Compose classic Nexus with Tech and Advanced Stronghold Cards

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Quintine committed 2026-10-04 17:01:00 +11:00
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## Current checkpoint and work
**Classic Nexus / Tech / Strongholds — bounded Development Verified:**
fresh classic/base33/all12 Nexus composes Tech3..6 Basic/Advanced and/or
Advanced Strongholds2..6, without Skills, public starts or new rulings.
New24/affected188, final34 guide/module cases, types/lint/build, fourteen
actual programs and all four legal free-return policies pass. Eight genuine
four/five-seat games complete4,440 accepted actions/no rejection/116 JSON
continuations; five-seat samples include five real closing Nexus choices.
Original CLI **DPA6UGWK v10 / HXEMRA32,FQNN62UG v8** keeps undealt setup.
Human390px **HXEMRA32 v13/movement** returns2 normal+1 actual Sardaukar,
ordinary/free3 and elite1; real Axlotl1 stays pending at wallet12 then collects13.
**FQNN62UG v14/Mentat** ships5 for original Guild3 (wallet12→9),
Heighliners1 stays unavailable until real phase end and pays Harkonnen10→11.
**DPA6UGWK v18/Collection** pays bank2/own4 for support6, keeps Shield,
loses6 ordinary/no starred counters and retains1 Arrakeen survivor. Guild
spends Moritani to retain played Crysknife before original Heighliners transfer;
Emperor spends CHOAM to inspect only unused Trip to Gamont. Separate city2
yields wallet8. Actual controls, inspector, refresh and guide have no root390px
overflow. Controlled positions are labeled; no natural free-return/inspection
claim. [Scope and evidence](NEXUS_CARD_RULES.md#classic-tech-and-stronghold-composition--4-october-2026)
retain native Fremen on-planet and native-Guild-only industry exclusions.
Other modules, unresolved effects, full/public/deployed acceptance remain open.
**Native Tech / Strongholds without Skills — bounded Development Verified:**
fresh selected E1/E2 native or standalone Ecaz OR Moritani entry preserves
original Tech3..6 Basic/Advanced and optional Advanced Strongholds, without