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import test from 'node:test';
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import assert from 'node:assert/strict';
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import {
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applyAction,
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createGame,
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joinGame,
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newPlayer,
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viewGame,
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type Game,
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} from '../game/engine';
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import { baseDeck, leaders } from '../game/cards';
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import { revivalPrevented } from '../game/revival';
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import { botActions, runBots } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { placeFixtureHand } from './fixture-hand';
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function fixture() {
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let g = createGame('TREVIVAL2', newPlayer('a', 'Atreides', 'atreides'));
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joinGame(g, newPlayer('e', 'Emperor', 'emperor'));
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joinGame(g, newPlayer('t', 'Tleilaxu', 'guild'));
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joinGame(g, newPlayer('h', 'Observer', 'harkonnen'));
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g.players.forEach((p) => (p.ready = true));
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g = applyAction(g, 'a', { type: 'start' });
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for (const p of g.players)
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if (p.traitorChoices.length)
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g = applyAction(g, p.id, {
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type: 'traitor',
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leader: p.traitorChoices[0],
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});
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g.players[2].faction = 'tleilaxu';
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g.players[2].leaders = leaders('tleilaxu');
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g.players[2].traitors = [];
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g.phase = 4;
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g.advanced = true;
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g.storm = 18;
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g.order = ['a', 'e', 't', 'h'];
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g.active = null;
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for (const p of g.players) {
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p.hand = [];
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p.forces = {};
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p.reserves = 20;
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p.tanks = 0;
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p.spice = 20;
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p.revived = 0;
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}
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return g;
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}
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const karama = baseDeck().find((c) => c.effect === 'karama')!;
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const ghola = baseDeck().find((c) => c.effect === 'ghola')!;
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function beforeRevival() {
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const g = fixture();
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g.players[0].tanks = 8;
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g.players[0].reserves = 12;
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g.players[2].hand = [karama];
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return g;
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}
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function declare(g: Game, player = 'a', amount = 3) {
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return applyAction(g, player, { type: 'revive', amount });
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}
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function prevent(g: Game) {
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return applyAction(g, 't', {
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type: 'card',
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card: karama.id,
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mode: 'special',
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});
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}
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function allow(state: Game) {
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let g = state;
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while (g.response || g.decision?.kind === 'revivalStop')
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if (g.decision?.kind === 'revivalStop')
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g = applyAction(g, 't', { type: 'decision', decline: true });
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else
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g = applyAction(
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g,
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g.players.find((p) => !g.response!.passed.includes(p.id))!.id,
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{ type: 'passResponse' },
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);
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return g;
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}
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void test('every advanced foreign normal revival gets the same Tleilaxu window independently of card holdings', () => {
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const before = beforeRevival();
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const withCard = declare(before);
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before.players[2].hand = [];
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const withoutCard = declare(before);
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assert.deepEqual(
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viewGame(withCard, 'a').decision,
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viewGame(withoutCard, 'a').decision,
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);
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assert.deepEqual(withCard.decision, {
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kind: 'revivalStop',
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player: 't',
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recipient: 'a',
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revival: 'forces',
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});
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assert.equal(withCard.players[0].spice, 20);
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assert.equal(withCard.players[0].tanks, 8);
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assert.equal(withCard.players[0].revived, 0);
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const g = allow(withoutCard);
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assert.equal(g.players[0].tanks, 5);
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assert.equal(g.players[0].spice, 18);
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assert.equal(g.players[2].spice, 23);
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assert.equal(g.players[2].specialKaramaUsed, undefined);
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});
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void test('special Karama consumes one card once, aborts payment and prevents repeat force or leader revival for the turn', () => {
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let g = prevent(declare(beforeRevival()));
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assert.equal(g.players[2].specialKaramaUsed, true);
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assert.equal(g.discard.filter((c) => c.id === karama.id).length, 1);
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assert.equal(g.players[0].spice, 20);
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assert.equal(g.players[0].tanks, 8);
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assert.equal(g.players[0].revived, 0);
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assert.equal(g.players[2].spice, 20);
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assert.equal(g.pendingRevival, null);
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assert.equal(g.decision, null);
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assert.equal(g.response, null);
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assert.ok(revivalPrevented(g, 'a'));
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assert.ok(viewGame(g, 'a').revival.prevented);
