Offer Semuta before clean CHOAM Kulon movement bonus
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@@ -808,6 +808,77 @@ void test('authenticated private Ixian ally discard waits for Semuta before its
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} finally { f.sqlite.close(); }
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});
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void test('authenticated Kulon Semuta offer restores one movement bonus across restart', async () => {
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const f = unitStore();
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try {
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const made = await f.rooms.createRoom('Semuta Kulon', 'choam', false, ['choam']);
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const code = made.view.code;
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const richese = await f.rooms.joinRoom(code, 'Richese', 'richese');
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const bg = await f.rooms.joinRoom(code, 'BG', 'beneGesserit');
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const auths = await Promise.all([made.token!, richese.token!, bg.token!]
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.map(token => f.restart().authenticate(code, token)));
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const existing = await f.restart().readRoom(code);
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const g = createGame(code, newPlayer(auths[0].playerId, 'CHOAM', 'choam'), false, ['choam']);
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g.players.push(newPlayer(auths[1].playerId, 'Richese', 'richese'),
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newPlayer(auths[2].playerId, 'BG', 'beneGesserit'));
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Object.assign(g, { status: 'playing', phase: 5, turn: 2, storm: 18,
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active: auths[0].playerId, order: auths.map(auth => auth.playerId),
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movementRemaining: auths.map(auth => auth.playerId), deck: baseDeck(),
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richeseCache: richeseCards(), semutaPreview: true });
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for (const p of g.players) {
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p.spice = 10;
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p.hand = [];
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p.traitors = p.leaders.length ? [p.leaders[0].id] : [];
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p.traitorChoices = [];
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}
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const semuta = take(g, SEMUTA_DRUG_ID), karama = take(g, 'karama');
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const index = g.deck.findIndex(card => card.name === 'Kulon');
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assert.ok(index >= 0);
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const kulon = g.deck.splice(index, 1)[0];
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g.players[0].hand.push(kulon);
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g.players[0].forces = { 'red_chasm:7': 3 };
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g.players[0].reserves = 11;
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g.players[1].hand.push(semuta);
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g.players[2].hand.push(karama);
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g.version = existing.version + 1;
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assert.equal(f.sqlite.prepare('UPDATE rooms SET state=?,version=? WHERE code=? AND version=?')
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.run(JSON.stringify(g), g.version, code, existing.version).changes, 1);
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const seats = f.sqlite.prepare('SELECT * FROM seats').all();
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const act = async (index: number, action: Action) => {
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const current = await f.restart().readRoom(code);
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await f.restart().act(code, auths[index], current.version, action, clock);
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return f.restart().readRoom(code);
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};
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let current = await act(0, { type: 'card', mode: 'choam', card: kulon.id });
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assert.equal(current.response?.kind, 'choamWorthless');
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for (let i = 0; current.response?.kind === 'choamWorthless' && i < 3; i++) {
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const index = auths.findIndex(auth =>
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!viewGame(current, auth.playerId).responseControls?.hasPassed &&
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!!viewGame(current, auth.playerId).responseControls?.cancelCards.length);
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assert.ok(index >= 0);
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current = await act(index, { type: 'passResponse' });
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}
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const event = current.pendingTreacheryDiscard!.batch.event;
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assert.equal(current.pendingTreacheryDiscard?.continuation.kind, 'choamKulonDiscard');
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assert.equal(current.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(current.choamMovement, undefined);
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assert.equal(current.discard.filter(card => card.id === kulon.id).length, 1);
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await f.restart().continueRoomAutomatic(code, clock);
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assert.equal((await f.restart().readRoom(code)).version, current.version);
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assert.equal((await f.restart().readSeatView(code, auths[1])).semutaReaction?.canCommit, true);
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const claimed = await act(1, { type: 'semutaCommit', event });
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assert.equal(claimed.pendingTreacheryDiscard, null);
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assert.deepEqual(claimed.choamMovement, { turn: 2, bonus: 1 });
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assert.equal(claimed.players[1].hand.filter(card => card.id === kulon.id).length, 1);
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assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
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await assert.rejects(f.restart().act(code, auths[1], current.version,
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{ type: 'semutaCommit', event }, clock));
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assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), seats);
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for (const auth of auths)
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assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(claimed, auth.playerId));
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} finally { f.sqlite.close(); }
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});
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void test('authenticated CHOAM sale retains paid spice and market after a saved Semuta claim', async () => {
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const f = unitStore();
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try {
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