Offer Semuta before clean CHOAM Kulon movement bonus

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Quintine committed 2026-09-30 14:48:14 +10:00
1 parent 8f67b39735
commit 88bcb33342
8 files changed
+273 -18

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@@ -4,6 +4,7 @@ import {
applyAction,
createGame,
newPlayer,
normalizeAutomaticGame,
viewGame,
RuleError,
type Game,
@@ -14,6 +15,8 @@ import { TERRITORIES, gameDistance, splitLocation } from '../game/board';
import { forceRevivalQuote, newRevivalRules } from '../game/revival';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { richeseCards } from '../game/richese-cards';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
function fixture(advanced = false) {
const g = createGame('CWORTH22', newPlayer('c', 'CHOAM', 'choam'), advanced, [
'choam',
@@ -127,6 +130,70 @@ void test('Kulon adds one range in basic and advanced play only after its Karama
assert.throws(() => move(g, 1), /movement is not available/);
}
});
void test('clean Kulon discard offers Semuta before the one earned movement bonus', () => {
const initial = movement();
initial.players[1] = newPlayer('e', 'Richese', 'richese');
initial.richeseCache = richeseCards();
initial.semutaPreview = true;
const index = initial.richeseCache.findIndex(card => card.id === SEMUTA_DRUG_ID);
assert.ok(index >= 0);
const semuta = initial.richeseCache.splice(index, 1)[0];
player(initial, 'e').hand.push(semuta);
contest(initial, 'b');
const card = named(initial, 'Kulon');
const physical = (state: Game) => [
...state.deck, ...state.discard, ...state.richeseCache!,
...state.players.flatMap(p => p.hand),
].map(c => c.id).sort();
const original = physical(initial);
const absent = structuredClone(initial);
player(absent, 'e').hand = [absent.richeseCache!.splice(0, 1)[0]];
absent.richeseCache!.push(semuta);
const offered = (state: Game) => allow(play(state, 'Kulon'));
const pending = offered(initial), neutral = offered(absent);
const event = pending.pendingTreacheryDiscard!.batch.event;
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'choamKulonDiscard');
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(neutral.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(pending.choamMovement, undefined);
assert.equal(pending.discard.filter(c => c.id === card).length, 1);
assert.deepEqual(viewGame(pending, 'c'), viewGame(neutral, 'c'));
assert.deepEqual(viewGame(pending, 'b'), viewGame(neutral, 'b'));
assert.equal(viewGame(pending, 'e').semutaReaction?.canCommit, true);
assert.equal(botActions(viewGame(pending, 'e'))[0]?.type, 'semutaCommit');
assert.deepEqual(normalizeAutomaticGame(JSON.parse(JSON.stringify(pending))), pending);
assert.throws(() => move(pending, 2));
for (const change of [
(state: Game) => {
const c = state.pendingTreacheryDiscard!.continuation;
if (c.kind === 'choamKulonDiscard') c.before = 3;
},
(state: Game) => { state.choamMovement = { turn: state.turn, bonus: 1 }; },
(state: Game) => { state.pendingTreacheryDiscard!.batch.entries[0].card.name = 'Forgery'; },
]) {
const corrupt: Game = JSON.parse(JSON.stringify(pending));
change(corrupt);
const before = JSON.stringify(corrupt);
assert.throws(() => applyAction(corrupt, 'e', { type: 'semutaCommit', event }));
assert.equal(JSON.stringify(corrupt), before);
}
let declined: Game = JSON.parse(JSON.stringify(pending));
for (const id of ['c', 'b', 'e'])
declined = applyAction(declined, id, { type: 'semutaPass', event });
const claimed = applyAction(JSON.parse(JSON.stringify(pending)), 'e',
{ type: 'semutaCommit', event });
for (const state of [declined, claimed]) {
assert.equal(state.pendingTreacheryDiscard, null);
assert.deepEqual(state.choamMovement, { turn: state.turn, bonus: 1 });
assert.deepEqual(physical(state), original);
assert.equal(player(move(state, 2), 'c').moved, 1);
assert.throws(() => applyAction(state, 'e', { type: 'semutaCommit', event }));
}
assert.equal(declined.discard.filter(c => c.id === card).length, 1);
assert.equal(claimed.players[1].hand.filter(c => c.id === card).length, 1);
assert.equal(claimed.discard.filter(c => c.id === semuta.id).length, 1);
});
void test('Kulon adds to ornithopters and keeps the usual storm and alliance entry restrictions', () => {
let g = movement(true);
assert.throws(() => move(g, 4), /more than 3/);