Compose standalone E3 Nexus Skills and original module mechanics
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@@ -16,6 +16,41 @@ open mode gates.
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## Current checkpoint and work
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**Standalone E3 Nexus / Skills / selected Tech/Strongholds — bounded Development Verified:**
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native Ecaz OR Moritani plus classics, exact ecaz33/all14/all12,
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Basic/Advanced2..6; original Tech3+ and/or Advanced Strongholds2+, both3+.
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Fifty-four original setup programs/four legal policies and26 immutable
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prerequisite rejects pass; new24/affected224 cases, types/lint/build pass.
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All54 genuine games finish24,845 accepted actions/no rejection,648 JSON
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continuations/28 closing choices/five coalition leads on unchanged tree
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`ceebd866c4de7dfd122c0ddb9754a730b7bbdd93340afddffbd26ec157561816`.
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Three preserved Advanced Occupy captures finish918/752/21 more actions at
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their original scenario seeds; resume restarts, not reconstructs, the stream.
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The mandatory coalition guard is connected; no skipped fight or replaced
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saved position. Meaningful regressions exposed and repaired wrong-army Suk rescue and
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combined-dial Diplomat retreat. Selected-plan skills retain separate physical
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armies; Ecaz rescues its own fixed casualties, never the ally's variable losses.
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Original backed-up CLI hands/offers/IDs remain authoritative. Human390px
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**YZLNTNEZ v23/Collection** spends living-Duke Cunning, wins7–5 with normal
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Warmaster/held Shield against poison, releases Duke, retains five assignments,
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receives original Emperor Production and city2 (12→14).
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**R2S5UX5U v27/Mentat** preserves normal Guild Suk, publicly kills unused
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Master Bewt3/returns its skill/pays bounty11→14 after loss, retains original
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cleanup/Tech order and one private replacement, then places supply Robbery
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with Cunning at Red Chasm. No eligible human Karama counter; source programs
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separately exercise cancellation/stacking.
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**L7C8HTQT v23/Collection** uses real Ecaz/Atreides alliance, held Arrakeen
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bank2/own0, trained Sanya4/dial5/support2 and independent fixed3 rescue:
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Ecaz17 reserve/0 Tanks/3 board; ally16 reserve/2 Tanks/2 board. Emperor Axlotl
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transfers to Ecaz after cleanup; allied Production stays Atreides; city2 pays
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12→14. Refreshed controls/force/Terror inspectors show no root390px overflow.
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Only dedicated QA rooms change; conserved positions are labelled.
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Advanced Harkonnen, E3 pairs/mixed families/HW/independent cards/previews,
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shared Duke training, enhanced Terror relocation/HMS/Grumman, pending rulings,
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public starts, save conversion and full/deployed acceptance stay guarded.
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[Canonical scope and evidence](NEXUS_CARD_RULES.md#standalone-e3-nexus-skills-and-original-components--5-october-2026).
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**Paired checkpoint verified and published:** exact code
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**8b6bf385601dd878e81ca11d47076aa93e7cb806** is pushed.
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[CI37211854749](https://github.com/Quintine/Dune/actions/runs/37211854749) /
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@@ -2,6 +2,35 @@
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Historical primary-source audit, 2026-09-07, corrected after independent verification. The old publisher/designer casualty-rounding conflict remains unresolved as a publisher correction and for odd Basic counts. Its earlier false attribution to Jack Reda is still withdrawn. The later user-authorized Advanced source below selects explicit Advanced arithmetic, and the Basic even-force composition selects E/2 for even counts; neither retroactively certifies that attribution.
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## Standalone Nexus / Skills coalition — 5 October 2026
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The fresh standalone Ecaz/classic skill-Nexus profile now connects mandatory
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Advanced coalition battles, including selected original Tech/Strongholds.
