Extend Guild rate Karama to cross and return transport

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Quintine committed 2026-09-29 16:22:13 +10:00
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@@ -140,10 +140,10 @@ const phaseDetails = [
[
'At the start of this phase, resolve the Atreides spice foresight response. If allowed, Atreides privately inspects the next card, including when using double spice blow.',
'Select a destination and sector. Ship from reserves before making a force move.',
'A classic Guild or reciprocal ally’s discounted reserve shipment waits for a Karama response before paying. Cancellation uses the full normal rate for the same forces and approved payment split; if that split cannot pay, the declaration returns unused and a replacement this turn uses full price. This withdrawal timing is an implementation interpretation, not a printed FAQ procedure. Independent Karama-purchased rates, Guild cross-shipment and return have separate boundaries.',
'A classic Guild or reciprocal ally’s discounted ordinary reserve shipment or eligible cross-planet transport waits for a Karama response before paying. Guild’s own return to reserves waits too. Canceling the rate uses normal destination pricing for the same physical forces and approved payment split; a return costs one spice per force. If the split or exact group cannot complete, the declaration returns unused and a replacement this turn uses full price. Full-price return and unaffordable withdrawal are documented table interpretations, not separate publisher examples. Guild income, purchased Karama rates, transport permission and optional modules remain distinct.',
'For movement, select the source forces. Enable Combine sectors to include several groups from the same territory.',
'A Fremen move using the two-territory advantage has a Karama response. Cancellation leaves the forces in place and limits this move to one territory; city ornithopters and a later extra move keep their normal rules.',
'Guild transport can move a group across the planet or return it to reserves. Ordinary movement is checked against range, storm and stronghold occupancy.',
'Guild transport can move one exact physical group across the planet or return it to reserves. In classic games its normal half-price rate can be canceled separately from its transport permission. Ordinary movement is checked against range, storm and stronghold occupancy.',
'You may pass through an ally’s territory on a legal route that ends elsewhere. The printed clarification also permits shipping into allied territory followed by departure; that temporary arrival and its departure obligation are not yet supported by the table.',
'Ecaz and its reciprocal ally may share territories permanently and count as one faction toward stronghold capacity. This applies to normal shipment, ground routes and Ambassador arrivals. It does not grant extra movement, bypass storm or mobile-stronghold entry rules, or apply to homeworlds. Their three jointly occupied stronghold victory and shared desert allocation are supported. Allied Ecaz and Fremen together in Sietch Tabr do not block the Fremen final-turn victory; its other conditions still apply. Combined combat and the Habbanya extension remain unfinished.',
'A restored pending physical shipment is checked again before forces or spice are committed. If its saved turn, force allocation, destination, price or authorized contribution no longer matches the table, it is rejected without changing the saved declaration.',
@@ -2408,7 +2408,7 @@ export const RULE_TOPICS: RuleTopic[] = [
'If eligible to bid, use the card to take the current auction card without paying spice. A full hand cannot bypass the bidding limit.',
'Holding Karama also permits bids beyond your available spice. A winner can choose to spend it; an outbid player keeps it.',
'Use Cancel with Karama during a power response. Supported responses include Voice, prescience, Atreides auction and spice peeks, spiritual advisors, Emperor gifts and revival, faction income, Harkonnen bonus cards and allied traitors, plus Fremen storm and worm powers, elite combat strength and Fremen free spice support.',
'In classic-faction games without optional modules, cancel Guild’s half-price rate on Guild’s or its ally’s declared ordinary reserve shipment before any spice or forces move. Full price applies if the original approved payment split can afford it; otherwise the declaration returns unused and its replacement is full price this turn. Guild income cancellation and the independent rate purchased by Karama remain distinct. The unaffordable withdrawal is a documented table policy, not a printed refund instruction.',
'In classic-faction games without optional modules, cancel Guild’s half-price rate before an ordinary reserve shipment, eligible cross-planet transport or Guild return moves any spice or forces. Full destination price applies to the same physical group if the original approved payment split can afford it; otherwise the declaration returns unused and its replacement is full price this turn. The full-price return tariff and unaffordable withdrawal are documented table policies, not printed refund examples. Guild income, permission to cross/return and the independent rate purchased by Karama remain separate.',
'During shipment, use Guild rates for the active player before they ship. They choose and pay for their shipment at the rounded half rate, paid to the bank. You may provide this benefit for another player; it expires if they move or finish without shipping.',
'Advanced Bene Gesserit may spend Worthless cards as Karama. Each conversion opens a separate cancellation response; the Worthless card is discarded even if the power is canceled. Normal Karama cards resolve without that conversion response.',
'A pending Worthless purchase keeps space for its original auction card. Gifts and hand exchanges must leave enough room for every committed incoming card. Refreshing restores the same auction, unused shipment opportunity or original canceled power.',