Initial commit
This commit is contained in:
commit
8c709fb52f
771 files changed
+222983
No files matched your search
@@ -0,0 +1,372 @@
|
||||
import test from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import {
|
||||
applyAction,
|
||||
createGame,
|
||||
newPlayer,
|
||||
viewGame,
|
||||
type Game,
|
||||
} from '../game/engine';
|
||||
import { baseDeck } from '../game/cards';
|
||||
import { FACTIONS, type FactionId } from '../game/catalog';
|
||||
import {
|
||||
acquireDuke,
|
||||
createDukeVidal,
|
||||
DUKE_VIDAL_ID,
|
||||
} from '../game/duke-vidal';
|
||||
|
||||
function fixture(faction: FactionId = 'emperor', advanced = false) {
|
||||
const g = createGame(
|
||||
'GHOLALIFE',
|
||||
newPlayer('p', 'Player', faction),
|
||||
advanced,
|
||||
);
|
||||
g.players.push(
|
||||
newPlayer('q', 'Opponent', faction === 'guild' ? 'emperor' : 'guild'),
|
||||
);
|
||||
Object.assign(g, {
|
||||
status: 'playing',
|
||||
phase: 4,
|
||||
turn: 2,
|
||||
storm: 18,
|
||||
order: ['p', 'q'],
|
||||
deck: baseDeck(),
|
||||
});
|
||||
for (const p of g.players)
|
||||
Object.assign(p, {
|
||||
hand: [],
|
||||
traitors: [],
|
||||
traitorChoices: [],
|
||||
forces: {},
|
||||
reserves: 20,
|
||||
spice: 10,
|
||||
});
|
||||
const card = g.deck.splice(
|
||||
g.deck.findIndex((c) => c.effect === 'ghola'),
|
||||
1,
|
||||
)[0];
|
||||
g.players[0].hand.push(card);
|
||||
return { g, card: card.id };
|
||||
}
|
||||
const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
|
||||
function prepared(g: Game, territory: string, target?: string) {
|
||||
g = applyAction(g, g.active!, {
|
||||
type: 'chooseBattle',
|
||||
territory,
|
||||
target: target ?? (g.active === 'p' ? 'q' : 'p'),
|
||||
});
|
||||
for (
|
||||
let n = 0;
|
||||
n < 20 && (g.response || g.battle?.preparation || g.decision);
|
||||
n++
|
||||
) {
|
||||
if (g.response)
|
||||
g = applyAction(
|
||||
g,
|
||||
g.players.find((p) => !g.response!.passed.includes(p.id))!.id,
|
||||
{ type: 'passResponse' },
|
||||
);
|
||||
else if (g.battle?.preparation)
|
||||
g = applyAction(g, g.battle.preparation.owner, {
|
||||
type: 'declineBattlePower',
|
||||
});
|
||||
else if (g.decision?.kind === 'fullPlanOffer')
|
||||
g = applyAction(g, g.decision.player, {
|
||||
type: 'decision',
|
||||
decline: true,
|
||||
});
|
||||
else throw Error(JSON.stringify(g.decision));
|
||||
}
|
||||
return g;
|
||||
}
|
||||
void test('Ghola returns an actually killed leader for another territory in the same Battle phase', () => {
|
||||
for (const advanced of [false, true]) {
|
||||
const initial = fixture('emperor', advanced);
|
||||
const card = initial.card;
|
||||
let g = initial.g;
|
||||
Object.assign(g, { phase: 6, active: 'p', order: ['p', 'q', 's'] });
|
||||
for (const p of g.players)
|
||||
Object.assign(p, {
|
||||
forces: { 'arrakeen:10': 2, 'carthag:11': 2 },
|
||||
reserves: 16,
|
||||
});
|
||||
const poison = g.deck.splice(
|
||||
g.deck.findIndex((c) => c.kind === 'poison'),
|
||||
1,
|
||||
)[0];
|
||||
g.players.push(newPlayer('s', 'Third', 'fremen'));
|
||||
Object.assign(g.players[2], {
|
||||
forces: { 'arrakeen:10': 2 },
|
||||
reserves: 18,
|
||||
hand: [poison],
|
||||
traitors: [],
|
||||
traitorChoices: [],
|
||||
spice: 10,
|
||||
});
|
||||
const leader = g.players[0].leaders[0].id;
|
||||
// First win establishes usedAt through real resolution. A second opponent
|
||||
// then kills the same leader in the same territory before the Ghola play.