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assert.throws(() => declare(g, 'a', 1), /prevented/);
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g.players[0].leaders.forEach((l) => {
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l.dead = true;
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l.deaths = 1;
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});
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assert.throws(
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() => applyAction(g, 'a', { type: 'reviveLeader', leader: 'atreides-0' }),
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/prevented/,
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);
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g.players[1].tanks = 2;
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g.players[1].reserves = 18;
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g = allow(declare(g, 'e', 2));
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assert.equal(g.players[1].tanks, 0);
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g.turn++;
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assert.ok(!revivalPrevented(g, 'a'));
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g = allow(declare(g, 'a', 1));
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assert.equal(g.players[0].tanks, 7);
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g.players[2].hand = [karama];
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assert.throws(() => prevent(g), /already been used/);
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});
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void test('ownership, actual Karama, window, target and decline validation reject immutably', () => {
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const idle = beforeRevival();
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assert.throws(() => prevent(idle), /declaration/);
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const g = declare(idle);
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const snapshot = structuredClone(g);
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assert.throws(
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() => applyAction(g, 'a', { type: 'decision', decline: true }),
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/pending decision/,
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);
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assert.throws(
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() => applyAction(g, 't', { type: 'decision', decline: false }),
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/Allow the revival/,
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);
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assert.throws(
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() =>
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applyAction(g, 't', {
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type: 'card',
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card: karama.id,
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mode: 'special',
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target: 'e',
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}),
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/currently reviving/,
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);
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assert.throws(
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() =>
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applyAction(g, 't', { type: 'card', card: '__proto__', mode: 'special' }),
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/Karama card/,
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);
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assert.deepEqual(g, snapshot);
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const noCard = structuredClone(g);
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noCard.players[2].hand = [baseDeck().find((c) => c.kind === 'worthless')!];
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assert.throws(() => prevent(noCard), /Karama card/);
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const basic = beforeRevival();
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basic.advanced = false;
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assert.notEqual(declare(basic).decision?.kind, 'revivalStop');
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});
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void test('private leader quotes stay private through the stop decision and prevention removes the abandoned request', () => {
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let g = beforeRevival();
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const l = g.players[0].leaders[0];
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l.dead = true;
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l.deaths = 2;
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l.concealed = { captor: 'h', dead: false, deaths: 0 };
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g = applyAction(g, 'a', { type: 'requestLeaderRevival', leader: l.id });
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g = applyAction(g, 't', {
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type: 'quoteLeaderRevival',
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target: 'a',
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amount: 9,
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});
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g = applyAction(g, 'a', { type: 'acceptLeaderRevival' });
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assert.equal(g.decision?.kind, 'revivalStop');
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const other = viewGame(g, 'e');
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assert.ok(!JSON.stringify(other.decision).includes(l.id));
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assert.ok(!JSON.stringify(other.decision).includes('9'));
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assert.deepEqual(other.revivalRequests, {});
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g = prevent(JSON.parse(JSON.stringify(g)));
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assert.equal(g.players[0].leaders[0].dead, true);
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assert.equal(g.players[0].spice, 20);
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assert.deepEqual(g.revivalRequests, {});
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assert.equal(viewGame(g, 'e').players[0].leaders[0].dead, false);
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});
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void test('allowing a revival resumes its discount/early-response chain exactly once', () => {
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let g = beforeRevival();
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g.players[0].ally = 't';
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g.players[2].ally = 'a';
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g = applyAction(g, 't', { type: 'tleilaxuAllyDiscount' });
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g = declare(g);
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g = applyAction(g, 't', { type: 'decision', decline: true });
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assert.equal(g.response, null);
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g = allow(g);
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assert.equal(g.players[0].spice, 19);
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assert.equal(g.players[0].tanks, 5);
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assert.equal(g.players[2].spice, 22);
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assert.throws(
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() => applyAction(g, 't', { type: 'decision', decline: true }),
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/Unknown|Unsupported|not available/i,
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);
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});
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void test('Emperor-funded extra revival waits for Tleilaxu and a stopped attempt consumes no payment or extra quota', () => {
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let g = beforeRevival();
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g.players[0].ally = 'e';
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g.players[1].ally = 'a';
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g = applyAction(g, 'e', { type: 'emperorRevival', amount: 3 });
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while (g.response)
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g = applyAction(
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g,
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g.players.find((p) => !g.response!.passed.includes(p.id))!.id,
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{ type: 'passResponse' },
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);
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assert.equal(g.decision?.kind, 'revivalStop');
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assert.equal(g.players[1].spice, 20);
