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'use client';
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import { useId } from 'react';
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import type { Action, GameView } from '@/game/engine';
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import { Button } from './ui/button';
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import { CardInspector, CardRules } from './card-inspector';
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export function PortableSnooper({
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game,
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act,
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busy,
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}: {
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game: GameView;
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act: (action: Action) => void;
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busy: boolean;
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}) {
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const id = useId();
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const snooper = game.portableSnooper;
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if (!snooper) return null;
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const reason =
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snooper.blocked ??
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(!snooper.event ? 'A revealed battle is required for late defense.' : null);
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return (
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<details className="my-4 min-w-0">
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<summary className="min-h-11 cursor-pointer py-3">
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Portable Snooper: poison defense
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</summary>
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<div className="flex min-w-0 flex-col gap-4 py-3">
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<p>
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Choose this card as your normal battle defense, or play it after plans
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are revealed when you have room for a late defense. Finish any current
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interaction and play before submitting your traitor decision. It
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protects against ordinary poison, but does not stop Poison Tooth.
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</p>
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<CardRules card={snooper.card} />
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<CardInspector card={snooper.card} />
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{reason && (
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<p className="notice" id={`${id}-reason`}>
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{reason}
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</p>
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)}
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<Button
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className="min-h-11 whitespace-normal motion-reduce:transition-none"
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disabled={busy || !!reason}
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aria-describedby={reason ? `${id}-reason` : undefined}
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onClick={() => {
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if (!busy && !reason && snooper.event)
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act({
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type: 'portableSnooper',
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card: snooper.card.id,
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event: snooper.event,
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});
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}}
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>
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Play Portable Snooper as a late defense
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</Button>
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</div>
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</details>
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);
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}
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