|
||||
for (const opponent of ['q', 's']) {
|
||||
g = prepared(g, 'arrakeen', opponent);
|
||||
g = applyAction(g, 'p', {
|
||||
type: 'battlePlan',
|
||||
dial: 0,
|
||||
support: 0,
|
||||
leader,
|
||||
});
|
||||
g = applyAction(g, opponent, {
|
||||
type: 'battlePlan',
|
||||
dial: 0,
|
||||
support: 0,
|
||||
leader: g.players.find((p) => p.id === opponent)!.leaders.at(-1)!.id,
|
||||
...(opponent === 's' ? { weapon: poison.id } : {}),
|
||||
});
|
||||
g = applyAction(g, 'p', { type: 'traitorCall', call: false });
|
||||
g = applyAction(g, opponent, { type: 'traitorCall', call: false });
|
||||
while (g.decision) {
|
||||
assert.equal(g.decision.kind, 'battleCards');
|
||||
g = applyAction(g, g.decision.player, {
|
||||
type: 'decision',
|
||||
discard: [],
|
||||
});
|
||||
}
|
||||
if (opponent === 'q') {
|
||||
assert.equal(
|
||||
g.players[0].leaders.find((l) => l.id === leader)!.dead,
|
||||
false,
|
||||
);
|
||||
assert.equal(
|
||||
g.players[0].leaders.find((l) => l.id === leader)!.usedAt,
|
||||
'arrakeen',
|
||||
);
|
||||
}
|
||||
}
|
||||
assert.equal(g.phase, 6);
|
||||
assert.equal(g.battle, null);
|
||||
const dead = g.players[0].leaders.find((l) => l.id === leader)!;
|
||||
assert.equal(dead.dead, true);
|
||||
assert.equal(dead.usedAt, undefined);
|
||||
assert.equal(dead.deaths, 1);
|
||||
const before = reload(g),
|
||||
spice = g.players[0].spice;
|
||||
assert.ok(viewGame(g, 'p').ghola.leaders.some((l) => l.id === leader));
|
||||
g = applyAction(reload(g), 'p', { type: 'card', card, leader });
|
||||
assert.deepEqual(
|
||||
before.players[0].leaders.find((l) => l.id === leader),
|
||||
dead,
|
||||
);
|
||||
assert.equal(
|
||||
g.players[0].leaders.find((l) => l.id === leader)!.usedAt,
|
||||
undefined,
|
||||
);
|
||||
assert.equal(g.players[0].leaders.find((l) => l.id === leader)!.deaths, 1);
|
||||
assert.equal(g.players[0].spice, spice);
|
||||
assert.equal(g.players[0].leaderRevived, before.players[0].leaderRevived);
|
||||
assert.equal(g.discard.filter((c) => c.id === card).length, 1);
|
||||
g = prepared(reload(g), 'carthag');
|
||||
g = applyAction(g, 'p', {
|
||||
type: 'battlePlan',
|
||||
dial: 0,
|
||||
support: 0,
|
||||
leader,
|
||||
});
|
||||
assert.equal(g.battle!.plans.p.leader, leader);
|
||||
}
|
||||
});
|
||||
void test('all non-Ecaz factions are refused a synthetic dead temporarily controlled Duke without spending Ghola', () => {
|
||||
for (const f of FACTIONS.filter((f) => f.id !== 'ecaz')) {
|
||||
const { g, card } = fixture(f.id as FactionId);
|
||||
g.dukeVidal = acquireDuke(createDukeVidal(), 'p', 2, 'ally');
|
||||
Object.assign(g.dukeVidal.leader, { dead: true, deaths: 1 });
|
||||
const before = reload(g);
|
||||
assert.ok(
|
||||
!viewGame(g, 'p').ghola.leaders.some((l) => l.id === DUKE_VIDAL_ID),
|
||||
);
|
||||
assert.throws(
|
||||
() => applyAction(g, 'p', { type: 'card', card, leader: DUKE_VIDAL_ID }),
|
||||
/Only Ecaz/,
|
||||
);
|
||||
assert.deepEqual(g, before);
|
||||
}
|
||||
});
|
||||
void test('Ghola projection excludes captured or foreign controlled native leaders and exceptional Duke custody', () => {
|
||||
const { g } = fixture('ecaz');
|
||||
g.dukeVidal = acquireDuke(createDukeVidal(), 'p', 2, 'ecaz');
|
||||
Object.assign(g.dukeVidal.leader, { dead: true, deaths: 1 });
|
||||
Object.assign(g.players[0].leaders[0], {
|
||||
dead: true,
|
||||
deaths: 1,
|
||||
capturedBy: 'q',
|
||||
