Defer AI tuning until game completion and set adjacent difficulty targets

Update the goal objective and synchronized repository guidance at the user's request. Remove the weekly usage cutoff, routine account-usage checks and mandatory token-counter tracking while retaining efficient work, verified Git pushes and selective subagents. The objective file remains outside the repository; private before/after copies are saved.

Keep existing AI profiles and minimal legal participation for feature testing and critical correctness fixes. Defer full AI implementation, strategic refinement and calibration until all non-AI game features are complete. Then aim for approximately 75% higher-tier wins separately for Medium/Easy, Hard/Medium and Brutal/Hard in balanced pairwise evaluations, with swapped factions/seats, independent evaluation seeds and reported uncertainty. Preserve broader multiplayer acceptance, hidden-information boundaries and human-seat pacing. Historical calibration results are not evidence of these targets.

Documentation-only validation: reviewed the changed instructions, checked 73 local links, verified all three target pairs and preserved Git/subagent requirements, and passed git diff --check. No runtime behavior changed; tests/build were not rerun.
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Quintine committed 2026-09-20 14:59:14 +10:00
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@@ -29,11 +29,17 @@ for the in-memory SQLite tests. `tsx` is a pinned development dependency.
existing checklist. Prototypes need usable controls, a legal AI path and saved
continuation; placeholders and disconnected helpers are not completed features.
- Keep focused checks for crashes, deadlocks, legality, custody, privacy and save
integrity. Defer exhaustive combinations, AI calibration and visual polish
until broader functional coverage, unless current failures require them.
integrity. Defer exhaustive combinations and visual polish until broader
functional coverage, unless current failures require them.
- Defer full AI implementation, strategic refinement and difficulty calibration
until all non-AI game features are complete. Until then, maintain only minimal
legal participation and fix critical playability/correctness issues. Afterward,
target approximately 75% higher-tier wins for each adjacent pair: Medium/Easy,
Hard/Medium and Brutal/Hard. See `docs/AI_DEVELOPMENT_PLAN.md` for evaluation.
- Preserve required checkpoint checks, selective subagents and independent
review for complex rules/privacy/persistence. Commit and push verified
checkpoints under standing authorization; stop at 80% weekly usage consumed.
checkpoints under standing authorization. No user-imposed usage cutoff or
routine account-usage check remains.
- Keep material rulings explicit and prototype independent work while pending.
Prototype evidence does not open mode or publication gates.