Add opt-in CHOAM market skip for the current turn
Verify and publish checkpoint container / container (push) Successful in 10m42s
Verify and publish checkpoint container / container (push) Successful in 10m42s
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@@ -184,6 +184,7 @@ import { ChoamBattleFunding } from './choam-battle-funding';
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import { AuditorDecision, AuditorInsight } from './choam-auditor';
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import { ChoamCashIn } from './choam-cash-in';
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import { ChoamMarket } from './choam-market';
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import { ChoamMarketAuto } from './choam-market-auto';
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import { BattlePromises } from './battle-promises';
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import { Truthtrance, TruthHistory } from './truthtrance';
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import { TruthCharityPromise } from './truth-charity-promise';
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@@ -6051,6 +6052,8 @@ export function GameTable({
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: ' · Flips at the next Mentat Pause'}
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</p>
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)}
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<ChoamMarketAuto game={g} act={act} busy={busy || !!g.response || !!g.truthtrance || !!g.phaseOpening ||
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(!!g.decision && (g.decision.kind !== 'choamMarket' || g.decision.player !== g.me))} />
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<PublicDeals game={g} act={(action) => { void send(action); }}
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busy={transportBusy || !!g.roomControl?.paused || !!g.roomControl?.closed || !!me.autopilot} />
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{!reactionOwnsControls && <Bribes game={g} act={act} busy={busy} />}
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