});
|
||||
Object.assign(g.players[0].leaders[1], {
|
||||
dead: true,
|
||||
deaths: 1,
|
||||
gholaBy: 'q',
|
||||
});
|
||||
Object.assign(g.players[0].leaders[2], { dead: true, deaths: 1 });
|
||||
assert.deepEqual(
|
||||
viewGame(g, 'p')
|
||||
.ghola.leaders.map((l) => l.id)
|
||||
.sort(),
|
||||
[DUKE_VIDAL_ID, g.players[0].leaders[2].id].sort(),
|
||||
);
|
||||
g.dukeVidal.leader.concealed = { captor: 'q', dead: false, deaths: 0 };
|
||||
const a = viewGame(g, 'p').ghola;
|
||||
g.dukeVidal.leader.dead = false;
|
||||
g.dukeVidal.leader.capturedBy = 'q';
|
||||
assert.deepEqual(viewGame(g, 'p').ghola, a);
|
||||
assert.deepEqual(
|
||||
a.leaders.map((l) => l.id),
|
||||
[g.players[0].leaders[2].id],
|
||||
);
|
||||
});
|
||||
void test('Ghola options are own-hand only and ignore opponents private spice cards and traitors', () => {
|
||||
const { g } = fixture();
|
||||
Object.assign(g.players[0], { tanks: 5, reserves: 15 });
|
||||
const before = reload(g),
|
||||
a = viewGame(g, 'p').ghola;
|
||||
assert.equal(a.maxForces, 5);
|
||||
assert.equal(a.available, true);
|
||||
assert.equal(viewGame(g, 'q').ghola.available, false);
|
||||
g.players[1].spice = 987;
|
||||
g.players[1].hand = g.deck.splice(0, 4);
|
||||
g.players[1].traitors = ['emperor-0'];
|
||||
assert.deepEqual(viewGame(g, 'p').ghola, a);
|
||||
assert.deepEqual(before.players[0], g.players[0]);
|
||||
});
|
||||
void test('Ghola respects pending table windows while normal revival prevention does not block it', () => {
|
||||
const { g, card } = fixture();
|
||||
Object.assign(g.players[0], {
|
||||
tanks: 5,
|
||||
reserves: 15,
|
||||
revived: 3,
|
||||
leaderRevived: true,
|
||||
});
|
||||
g.revivalPrevention = { player: 'p', turn: 2 };
|
||||
assert.equal(viewGame(g, 'p').ghola.available, true);
|
||||
const done = applyAction(g, 'p', { type: 'card', card, amount: 5 });
|
||||
assert.equal(done.players[0].reserves, 20);
|
||||
assert.equal(done.players[0].revived, 3);
|
||||
assert.equal(done.players[0].leaderRevived, true);
|
||||
for (const mutate of [
|
||||
(x: Game) => {
|
||||
x.phaseOpening = { passed: [], initialize: false };
|
||||
},
|
||||
(x: Game) => {
|
||||
x.response = {
|
||||
kind: 'revivalIncome',
|
||||
owner: 'q',
|
||||
recipient: 'p',
|
||||
amount: 1,
|
||||
passed: [],
|
||||
};
|
||||
},
|
||||
(x: Game) => {
|
||||
x.decision = { kind: 'fullPlanOffer', player: 'p' };
|
||||
},
|
||||
]) {
|
||||
const blocked = reload(g);
|
||||
mutate(blocked);
|
||||
const before = reload(blocked);
|
||||
assert.equal(viewGame(blocked, 'p').ghola.available, false);
|
||||
assert.throws(() =>
|
||||
applyAction(blocked, 'p', { type: 'card', card, amount: 5 }),
|
||||
);
|
||||
assert.deepEqual(blocked, before);
|
||||
}
|
||||
});
|
||||
void test('Ghola force options honor physical elite composition and remaining elite allowance', () => {
|
||||
const { g, card } = fixture('emperor', true);
|
||||
Object.assign(g.players[0], { tanks: 5, reserves: 15 });
|
||||
g.players[0].elites = { forces: {}, reserves: 3, tanks: 2, revived: 1 };
|
||||
const options = viewGame(g, 'p').ghola;
|
||||
assert.equal(options.maxForces, 3);
|
||||
assert.equal(options.eliteRemaining, 0);
|
||||
assert.throws(
|
||||
() => applyAction(g, 'p', { type: 'card', card, amount: 4, elite: 1 }),
|
||||
/Only one elite/,
|
||||
);
|
||||
const done = applyAction(g, 'p', { type: 'card', card, amount: 3, elite: 0 });
