Add Basic group alliance preview to lobby
Verify and publish checkpoint container / container (push) Successful in 10m49s
Verify and publish checkpoint container / container (push) Successful in 10m49s
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# Optional three-stronghold alliance victory
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## Basic classic group lobby preview — 29 October 2026
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**Prototyped / Partial.** A host may explicitly select a group-alliance
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development preview in a fresh Basic game with three or more classic faction
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seats. The available variants are a maximum of three members with four
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strongholds, a maximum of three with three strongholds, or any number of
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members with three strongholds. Changing the setting clears human readiness.
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The separate short-alliance option, two-controller setup, Advanced, expansions
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and other optional modules are excluded from this initial lobby entry.
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Start creates the empty group ledger through the ordinary setup path; it does
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not modify existing games. Existing pair offers, unanimous group admission and
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leave, the staged faction benefits and minimal bot paths then apply. The game
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and lobby warn that group timing, benefits and other interactions remain
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unfinished. This preview does not certify complete group rules or open normal
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mode/publication gates; historical statements below that no lobby could create
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a ledger describe earlier checkpoints.
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The [focused journey](../tests/coalition-preview-lobby.test.ts) uses genuine
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public start, setup and first-turn actions; only the unopened Spice deck order
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is chosen to reach the next Nexus. Pair formation, group consent and bot
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proposals use native actions; the resulting alliance continues through the
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following turn to the next Storm. It also covers settings, readiness and invalid
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starts. Full group games, later interactions, expansion and Advanced entry,
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and deployed acceptance remain open.
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## Group Fremen–Guild shipment answer — 29 October 2026
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**Prototyped / Partial.** In the staged Basic group, a Fremen member can
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