Carry phase bid commitments through expansion auctions

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Quintine committed 2026-10-28 18:54:28 +11:00
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import assert from 'node:assert/strict';
import test from 'node:test';
import { advanceAuctionClock, applyAction, hasAuctionClockOpportunity, synchronizeAuctionClock,
viewGame } from '../game/engine';
import { truthBidInventory } from './fixture-truth-bid';
import { advanceTruthTurnBid, bindTruthTurnBid, createTruthTurnBidFixture,
finishTruthTurnBidLot, purchaseTruthTurnBidLot, truthTurnBidClean,
truthTurnBidPlayer } from './fixture-truth-turn-bid';
const epoch = 'phase-bid-test:0';
/** All three lots are original cards reached through the actual Basic auction.
* Earlier cards are purchased through native bids, never staged into a hand. */
function finalLot(answer: 'yes' | 'no') {
const fixture = createTruthTurnBidFixture();
let game = fixture.game;
for (let n = 0; n < 2; n++) game = purchaseTruthTurnBidLot(game, fixture.opponent).game;
assert.equal(game.auction?.index, 2);
game = advanceTruthTurnBid(game, state => truthTurnBidClean(state) &&
state.auction?.active === fixture.target);
game = bindTruthTurnBid(fixture, answer, 4, game).game;
assert.equal(game.auction?.active, fixture.target);
assert.equal(game.auction?.clockVersion, 1);
assert.ok(hasAuctionClockOpportunity(game));
return { fixture, game, card: game.auction!.cards[game.auction!.index].id };
}
void test('a real expiring last-lot clock submits the required phase Yes bid and keeps native payment', () => {
const { fixture: f, game, card } = finalLot('yes');
const original = structuredClone(game);
assert.throws(() => applyAction(game, f.target, { type: 'passBid' }));
assert.deepEqual(game, original);
const guide = viewGame(game, f.target).phaseBidPromiseGuide;
assert.ok(guide); assert.equal(guide.action.type, 'bid'); assert.equal(guide.action.amount, 4);
const armed = synchronizeAuctionClock(game, 1_000, epoch);
assert.equal(advanceAuctionClock(armed, 10_999, epoch), armed);
const expired = advanceAuctionClock(armed, 11_000, epoch);
assert.equal(expired.auction?.bidder, f.target);
assert.equal(expired.auction?.bid, 4);
assert.equal(truthTurnBidPlayer(expired, f.target).spice, truthTurnBidPlayer(game, f.target).spice,
'A deadline declaration does not prepay or waive the native invoice');
assert.ok(expired.phaseBidPromises?.some(row => row.player === f.target && row.minimum === 4 && row.fulfilled));
assert.match(expired.log.at(-1)!.text, /legal bid required by their binding Truthtrance answer was submitted/);
assert.deepEqual(truthBidInventory(expired), f.originalCards);
const settled = finishTruthTurnBidLot(expired);
assert.equal(truthTurnBidPlayer(settled, f.target).spice, truthTurnBidPlayer(game, f.target).spice - 4);
assert.ok(truthTurnBidPlayer(settled, f.target).hand.some(item => item.id === card));
assert.deepEqual(truthBidInventory(settled), f.originalCards);
});
void test('a real expiring last-lot clock preserves phase No and takes the legal pass', () => {
const { fixture: f, game } = finalLot('no');
assert.throws(() => applyAction(game, f.target, { type: 'bid', amount: 4, allyPayment: 0 }));
const expected = applyAction(game, f.target, { type: 'passBid' });
const armed = synchronizeAuctionClock(game, 1_000, epoch);
const expired = advanceAuctionClock(armed, 11_000, epoch);
assert.equal(expired.phase, expected.phase);
assert.deepEqual(expired.auction, expected.auction);
assert.deepEqual(expired.phaseBidPromises, expected.phaseBidPromises);
assert.ok(expired.phaseBidPromises?.some(row => row.player === f.target && !row.answer && !row.fulfilled && !row.released),
'A phase-wide No stays live while other bidders can still act');
assert.match(expired.log.at(-1)!.text, /ten-second bidding time expired; they passed/);
assert.deepEqual(truthBidInventory(expired), f.originalCards);
const closed = advanceTruthTurnBid(expired, state => state.phase !== 3);
assert.ok(closed.phaseBidPromises?.some(row => row.player === f.target && !row.answer && row.fulfilled),
'The No is fulfilled only after the actual Bidding phase closes');
assert.deepEqual(truthBidInventory(closed), f.originalCards);
});
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import assert from 'node:assert/strict';
import test from 'node:test';
import { viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import {
actTruthMovementNativeEarly as act,
advanceTruthMovementNativeEarly as advance,
createTruthMovementNativeEarlyFixture as fixture,
truthMovementNativeEarlyClean as clean,
truthMovementNativeEarlyInventory as inventory,
truthMovementNativeEarlyPlayer as player,
} from './fixture-truth-movement-native-early';
/** Native Basic setup uses original unopened deal and Spice positions; the
* shared fixture reaches clean Charity without a staged hand or promise. */
function bind(answer: 'yes' | 'no', withCancel = false) {
const f = fixture({ roster: 'ixians-tleilaxu' });
let game = structuredClone(f.game);
let karama: string | undefined;
if (withCancel) {
// A controlled physical supplement moves one still-unopened Karama to the
// Tleilaxu hand. This is only the optional cancellation cost: no wallet,
// response, auction, bidder, pool or promise is installed.