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g = prevent(g);
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assert.equal(g.players[1].spice, 20);
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assert.equal(g.players[0].tanks, 8);
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assert.equal(g.emperorExtra?.a, undefined);
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assert.throws(
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() => applyAction(g, 'e', { type: 'emperorRevival', amount: 1 }),
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/prevented/,
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);
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});
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void test('allowing Emperor-funded revival preserves separate quota, correct payer and Tleilaxu income', () => {
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let g = beforeRevival();
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g.players[0].ally = 'e';
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g.players[1].ally = 'a';
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g = allow(applyAction(g, 'e', { type: 'emperorRevival', amount: 3 }));
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assert.equal(g.players[1].spice, 14);
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assert.equal(g.players[0].spice, 20);
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assert.equal(g.players[2].spice, 26);
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assert.equal(g.emperorExtra?.a, 3);
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assert.equal(g.players[0].revived, 0);
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assert.equal(g.players[0].tanks, 5);
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});
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void test('Ghola treachery and Emperor special Karama remain separate from blocked normal revivals', () => {
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let g = prevent(declare(beforeRevival()));
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placeFixtureHand(g, 0, [ghola]);
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g = allow(applyAction(g, 'a', { type: 'card', card: ghola.id, amount: 5 }));
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assert.equal(g.players[0].tanks, 3);
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assert.equal(g.players[0].revived, 0);
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let emperor = beforeRevival();
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emperor.players[1].tanks = 5;
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emperor.players[1].reserves = 15;
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emperor = prevent(declare(emperor, 'e', 2));
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emperor.players[1].hand = [karama];
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emperor = applyAction(emperor, 'e', {
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type: 'card',
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card: karama.id,
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mode: 'special',
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amount: 3,
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});
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assert.equal(emperor.players[1].tanks, 2);
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assert.equal(emperor.players[1].specialKaramaUsed, true);
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});
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void test('KH revival is prevented without changing its state, while a canceled attempt does not consume elite quota', () => {
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let g = beforeRevival();
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g.players[0].kwisatz = { dead: true, revivalCycle: 1 };
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g.players[0].revivalCycle = 1;
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g = applyAction(g, 'a', { type: 'reviveKwisatz' });
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g = prevent(g);
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assert.equal(g.players[0].kwisatz?.dead, true);
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assert.equal(g.players[0].leaderRevived, false);
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let elite = beforeRevival();
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elite.players[1].tanks = 5;
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elite.players[1].reserves = 15;
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elite.players[1].elites = { tanks: 1, reserves: 4, forces: {}, revived: 0 };
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elite = applyAction(elite, 'e', { type: 'revive', amount: 2, elite: 1 });
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elite = prevent(elite);
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assert.equal(elite.players[1].elites?.revived, 0);
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assert.equal(elite.players[1].elites?.tanks, 1);
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});
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void test('AI decides from public threats, preserves allies and progresses without a Karama', () => {
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for (const difficulty of DIFFICULTIES) {
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const before = beforeRevival();
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before.players[0].tanks = 15;
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before.players[0].reserves = 5;
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before.players[2].bot = difficulty;
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const g = declare(before);
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const action = botActions(viewGame(g, 't'))[0];
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assert.equal(action.mode, 'special');
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assert.doesNotThrow(() => applyAction(g, 't', action));
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const changed = structuredClone(g);
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changed.players[0].spice = 999;
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assert.deepEqual(
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botActions(viewGame(changed, 't')),
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botActions(viewGame(g, 't')),
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);
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g.players[2].ally = 'a';
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g.players[0].ally = 't';
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assert.deepEqual(botActions(viewGame(g, 't'))[0], {
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type: 'decision',
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decline: true,
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});
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g.players[2].ally = null;
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g.players[0].ally = null;
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g.players[2].hand = [];
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assert.deepEqual(botActions(viewGame(g, 't'))[0], {
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type: 'decision',
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decline: true,
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});
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}
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});
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void test('AI progresses a blocked Revival phase and retains force and spice invariants', () => {
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const before = beforeRevival();
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before.players[0].tanks = 15;
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before.players[0].reserves = 5;
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before.players.forEach((p) => {
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p.bot = 'Brutal';
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});
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let g = runBots(before);
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for (let i = 0; i < 8 && g.phase === 4; i++) g = runBots(g);
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assert.notEqual(g.phase, 4);
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assert.equal(g.players[2].specialKaramaUsed, true);
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for (const p of g.players) {
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assert.ok(p.spice >= 0);
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assert.equal(
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p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
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20,
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);
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}
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});
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