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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import { baseDeck } from '../game/cards';
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import { richeseCards } from '../game/richese-cards';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture(single = false) {
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const store = unitStore();
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const created = await store.rooms.createRoom(
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'Searcher',
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'atreides',
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false,
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[],
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);
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const code = created.view.code;
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const joined = await store.rooms.joinRoom(code, 'Guild', 'guild');
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const last = await store.rooms.joinRoom(code, 'Observer', 'emperor');
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const owner = await store.rooms.authenticate(code, created.token);
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const guild = await store.rooms.authenticate(code, joined.token!);
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const observer = await store.rooms.authenticate(code, last.token!);
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const old = await store.rooms.readRoom(code);
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const initial = engine.createGame(
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code,
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engine.newPlayer(owner.playerId, 'Searcher', 'atreides'),
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true,
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['choam'],
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);
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initial.players.push(
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engine.newPlayer(guild.playerId, 'Guild', 'guild'),
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engine.newPlayer(observer.playerId, 'Observer', 'emperor'),
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);
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Object.assign(initial, {
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version: old.version,
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status: 'playing',
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phase: 3,
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turn: 2,
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active: guild.playerId,
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order: initial.players.map((p) => p.id),
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deck: baseDeck(),
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richeseCache: richeseCards(),
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});
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for (const p of initial.players) {
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p.hand = [];
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p.spice = 10;
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}
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const box = initial.richeseCache!.find((c) => c.effect === 'nullentropyBox')!;
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initial.richeseCache = initial.richeseCache!.filter((c) => c.id !== box.id);
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initial.players[0].hand.push(box);
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for (const name of single
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? ['Shield']
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: ['Shield', 'Maula Pistol', 'Lasgun', 'Baliset']) {
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const i = initial.deck.findIndex((c) => c.name === name);
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initial.discard.push(...initial.deck.splice(i, 1));
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}
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const i = initial.deck.findIndex((c) => c.effect === 'karama');
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initial.players[2].hand.push(...initial.deck.splice(i, 1));
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initial.response = {
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kind: 'guildIncome',
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owner: guild.playerId,
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amount: 3,
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passed: [owner.playerId],
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};
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initial.phaseOpening = { passed: [owner.playerId], initialize: false };
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const save = (g: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(g), g.version, code);
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save(initial);
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store.writes.length = 0;
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return {
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...store,
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code,
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owner,
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guild,
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observer,
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initial,
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box,
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save,
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action: { type: 'card', card: box.id },
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};
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}
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function barrier() {
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let release!: () => void;
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const ready = new Promise<void>((resolve) => {
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release = resolve;
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});
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let arrivals = 0;
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return async () => {
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if (++arrivals === 2) release();
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await ready;
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};
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}
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function committedOnce(
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results: PromiseSettledResult<unknown>[],
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writes: { changes: number }[],
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) {
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
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assert.deepEqual(
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writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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}
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void test('duplicate paid starts and selections across restarted workers each commit once and persist one final shuffle', async (t) => {
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const f = await fixture();
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try {
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f.hooks.beforeWrite = barrier();
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const starts = await Promise.allSettled([
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f.rooms.act(f.code, f.owner, f.initial.version, f.action, clock),
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f.restart().act(f.code, f.owner, f.initial.version, f.action, clock),
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]);
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f.hooks.beforeWrite = undefined;
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committedOnce(starts, f.writes);
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const pending = await f.restart().readRoom(f.code);
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assert.equal(pending.version, f.initial.version + 1);
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assert.equal(pending.players[0].spice, 8);
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assert.deepEqual(pending.discard, f.initial.discard);
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assert.equal(pending.players[0].hand[0].id, f.box.id);
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assert.equal(pending.decision?.kind, 'nullentropy');
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await assert.rejects(
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f.restart().act(f.code, f.owner, pending.version, f.action, clock),
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);
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assert.deepEqual(await f.rooms.readRoom(f.code), pending);
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const selected = f.initial.discard[1].id;
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const action = {
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type: 'decision',
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event: pending.pendingNullentropy!.event,
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card: selected,
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};
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const choices = await Promise.allSettled([
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f.restart().act(f.code, f.owner, pending.version, action, clock),
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f.rooms.act(f.code, f.owner, pending.version, action, clock),
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]);
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f.hooks.beforeWrite = undefined;
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committedOnce(choices, f.writes);
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const result = await f.restart().readRoom(f.code);
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assert.equal(result.version, pending.version + 1);
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assert.equal(result.players[0].spice, 8);
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assert.equal(result.pendingNullentropy, null);
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assert.deepEqual(
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result.players[0].hand.map((c) => c.id),
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[selected],
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);
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assert.deepEqual(result.response, f.initial.response);
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assert.deepEqual(result.phaseOpening, f.initial.phaseOpening);
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assert.equal(result.discard.at(-1)!.id, f.box.id);
