Add prepayment Guild rate Karama response
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@@ -116,6 +116,7 @@ export const FACTION_RULES: Record<
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'Start with five forces in Tuek’s Sietch, fifteen in reserve and five spice. One force revival is free each turn.',
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'Choose one shipment: reserves to Dune, one on-planet territory to another, or one on-planet territory back to reserves. Movement follows shipment.',
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'Pay half the normal shipment rate, rounding the total cost up. Returning forces cost one spice per two tokens, rounded up.',
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'In classic-faction games without optional modules, a Guild or allied ordinary reserve shipment at this rate waits for a Karama response before paying. A canceled discount charges the full tariff for the same forces if the original approved payment split can fund it. Otherwise the declaration is withdrawn without consuming shipment, and a replacement this turn uses full price. This safe withdrawal timing is a table interpretation; cross-shipment, return and optional-module rate cancellation still need integration.',
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'Receive spice for other factions’ ordinary off-planet shipments and allied cross-shipments. Karama shipping and a canceled Guild payment go to the bank. Fremen’s normal reinforcements provide no income. Any spice the Guild contributes toward its ally’s shipment goes to the bank.',
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'Allies can ship from off-planet or cross-ship on Dune at half price. They cannot ship back to reserves. Allied Fremen may pay to cross-ship from southern reserves to any legal destination. Allied cross-shipments pay the Guild; any Guild-funded share goes to the bank.',
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'If the game reaches its end without another qualifying victory, Guild and its ally win through the Guild special victory.',
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