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import test from 'node:test';
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import assert from 'node:assert/strict';
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import {
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applyAction,
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createGame,
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newPlayer,
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viewGame,
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type Game,
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type GameView,
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} from '../game/engine';
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import { baseDeck } from '../game/cards';
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import { richeseCards } from '../game/richese-cards';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES, type Difficulty } from '../game/bot-profiles';
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function fixture() {
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const g = createGame('RICHESEGIFTBOT', newPlayer('r', 'Richese', 'richese'));
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g.players.push(
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newPlayer('a', 'Ally', 'atreides'),
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newPlayer('o', 'Observer', 'emperor'),
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);
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g.status = 'playing';
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g.advanced = true;
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g.phase = 3;
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g.turn = 2;
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g.active = 'a';
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g.order = ['a', 'r', 'o'];
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g.players[0].ally = 'a';
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g.players[1].ally = 'r';
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for (const p of g.players) {
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p.hand = [];
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p.spice = 10;
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}
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g.deck = baseDeck();
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g.richeseCache = richeseCards();
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const karama = g.richeseCache.find((c) => c.effect === 'karama')!;
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g.richeseCache = g.richeseCache.filter((c) => c.id !== karama.id);
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const filler = g.deck.filter((c) => c.kind === 'worthless').slice(0, 3);
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g.deck = g.deck.filter((c) => !filler.includes(c));
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g.players[0].hand = [karama, ...filler];
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g.auction = {
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cards: [g.deck.shift()!],
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index: 0,
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bid: 0,
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bidder: null,
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active: 'a',
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passed: [],
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opener: 0,
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};
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return g;
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}
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function projected(g: Game, difficulty: Difficulty) {
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const view = viewGame(g, 'r');
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view.players.find((p) => p.id === 'r')!.bot = difficulty;
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return view;
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}
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const giftAction = (view: GameView) =>
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botActions(view).find((a) => a.type === 'richeseGift');
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const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
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void test('all profiles free a full bidding hand by gifting canonical Karama to an ally with fewer cards, exactly once', () => {
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for (const difficulty of DIFFICULTIES) {
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const g = fixture();
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const view = projected(g, difficulty);
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const before = structuredClone(view);
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const action = giftAction(view);
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assert.deepEqual(view, before);
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assert.ok(action, difficulty);
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assert.equal(action.card, 'richese-karama');
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const next = applyAction(g, 'r', action);
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assert.equal(next.response, null);
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assert.equal(next.players[0].hand.length, 3);
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assert.deepEqual(
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next.players[1].hand.map((c) => c.id),
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['richese-karama'],
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);
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assert.equal(
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next.discard.some((c) => c.id === action.card),
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false,
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);
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assert.equal(next.players[0].spice, 10);
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assert.equal(next.players[1].spice, 10);
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assert.deepEqual(next.auction, g.auction);
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assert.equal(giftAction(projected(reload(next), difficulty)), undefined);
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assert.throws(() => applyAction(next, 'r', action));
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}
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});
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void test('all profiles retain their card without public hand-space evidence or when the gift is unavailable', () => {
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for (const difficulty of DIFFICULTIES) {
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for (const change of [
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(v: GameView) => {
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v.richeseGift!.blocked = 'Gift canceled this turn.';
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},
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(v: GameView) => {
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v.richeseGift!.cards = [];
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},
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(v: GameView) => {
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v.players[0].hand!.pop();
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},
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(v: GameView) => {
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v.players[1].handCount = undefined;
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},
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(v: GameView) => {
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v.players[1].handCount = v.players[1].handLimit;
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},
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(v: GameView) => {
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v.players[0].ally = null;
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},
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(v: GameView) => {
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v.richeseGift = null;
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},
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(v: GameView) => {
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v.phase = 2;
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},
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]) {
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const v = projected(fixture(), difficulty);
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change(v);
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assert.equal(giftAction(v), undefined);
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}
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}
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});
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void test('gift policy uses strict eligible identities and never inspects an ally hand', () => {
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for (const difficulty of DIFFICULTIES) {
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const v = projected(fixture(), difficulty);
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assert.equal(v.players[1].hand, undefined);
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const action = giftAction(v);
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v.players[1].hand = baseDeck().slice(0, 4);
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assert.deepEqual(
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giftAction(v),
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action,
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'unentitled injected contents cannot change the policy',
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);
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v.richeseGift!.cards = richeseCards().filter((c) => c.effect !== 'karama');
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assert.equal(giftAction(v), undefined);
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v.richeseGift!.cards = [
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{
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...richeseCards().find((c) => c.effect === 'karama')!,
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name: 'Wrong identity',
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},
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];
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assert.equal(giftAction(v), undefined);
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}
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});
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void test('gift cancellation retains custody without an automatic retry, and Truthtrance and decisions take priority', () => {
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for (const difficulty of DIFFICULTIES) {
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const g = fixture();
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const k = g.deck.find((c) => c.effect === 'karama')!;
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g.deck = g.deck.filter((c) => c.id !== k.id);
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g.players[2].hand.push(k);
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const pending = applyAction(g, 'r', giftAction(projected(g, difficulty))!);
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assert.equal(pending.response?.kind, 'richeseGift');
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assert.equal(giftAction(projected(pending, difficulty)), undefined);
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const canceled = applyAction(reload(pending), 'o', {
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type: 'card',
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card: k.id,
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mode: 'cancel',
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});
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assert.equal(
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canceled.players[0].hand.some((c) => c.id === 'richese-karama'),
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true,
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);
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assert.equal(canceled.players[1].hand.length, 0);
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assert.equal(giftAction(projected(canceled, difficulty)), undefined);
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const truth = projected(g, difficulty);
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truth.truthtrance = {
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stage: 'priority',
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queue: [],
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passed: [],
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} as unknown as NonNullable<GameView['truthtrance']>;
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assert.equal(botActions(truth)[0].type, 'truthPass');
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const decision = projected(g, difficulty);
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decision.decision = { kind: 'richeseDeclaration', player: 'a' };
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assert.deepEqual(botActions(decision), []);
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}
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});
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