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assert.deepEqual(
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result.discard.map((c) => c.id).sort(),
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[
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...f.initial.discard.filter((c) => c.id !== selected).map((c) => c.id),
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f.box.id,
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].sort(),
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);
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t.mock.method(crypto, 'getRandomValues', () => {
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throw new Error('Unexpected shuffle after committed choice');
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});
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await assert.rejects(
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f.restart().act(f.code, f.owner, result.version, action, clock),
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);
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const writes = f.writes.length;
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for (let i = 0; i < 2; i++) {
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const worker = f.restart();
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await worker.readSeatView(f.code, f.owner);
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await worker.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await worker.readRoom(f.code), result);
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}
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assert.equal(f.writes.length, writes);
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} finally {
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f.sqlite.close();
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}
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});
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void test('inspection authority is owner-only after persisted payment, survives restart, and expires when selection completes', async () => {
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const f = await fixture();
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try {
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for (const auth of [f.owner, f.guild, f.observer]) {
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const view = await f.rooms.readSeatView(f.code, auth);
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assert.equal(view.nullentropy?.search ?? null, null);
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for (const card of f.initial.discard)
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assert.equal(JSON.stringify(view).includes(card.id), false);
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}
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await f.rooms.act(f.code, f.owner, f.initial.version, f.action, clock);
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const pending = await f.rooms.readRoom(f.code);
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const beforeWrites = f.writes.length;
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const own = await f.restart().readSeatView(f.code, f.owner);
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assert.deepEqual(
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own.nullentropy!.search!.cards.map((c) => c.id).sort(),
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f.initial.discard.map((c) => c.id).sort(),
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);
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for (const auth of [f.guild, f.observer]) {
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const view = await f.restart().readSeatView(f.code, auth);
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assert.equal(view.nullentropy, null);
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for (const card of f.initial.discard)
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assert.equal(JSON.stringify(view).includes(card.id), false);
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}
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, beforeWrites);
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assert.deepEqual(await f.rooms.readRoom(f.code), pending);
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const selected = f.initial.discard[0];
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const action = {
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type: 'decision',
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event: pending.pendingNullentropy!.event,
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card: selected.id,
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};
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await assert.rejects(
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f.rooms.act(f.code, f.observer, pending.version, action, clock),
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);
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await f.restart().act(f.code, f.owner, pending.version, action, clock);
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const ownFinal = await f.rooms.readSeatView(f.code, f.owner);
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assert.equal(ownFinal.nullentropy, null);
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assert.ok(JSON.stringify(ownFinal).includes(selected.id));
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for (const card of f.initial.discard.slice(1))
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assert.equal(JSON.stringify(ownFinal).includes(card.id), false);
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const foreign = await f.rooms.readSeatView(f.code, f.observer);
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assert.equal(JSON.stringify(foreign).includes(selected.id), false);
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} finally {
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f.sqlite.close();
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}
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});
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void test('a sole eligible discard completes automatically in one paid CAS without an acknowledgement or replay', async () => {
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const f = await fixture(true);
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try {
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f.hooks.beforeWrite = barrier();
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const results = await Promise.allSettled([
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f.rooms.act(f.code, f.owner, f.initial.version, f.action, clock),
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f.restart().act(f.code, f.owner, f.initial.version, f.action, clock),
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]);
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f.hooks.beforeWrite = undefined;
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committedOnce(results, f.writes);
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const result = await f.restart().readRoom(f.code);
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assert.equal(result.version, f.initial.version + 1);
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assert.equal(result.pendingNullentropy ?? null, null);
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assert.notEqual(result.decision?.kind, 'nullentropy');
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assert.equal(result.players[0].spice, 8);
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assert.deepEqual(result.players[0].hand, f.initial.discard);
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assert.deepEqual(result.discard, [f.box]);
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assert.deepEqual(result.response, f.initial.response);
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assert.deepEqual(result.phaseOpening, f.initial.phaseOpening);
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await assert.rejects(
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f.rooms.act(f.code, f.owner, result.version, f.action, clock),
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);
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assert.deepEqual(await f.rooms.readRoom(f.code), result);
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} finally {
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f.sqlite.close();
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}
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});
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void test('restored discard signature corruption reveals no paid candidates and cannot partially settle or charge again', async () => {
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const f = await fixture();
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try {
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await f.rooms.act(f.code, f.owner, f.initial.version, f.action, clock);
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const changed = await f.rooms.readRoom(f.code);
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changed.discard[0].name = 'Corrupt stored face';
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f.save(changed);
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const view = await f.restart().readSeatView(f.code, f.owner);
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assert.ok(
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!view.nullentropy?.search || view.nullentropy.search.cards.length === 0,
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);
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const writes = f.writes.length;
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await assert.rejects(
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f
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.restart()
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.act(
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f.code,
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f.owner,
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changed.version,
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{
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type: 'decision',
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event: changed.pendingNullentropy!.event,
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card: changed.discard[0].id,
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},
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clock,
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),
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);
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assert.deepEqual(await f.rooms.readRoom(f.code), changed);
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assert.equal(f.writes.length, writes);
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assert.equal(changed.players[0].spice, 8);
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} finally {
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f.sqlite.close();
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}
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});
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