Compose classic Nexus with Tech and Advanced Stronghold Cards
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@@ -30,6 +30,7 @@ async function main() {
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'\nLeader-skills and banker-income also preserve canonical unused Stronghold Cards in fresh Advanced classic or supported native two-through-six-seat lobbies. Optional Tech Tokens requires three-through-six seats. All14 original skills, decks/cache and actual end-Mentat Stronghold assignment remain. Basic Strongholds, mixed E3 families, other overlays, public activation and save conversion stay excluded.',
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'\nThese skill/module entries additionally preserve standalone Ecaz OR Moritani ecaz33/all14 profiles. Tech is Basic/Advanced three-through-six seats; Strongholds is Advanced two-through-six. Native Ecaz five-disc/Duke assignment and Advanced Harkonnen exclusion, plus original Advanced Moritani skill-first assassination/normal-call forfeiture, remain. E3 pairs, mixed families, allied Occupy skills and other overlays are not opened.',
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'\nWithout Skills, factions preserves unused original Tech Tokens in fresh 3–6-seat Basic/Advanced selected E1/E2 native or standalone Ecaz OR Moritani lobbies with classic opponents; stronghold-factions composes them with Advanced Stronghold Cards. Original physical inventories, first-Storm owners, selected Ecaz lead rewards, even-force Basic Occupy and non-Harkonnen Advanced Moritani assassination remain. Skills, unrelated overlays, paired/mixed E3 rosters and public starts remain separate.',
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'\nNexus preserves selected unused original Tech Tokens in classic/base33/all12 three-through-six-seat Basic/Advanced lobbies, and/or unused Stronghold Cards in Advanced two-through-six-seat lobbies; both requires3+. Genuine first-Storm/end-Mentat custody and closing Nexus deals remain. Borrowed tariff/force identity, original free-return ledgers, phase-end industry, held support and retention/winner rewards reuse existing handlers. Skills, Homeworlds in this composition, expansions, unrelated previews, unresolved effects and public starts remain separate.',
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);
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return;
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}
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