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The chosen faction supplies the plan and its skill; the ally's training is
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not lent to that plan. The existing selected-lead and owner-labelled army
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contract remains. Ecaz-led Suk redirects its own fixed casualties after the
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ally's original variable casualties. Diplomat retreats only the selected
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faction's undialed own counters: Ecaz uses the fixed Ecaz commitment, while an
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ally lead uses the variable dial. Cancellation restores the selected lead's
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ordinary own-pool calculation. These owner-pool compositions are explicit
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implementation inferences from the card and selected-plan contract, not a
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publisher combined-Skills ruling. Shared-Duke training and other unresolved
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effects are not enabled.
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Three genuine Advanced captures stopped at the original module guard; each
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now finishes without rejected actions or skipped battles (918/752/21 more,
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original scenario seeds; resume does not reconstruct the earlier stream).
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Meaningful regressions reproduced wrong-army Suk rescue and missing Diplomat
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retreat before repair, then preserve raw support, separate losses and JSON choices.
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The [coalition regressions](../tests/ecaz-nexus-skills-occupy-runtime.test.ts)
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retain the separate native source pools and actual rescue/retreat decisions.
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Human390px L7C8HTQT uses an actual Nexus alliance: Ecaz5/ally4,
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total dial5/fixed3/variable2, held Arrakeen bank2/own0, trained Sanya4. It wins
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9–6, loses ally2, rescues Ecaz3 into one kept/two reserves, then receives
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original Emperor Axlotl after card cleanup and separate city2 income.
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[Exact standalone source/program evidence](NEXUS_CARD_RULES.md#standalone-e3-nexus-skills-and-original-components--5-october-2026).
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Basic's separate even-force profile and odd-count ruling below are unchanged.
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## Basic even-force composition — 4 October 2026
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Fresh local `ecaz-occupy` now admits Basic as well as Advanced. Basic uses the
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@@ -1,5 +1,44 @@
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# Dune implementation status
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## 5 October 2026 — standalone E3 Nexus, Skills and original components
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Original `leader-skills --nexus-cards` now admits Ecaz OR Moritani/classic
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ecaz33/all14/all12, Basic/Advanced2..6, preserving original Tech3+ and/or
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Advanced Strongholds2+ (both3+). Two bounded owners supplied connected native
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rule fixtures; parent integrated admission, engine, original entry/samples,
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reference/guidance, mandatory Advanced Occupy and human proof.
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Fifty-four original setups/four legal policies and26 immutable prerequisite
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rejects pass. New24/affected224 cases, types/lint/build pass. Fifty-four genuine
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2..6 games complete24,845 accepted/no rejection,648 JSON continuations,28
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closing choices/five original coalition leads on unchanged tree
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`ceebd866c4de7dfd122c0ddb9754a730b7bbdd93340afddffbd26ec157561816`.
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Three preserved captures finish918/752/21 more actions at their original
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scenario seeds; continuation restarts that seed, not the pre-capture stream.
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No skipped fight, reassigned outcome, replaced position or guard suppression.
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Meaningful coalition cases reproduced wrong-army Suk rescue and missing
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Diplomat retreat, then verify separate physical commitments and JSON choices.
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Chosen-plan/own-force skill composition is explicitly inferred, not a new FAQ.
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Original backed-up CLI offers/hands/IDs stay authoritative. Human390px
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YZLNTNEZ v23 uses living-Duke Cunning/normal Warmaster/held poison protection,
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wins7–5 and releases Duke before original Tech/city income. R2S5UX5U v27
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keeps normal Guild Suk, kills unused Master Bewt3 after loss, returns its skill,
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pays bounty11→14, preserves winner cleanup/Tech and one private replacement,
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then places supply Robbery Cunning at Red Chasm. L7C8HTQT v23 uses an actual
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Nexus alliance, trained Sanya4/dial5/support2 with bank2/own0, separate ally2
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losses and fixed Ecaz3 rescue:17 reserve/0 Tanks/3 board versus ally16/2/2.
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Original Emperor Axlotl transfers after cleanup, allied Production stays with
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Atreides, held Arrakeen stays Ecaz and city2 pays12→14. Actual controls,
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refreshed force/Terror inspectors and no root390px overflow are observed.