|
||||
assert.equal(done.players[0].tanks, 2);
|
||||
assert.deepEqual(done.players[0].elites, g.players[0].elites);
|
||||
});
|
||||
void test('Ghola returns Kwisatz without a stale battle location or normal leader-slot use', () => {
|
||||
const { g, card } = fixture('atreides', true);
|
||||
g.players[0].kwisatz = { dead: true, usedAt: 'arrakeen', revivalCycle: 1 };
|
||||
const before = reload(g);
|
||||
const done = applyAction(g, 'p', { type: 'card', card, leader: 'kwisatz' });
|
||||
assert.equal(done.players[0].kwisatz?.dead, false);
|
||||
assert.equal(done.players[0].kwisatz?.usedAt, undefined);
|
||||
assert.equal(done.players[0].leaderRevived, before.players[0].leaderRevived);
|
||||
assert.equal(done.players[0].spice, before.players[0].spice);
|
||||
});
|
||||
|
||||
void test('Ghola revives an actually exploded Kwisatz for a later territory in the same turn', () => {
|
||||
const initial = fixture('atreides', true);
|
||||
const card = initial.card;
|
||||
let g = initial.g;
|
||||
Object.assign(g, { phase: 6, active: 'p', order: ['p', 'q'] });
|
||||
for (const p of g.players)
|
||||
Object.assign(p, {
|
||||
forces: { 'arrakeen:10': 3, 'carthag:11': 3 },
|
||||
reserves: 14,
|
||||
});
|
||||
// Activation is a conserved prior-game precondition; both battles below are real actions.
|
||||
g.players[0].battleLosses = 7;
|
||||
const shield = g.deck.splice(
|
||||
g.deck.findIndex((c) => c.kind === 'shield'),
|
||||
1,
|
||||
)[0];
|
||||
const lasgun = g.deck.splice(
|
||||
g.deck.findIndex((c) => c.kind === 'lasgun'),
|
||||
1,
|
||||
)[0];
|
||||
g.players[0].hand.push(shield);
|
||||
g.players[1].hand.push(lasgun);
|
||||
g = prepared(g, 'arrakeen');
|
||||
g = applyAction(g, 'p', {
|
||||
type: 'battlePlan',
|
||||
dial: 0,
|
||||
support: 0,
|
||||
leader: g.players[0].leaders[0].id,
|
||||
defense: shield.id,
|
||||
kwisatz: true,
|
||||
});
|
||||
g = applyAction(g, 'q', {
|
||||
type: 'battlePlan',
|
||||
dial: 0,
|
||||
support: 0,
|
||||
leader: g.players[1].leaders[0].id,
|
||||
weapon: lasgun.id,
|
||||
});
|
||||
g = applyAction(g, 'p', { type: 'traitorCall', call: false });
|
||||
g = applyAction(g, 'q', { type: 'traitorCall', call: false });
|
||||
assert.equal(g.battle, null);
|
||||
assert.equal(g.phase, 6);
|
||||
assert.equal(g.players[0].kwisatz?.dead, true);
|
||||
assert.equal(g.players[0].kwisatz?.usedAt, 'arrakeen');
|
||||
assert.equal(g.players[0].tanks, 3);
|
||||
const before = reload(g);
|
||||
g = applyAction(reload(g), 'p', { type: 'card', card, leader: 'kwisatz' });
|
||||
assert.equal(g.players[0].kwisatz?.dead, false);
|
||||
assert.equal(g.players[0].kwisatz?.usedAt, undefined);
|
||||
assert.equal(g.players[0].kwisatz?.revivalCycle, 2);
|
||||
assert.equal(g.players[0].leaderRevived, before.players[0].leaderRevived);
|
||||
assert.equal(g.players[0].spice, before.players[0].spice);
|
||||
assert.equal(g.players[0].tanks, 3);
|
||||
assert.equal(
|
||||
g.players[0].leaders[0].dead,
|
||||
true,
|
||||
'Ghola revived only Kwisatz',
|
||||
);
|
||||
g = prepared(reload(g), 'carthag');
|
||||
g = applyAction(g, 'p', {
|
||||
type: 'battlePlan',
|
||||
dial: 0,
|
||||
support: 0,
|
||||
leader: g.players[0].leaders[1].id,
|
||||
kwisatz: true,
|
||||
});
|
||||
assert.equal(g.battle!.plans.p.kwisatz, true);
|
||||
assert.equal(viewGame(g, 'q').battle!.plans.p, undefined);
|
||||
});
|
||||
Reference in new issue
Block a user