Prototype owner-only administrator account management
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@@ -46,6 +46,9 @@ prints a newly generated initial owner access key in its log only if there are
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no administrator accounts. Save it privately: log readers can use it, and later
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starts do not print it again. See [room controls](docs/ADMIN_ROOM_CONTROLS.md)
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and [initial owner setup](docs/ADMIN_PANEL.md#initial-owner-and-access-recovery).
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Owners can [manage administrator accounts](docs/ADMIN_ACCOUNTS.md) with
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one-time personal keys, role changes and access disabling. Save a new key
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privately before clearing its tab-scoped recovery record.
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Owners/operators can [create a configured lobby](docs/ADMIN_ROOM_CREATION.md) with
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an explicitly owned new host seat and initial AI players.
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[Configure lobby](docs/ADMIN_LOBBY_CONFIGURATION.md) manages supported rules, AI
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@@ -59,8 +62,10 @@ retaining their tables and history; unarchiving leaves play closed.
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[Participant AI](docs/ADMIN_PARTICIPANT_AI.md) supports an absent human in a paused
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game while preserving their seat and takeback control.
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[Discussion controls](docs/ADMIN_DISCUSSION.md) mute or unmute new messages from
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a human seat while preserving history and gameplay. Permanent deletion, further
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participant support and backup tools are still being built.
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a human seat while preserving history and gameplay.
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[Owner-only backups](docs/ADMIN_BACKUPS.md) capture and download private room
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snapshots without changing play. Import/restore, permanent deletion and further
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participant support remain unfinished.
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[Action history](docs/ADMIN_ACTION_HISTORY.md) searches recorded admin operations,
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with role-limited reasons and public before/after settings.
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