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Only dedicated QA rooms changed; conserved positions are labelled. Owned
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throwaway scripts were removed; source reports/private receipts remain outside
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Git. Shared-Duke training/exceptional custody, enhanced Terror relocation/
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HMS/Grumman, E3 pairs/mixed families/Advanced Harkonnen/HW/previews,
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public/save conversion and full/deployed acceptance remain guarded.
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[Canonical source and exact evidence](NEXUS_CARD_RULES.md#standalone-e3-nexus-skills-and-original-components--5-october-2026).
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## 4 October 2026 — classic Nexus with Tech and Advanced Strongholds
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Two bounded owners supplied original shipment/revival/purchase and coupled
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@@ -202,6 +202,16 @@ This is an explicit conservative implementation interpretation, not a quoted
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FAQ answer. Legacy battles, other optional modules and modified-skill
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interactions retain their existing gates.
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The 5 October standalone Ecaz Nexus/Skills coalition preserves that own-force
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contract: an uncanceled Ecaz lead's committed own dial is the fixed Ecaz
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contribution, while its ally lead's own dial is the variable remainder.
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Do not subtract the total combined dial from either selected faction's own
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force pool. The other allied army cannot use this leader's retreat.
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Cancellation uses the selected lead's ordinary own dial. A meaningful original
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Nexus-alliance regression now retreats Ecaz's2 undialed counters, rejects3,
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and sends only its3 committed counters plus the ally's4 counters to the Tanks.
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This is explicit owner-pool composition, not a new combined-skill FAQ.
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## 20 September Smuggler follow-up
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A bounded renewed check of the GF9 CHOAM & Richese rules/Q&A, the
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@@ -29,6 +29,37 @@ Advanced native/combined-module skills remain guarded. See
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[native preview scope](MENTAT_QUESTION.md#native-skill-integration--2-october-2026).
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## Standalone E3 Nexus and original components — 5 October 2026
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Fresh standalone Ecaz OR Moritani plus classics uses ecaz33/all14/all12
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through the original explicit skill/Nexus entry, Basic/Advanced2..6, with
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optional original Tech3+ and/or Advanced Strongholds2+; both3+ Advanced.
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Native hands/offers/IDs, skill-first setup and actual closing deals remain.
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Ecaz keeps five assignment discs and the separate living/unclaimed Duke's
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existing quiet Cunning window; normal discipline never assigns that Duke.
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Moritani preserves Advanced assassination/normal-Traitor forfeiture, original
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post-loss printed bounty and one real private Mentat replacement.
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Supply-only Cunning remains separate from ordinary later relocation.
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Mandatory Advanced Ecaz Occupy composes the selected faction's battle skill
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without transferring the ally's training. Owner-labelled Suk preserves the
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ally's variable losses and rescues Ecaz's own fixed commitment; Diplomat uses
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the selected faction's own undialed pool. Both initially failed meaningful
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coalition regressions and now pass, including trained rescue/retreat JSON choices.
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Fifty-four original setups/26 prerequisite rejects, new24/affected224 cases,
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types/lint/build and all54 genuine games pass:24,845 accepted/no rejection,
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648 JSON continuations/28 closing choices/five coalition leads. Three original
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captures finish918/752/21 more actions at their original scenario seeds, without
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rejected or skipped battles; resume does not reconstruct the pre-capture stream.
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Three original-setup human390px rooms exercise living-Duke normal discipline,
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unused-trainer assassination/skill return/private replacement/supply Cunning,
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and independent fixed-Ecaz rescue before original winner Tech and Collection.
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Advanced Harkonnen, paired/mixed E3/HW/
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independent cards/previews, shared/exceptional Duke custody, enhanced Terror
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relocation/HMS/Grumman and pending rulings remain guarded.
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See [canonical standalone scope](NEXUS_CARD_RULES.md#standalone-e3-nexus-skills-and-original-components--5-october-2026).
