Defer AI tuning until game completion and set adjacent difficulty targets
Update the goal objective and synchronized repository guidance at the user's request. Remove the weekly usage cutoff, routine account-usage checks and mandatory token-counter tracking while retaining efficient work, verified Git pushes and selective subagents. The objective file remains outside the repository; private before/after copies are saved. Keep existing AI profiles and minimal legal participation for feature testing and critical correctness fixes. Defer full AI implementation, strategic refinement and calibration until all non-AI game features are complete. Then aim for approximately 75% higher-tier wins separately for Medium/Easy, Hard/Medium and Brutal/Hard in balanced pairwise evaluations, with swapped factions/seats, independent evaluation seeds and reported uncertainty. Preserve broader multiplayer acceptance, hidden-information boundaries and human-seat pacing. Historical calibration results are not evidence of these targets. Documentation-only validation: reviewed the changed instructions, checked 73 local links, verified all three target pairs and preserved Git/subagent requirements, and passed git diff --check. No runtime behavior changed; tests/build were not rerun.
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@@ -29,11 +29,17 @@ for the in-memory SQLite tests. `tsx` is a pinned development dependency.
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existing checklist. Prototypes need usable controls, a legal AI path and saved
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continuation; placeholders and disconnected helpers are not completed features.
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- Keep focused checks for crashes, deadlocks, legality, custody, privacy and save
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integrity. Defer exhaustive combinations, AI calibration and visual polish
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until broader functional coverage, unless current failures require them.
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integrity. Defer exhaustive combinations and visual polish until broader
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functional coverage, unless current failures require them.
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- Defer full AI implementation, strategic refinement and difficulty calibration
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until all non-AI game features are complete. Until then, maintain only minimal
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legal participation and fix critical playability/correctness issues. Afterward,
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target approximately 75% higher-tier wins for each adjacent pair: Medium/Easy,
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Hard/Medium and Brutal/Hard. See `docs/AI_DEVELOPMENT_PLAN.md` for evaluation.
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- Preserve required checkpoint checks, selective subagents and independent
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review for complex rules/privacy/persistence. Commit and push verified
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checkpoints under standing authorization; stop at 80% weekly usage consumed.
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checkpoints under standing authorization. No user-imposed usage cutoff or
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routine account-usage check remains.
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- Keep material rulings explicit and prototype independent work while pending.
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Prototype evidence does not open mode or publication gates.
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