no client observed. Paused, closed and removed rooms do not progress.',
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'An already-open older unstamped lot keeps its saved untimed protocol; the next new native lot is timed. Pure offline games do not use wall time. A stored online deadline is evaluated on the next authenticated request after a stopped host.',
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'Silent and Once-Around procedures retain their own timing. Full special-auction, browser, deployed and comprehensive acceptance remain unfinished.',
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'Once Around timing is a provisional application of the normal bid deadline. Silent auctions remain untimed. Full special-auction, browser, deployed and comprehensive acceptance remain unfinished.',
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],
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related: ['bidding', 'truthtrance-bid', 'truthtrance-turn-actions', 'ai-pacing'],
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checklist: [
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{ area: 'Implementation', status: 'Partial', detail: 'Versioned native source, trusted clock, held budget, canonical pass and required-Truth bid use the original room and native rule paths.', evidence: ['game/auction-clock.ts', 'game/engine.ts', 'db/rooms.ts', 'db/room-continuation.ts'] },
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{ area: 'Player controls', status: 'Partial', detail: 'Persistent countdown distinguishes starting, running, interrupted, paused and server-resolution states; no client action is dispatched.', evidence: ['components/auction-countdown.tsx', 'components/game-table.tsx'] },
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{ area: 'Player controls', status: 'Partial', detail: 'Persistent countdowns distinguish starting, running, interrupted, paused and server-resolution states for ordinary and sequential Richese lots; no client action is dispatched.', evidence: ['components/auction-countdown.tsx', 'components/richese-auction-countdown.tsx', 'components/game-table.tsx'] },
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{ area: 'AI', status: 'Partial', detail: 'Existing online AI pacing runs alongside the deadline; no strategy refinement or calibration is added.', evidence: ['db/room-continuation.ts', 'db/rooms.ts', 'tests/bot-pacing.test.ts'] },
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{ area: 'Documentation', status: 'Implemented', detail: 'Printed Basic/Advanced source, provisional online conventions and legacy timing boundaries are explicit.', evidence: ['docs/AUCTION_TIME_LIMIT.md', 'docs/RULE_DECISIONS.md'] },
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{ area: 'Verification', status: 'Partial', detail: 'Focused helper, native, display and trusted-room clock tests; final hosted and full-mode acceptance remains.', evidence: ['tests/auction-clock.test.ts', 'tests/auction-clock-runtime.test.ts', 'tests/auction-countdown.test.tsx', 'tests/rooms-auction-clock.test.ts'] },
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{ area: 'Verification', status: 'Partial', detail: 'Focused helper, native, display, trusted-room and dedicated HTTP clock tests; final hosted and full-mode acceptance remains.', evidence: ['tests/auction-clock.test.ts', 'tests/auction-clock-runtime.test.ts', 'tests/auction-countdown.test.tsx', 'tests/rooms-auction-clock.test.ts', 'tests/richese-auction-clock-runtime.test.ts', 'tests/richese-auction-countdown.test.tsx', 'tests/rooms-richese-auction-clock.test.ts', 'tests/richese-auction-clock-http.test.ts'] },
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],
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},
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{
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