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## Paired Nexus with original Tech/Strongholds — 5 October 2026
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Fresh original paired Ixians+Tleilaxu OR CHOAM+Richese skill/Nexus entries
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@@ -2,6 +2,81 @@
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Original source audit, 10 September 2026, with dated bounded runtime follow-ups below. This document establishes the printed component inventory, source protocol and implementation boundaries; none lifts expansion release gates. The ordinary worm-triggered alliance Nexus already in the engine is distinct from this optional card module.
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## Standalone E3 Nexus, Skills and original components — 5 October 2026
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The original fresh `leader-skills --nexus-cards` entry admits **Ecaz OR
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Moritani**, classic opponents and exact ecaz33/all14 Skills/all12 Nexus,
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Basic/Advanced2..6. Original unused Tech requires3+; Strongholds requires
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Advanced; both3+ Advanced. This is a separate standalone profile, not an
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Ecaz+Moritani pair, mixed family, Homeworld, independent-card/preview,
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public start or played-game conversion.
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Native starting hands/offers/actor IDs, five ordinary training discs,
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skill-before-Traitor order and genuine closing Nexus draws remain.
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Ecaz's original living/unclaimed Duke takeover uses the existing quiet Battle
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window, native physical leader and normal discipline; the separate Duke cannot
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receive an assignment. Used/released/turn-end custody and original aftermath
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remain. Dead/captured/Ghola recovery and shared-Duke training stay pending.
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Advanced Harkonnen remains excluded.
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Moritani preserves original Advanced skill-first assassination, normal-Traitor
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forfeiture for the rest of the game, original post-loss printed bounty and one
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actual private Mentat replacement. Basic does not gain that Advanced power.
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Cunning remains an earned Mentat supply placement into a static Arrakis
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territory/stack, not enhanced relocation/HMS/Grumman; the earlier material
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question remains unanswered. Native cancellation and later ordinary relocation
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retain their original timing and physical custody.
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Ordinary skill support/rescue, bank-held subsidy/defenses/income, card cleanup
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and mandatory original-winner Tech reuse existing handlers. Mandatory Advanced
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Ecaz Occupy now uses the chosen faction's actual skill, leaders/cards/payment
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and separately labelled armies. Ecaz-led Suk rescues its own fixed casualties
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after the ally's variable losses; Diplomat derives the chosen faction's own
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undialed pool, not the combined dial. This owner-pool composition is an explicit
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implementation inference, not a newly retrieved combined-skill FAQ. Foreign
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replacement, modified collection and other pending combinations remain guarded.
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```sh
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node --import tsx tools/start-prototype.ts --profile leader-skills \
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--nexus-cards --db /private/local.sqlite --room ROOMCODE --version 9 \
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--out /private/new-standalone-e3-nexus-skills-entry
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node --import tsx tools/faction-games.ts --profile e3-nexus-skills \
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--players all --rules both --out /private/new-standalone-e3-nexus-skills-games
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```
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The separate `e3-nexus-skills-tech`, `e3-nexus-skills-stronghold` and
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`e3-nexus-skills-stronghold-tech` samples preserve those selected original
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components. Fifty-four original setup programs/four legal policies and26
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retained prerequisite rejects pass. New24/affected224 cases, types/lint/build
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pass. Fifty-four genuine2..6 games complete24,845 accepted actions/no rejection,
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648 JSON continuations,28 closing choices and five original coalition leads on
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unchanged tree `ceebd866c4de7dfd122c0ddb9754a730b7bbdd93340afddffbd26ec157561816`.
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Three original mandatory Occupy captures also finish:918/752/21 additional
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accepted actions without rejection, retaining scenario seeds20263035/20263132/
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20263228. Resume restarts the stream at that original seed; it does not recreate
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the pre-capture random stream. No battle or saved position was replaced.
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Original backed-up CLI **YZLNTNEZ/R2S5UX5U v10** retains offers/hands/IDs.
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Human390px **YZLNTNEZ v23/Collection** spends living-Duke Cunning, wins7–5
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with Duke6/normal Warmaster/Worthless/held Carthag Shield against actual poison,
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releases Duke before cleanup, receives original Emperor Production and city2
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(wallet12→14). **R2S5UX5U v27/Mentat** keeps original normal Guild Suk rescue
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(15 reserves/2 Tanks/3 Tuek forces), then reveals unused Master Bewt3 after
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losing: one death/skill return and bounty11→14, original Guild winner cleanup/
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Production reward, one actual private Mentat replacement and supply Robbery
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Cunning at Red Chasm. There was no eligible native Karama counter in that human
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placement; actual cancellation/stack paths are separate source programs.
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Original three-seat **L7C8HTQT v8/setup** continues a real alternate Nexus
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alliance before conserved staging. Human390px **v23/Collection** chooses Ecaz
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lead, trained Sanya4/dial5 (fixed3/variable2)/support2 with bank2/own0, wins9–6,
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settles ally2 losses first and rescues only Ecaz3:17 reserves/0 Tanks/3 board;
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Atreides16 reserves/2 Tanks/2 board. Original Emperor Axlotl transfers after
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card cleanup; allied Production remains Atreides. Held Arrakeen remains Ecaz;
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separate city2 pays12→14. Actual controls, inspectors and refresh retain these
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outcomes without root390px overflow. Controlled positions are labelled;
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no natural Cunning/rescue, full-module, public or deployed acceptance is claimed.
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## Paired Nexus, Skills and original Tech/Strongholds — 5 October 2026
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The original fresh `leader-skills --nexus-cards` entry now preserves selected
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@@ -109,9 +109,22 @@ are enabled. The face does not print a Battle-only timing restriction; the
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quiet phase-six window is a product implementation boundary, **not** a GF9
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ruling. Advanced Harkonnen tables are also excluded: the existing shared
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leader battle path cannot select Duke there, so the card must not be spent
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for an unusable disc. Other expansion factions, Homeworlds, Discoveries,
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Leader Skills and combined optional modules remain gated. This is not full
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Ecaz, Moritani or Nexus module acceptance.
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for an unusable disc. At that initial checkpoint other expansion factions,
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Homeworlds, Discoveries, Leader Skills and combined optional modules remained
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gated. This was not full Ecaz, Moritani or Nexus module acceptance.
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### Standalone skill/Nexus follow-up — 5 October 2026
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The fresh standalone Ecaz/classic ecaz33/all14/all12 entry now composes the
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same quiet living/unclaimed Duke Cunning with ordinary native disciplines
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and selected original Tech/Advanced Strongholds. Moritani need not be seated.
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Five ordinary training discs remain; the shared Duke receives no assignment.
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Human YZLNTNEZ uses Duke6 with face-up normal Warmaster/Worthless and a held
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Shield against actual poison, wins7–5, releases Duke before cleanup and keeps
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the original winner reward/city income. Advanced Harkonnen, dead/captured/
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Ghola recovery, shared-Duke training and unrelated overlays remain guarded.
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See [the exact standalone profile and evidence](NEXUS_CARD_RULES.md#standalone-e3-nexus-skills-and-original-components--5-october-2026).
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[The focused Duke tests](../tests/nexus-ecaz-duke-engine.test.ts) exercise
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genuine Ecaz/Moritani setup, physical draw/spend, Basic and Advanced transfer,
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@@ -155,6 +155,7 @@ See [the cutover and Advanced sequence](MORITANI_ASSASSINATE_LEADERS.md#authorit
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| Topic | Decision to preserve | Detailed authority and evidence |
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| --- | --- | --- |
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| Standalone E3 Nexus / Skills / original components | Fresh Ecaz OR Moritani/classic ecaz33/all14/all12, Basic/Advanced2..6, original Tech3+/Advanced Strongholds2+. Original Duke/assassination/Terror, chosen-plan Advanced Occupy and separate physical armies remain. Ecaz-led Suk rescues only its own fixed casualties; Diplomat uses the selected faction's own undialed commitment. Owner-pool skill composition is an explicit implementation inference, not a combined-skill FAQ. E3 pairs/Harkonnen Advanced/HW/previews/shared-Duke training/enhanced relocation and pending rulings remain guarded. | [Source and verified scope](NEXUS_CARD_RULES.md#standalone-e3-nexus-skills-and-original-components--5-october-2026), [coalition contract](ECAZ_OCCUPY_RULES.md#standalone-nexus--skills-coalition--5-october-2026) |
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| Harkonnen special-Karama forced return | Return automatically only when the combined hand equals the count owed. Keep actual drawn-card observations owner-private after settlement; legacy forced saves describe held-card history without inventing draw provenance. Existing provisional auction-payment recovery and mode gates remain. | [Contract and limits](HARKONNEN_EXCHANGE.md) |
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| Basic Moritani / Leader Skills | Ordinary Terror death returns the assigned skill once; own revival offers the existing private optional replacement. Sabotage does not take skills, alliances do not transfer assignments, and mandatory Planetologist/Diplomat disposal excludes those cards from ally retention. This is composition of existing contracts, not a new ruling or resolution of unfinished skill effects. Advanced and other roster/module combinations remain gated. | [Integration contract](MORITANI_LEADER_SKILLS.md) |
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| Ecaz Loyalty | Before initial Traitor dealing, randomly set aside one native Ecaz card face up permanently. No Karama effect; no change to its leader disc. Resolving after existing pre-Traitor setup is an explicit sequencing composition; native ordinary-disc Skills now precede this draw through public assignment. Older dealt saves are not retrofitted; wider Skills/assassination combinations remain gated. | [Official sources and runtime](ECAZ_LOYALTY.md), [native skill composition](LEADER_SKILLS_RUNTIME.md#native-ecaz-ordinary-disc-composition--4-october-2026) |
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@@ -51,10 +51,30 @@ and any eligible sector choice remain visible to the player.
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Suk settles before winner card choices and faction aftermath, including capture
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and Face Dance. Mandatory loser-card cleanup uses its existing continuation.
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The exact ordering against future combined optional card interruptions still
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needs integrated acceptance. Homeworld custody, Nexus and expansion-faction
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combinations are explicitly rejected before resources or traitor votes commit;
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the genuine Leader Skills initializer currently admits base factions only.
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The exact ordering against additional optional interruptions still needs
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integrated acceptance. Later bounded native/module profiles and their exact
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evidence are recorded in [the runtime scope](LEADER_SKILLS_RUNTIME.md); they
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do not certify full Skills or remove the pending rulings.
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## Ecaz-led Occupy own-force rescue — 5 October 2026
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Standalone Ecaz Nexus/Skills composes mandatory Advanced Occupy with separate
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physical armies. When Ecaz leads and has the eligible Suk band, retain its
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original fixed Ecaz commitment for rescue instead of feeding the ally's
|
||||
variable commitment into Ecaz's force pool. Settle the ally's losses first,
|
||||
then normal or trained Suk on Ecaz's actual counters, then original winner
|
||||
cards/Tech and subsequent Collection. A receipt retains the pending allied
|
||||
commitment until that separate settlement; JSON choices preserve the own pool.
|
||||
An ally lead uses its own ordinary variable casualties. No training is lent
|
||||
between allies. This owner-labelled composition is an explicit implementation
|
||||
inference from the card and Occupy selected-plan rule, not a new GF9 FAQ.
|
||||
|
||||
Four selected module bands cover normal Ecaz3 losses→2 Tanks/1 reserve;
|
||||
trained rescue keeps1/returns2 and leaves the ally's2 losses unchanged.
|
||||
Human L7C8HTQT confirms17 Ecaz reserves/0 Tanks/3 board, ally16 reserves/
|
||||
2 Tanks/2 board and held Arrakeen bank2/own0 before cleanup and city income.
|
||||
See [standalone source and evidence](NEXUS_CARD_RULES.md#standalone-e3-nexus-skills-and-original-components--5-october-2026).
|
||||
|
||||
|
||||
## Atreides loss-count question
|
||||
|
||||
|
||||
Reference in new issue
Block a user