const index = game.deck.findIndex(card => card.effect === 'karama');
assert.ok(index >= 0);
const [card] = game.deck.splice(index, 1);
karama = card.id;
player(game, 'tleilaxu').hand.push(card);
assert.deepEqual(inventory(game), f.originalCards);
}
game = act(game, f.asker, { type: 'card', card: f.truth });
while (game.truthtrance?.stage === 'priority') {
const actor = game.players.find(seat => !game.truthtrance!.passed.includes(seat.id));
assert.ok(actor);
game = act(game, actor.id, { type: 'truthPass' });
}
assert.equal(game.truthtrance?.stage, 'ask');
game = act(game, f.asker, { type: 'truthAsk', question: {
kind: 'phaseBid', target: f.target, turn: game.turn, minimum: 4,
} });
assert.ok(viewGame(game, f.target).truthPhaseBidAnswers?.includes(answer));
assert.equal(viewGame(game, f.asker).truthPhaseBidAnswers, null);
for (const difficulty of DIFFICULTIES) {
const target = viewGame(game, f.target);
target.players.find(seat => seat.id === f.target)!.bot = difficulty;
const action = botActions(target)[0];
assert.equal(action?.type, 'truthAnswer');
assert.ok(target.truthPhaseBidAnswers!.includes(action.answer as 'yes' | 'no' | 'unknown'));
}
game = act(game, f.target, { type: 'truthAnswer', answer });
assert.equal(game.truthtrance, null);
assert.ok(game.phaseBidPromises?.some(row => row.player === f.target && row.answer === (answer === 'yes')));
assert.deepEqual(inventory(game), f.originalCards);
return { f, game, karama };
}
function ordinaryLot(source: Game, karama?: string) {
let game: Game;
if (karama) {
game = advance(source, state => state.response?.kind === 'ixAuction' && !!state.ixAuction);
assert.deepEqual(game.ixAuction!.cards, [], 'The real response precedes drawing the Ixian pool');
game = act(game, 'tleilaxu', { type: 'card', card: karama, mode: 'cancel' });
} else {
// With no eligible counter the native Ixian response auto-allows, so it
// can proceed directly to the real inspection decision in one action.
game = advance(source, state => state.decision?.kind === 'ixAuction' && !state.response);
const pool = game.ixAuction!.cards;
assert.ok(pool.length > 1);
const returned = pool[0].id, retained = pool.slice(1).map(card => card.id).sort();
game = act(game, game.decision!.player, { type: 'decision', card: returned, position: 'bottom' });
game = advance(game, state => clean(state) && !!state.auction);
assert.deepEqual(game.ixAuctionKnown!.cards.map(card => card.id).sort(), retained);
assert.ok(game.deck.some(card => card.id === returned));
return game;
}
game = advance(game, state => clean(state) && !!state.auction);
assert.equal(game.ixAuction ?? null, null);
assert.equal(game.ixAuctionKnown ?? null, null, 'A canceled inspection grants no Ixian private pool');
assert.equal(game.discard.filter(card => card.id === karama).length, 1);
return game;
}
function toTarget(game: Game, target: string) {
for (let n = 0; n < 20; n++) {
if (clean(game) && game.auction?.active === target) return game;
if (clean(game) && game.auction) game = act(game, game.auction.active, { type: 'passBid' });
else game = advance(game, clean);
}
throw new Error('The original ordinary lot did not reach the promised bidder');
}
function reject(game: Game, actor: string, action: Action) {
const before = structuredClone(game);
assert.throws(() => act(game, actor, action));
assert.deepEqual(game, before);
}
for (const canceled of [false, true]) {
const source = canceled ? 'canceled Ixian inspection' : 'actual Ixian pool selection';
void test(`Basic early phase-bid Yes survives ${source} and completes through the real ordinary bid`, () => {
const { f, game: bound, karama } = bind('yes', canceled);
let game = toTarget(ordinaryLot(bound, karama), f.target);
const outstanding = viewGame(game, f.target).phaseBidPromises.find(row => row.minimum === 4);
assert.ok(outstanding && !outstanding.fulfilled && !outstanding.released);
reject(game, f.target, { type: 'passBid' });
// A smaller bid may remain legal when an actual funded sale opens a later
// lot; the phase promise does not force the current lot's threshold.
const target = viewGame(game, f.target), guide = target.phaseBidPromiseGuide;
assert.ok(guide); assert.equal(guide.action.type, 'bid');
assert.equal(guide.action.amount, 4);
for (const difficulty of DIFFICULTIES) {
const bot = viewGame(game, f.target);
bot.players.find(seat => seat.id === f.target)!.bot = difficulty;
const action = botActions(bot)[0]; assert.ok(action);
const trial = act(game, f.target, action);
assert.ok(trial.phaseBidPromises?.some(row => row.player === f.target && row.fulfilled));
}
game = act(game, f.target, guide.action);
assert.ok(game.phaseBidPromises?.some(row => row.player === f.target && row.fulfilled));
assert.deepEqual(inventory(game), f.originalCards);
});
void test(`Basic early phase-bid No survives ${source} and constrains the real ordinary lot`, () => {
const { f, game: bound, karama } = bind('no', canceled);
let game = toTarget(ordinaryLot(bound, karama), f.target);
reject(game, f.target, { type: 'bid', amount: 4, allyPayment: 0 });
game = act(game, f.target, { type: 'passBid' });
game = advance(game, state => state.phase > 3 && clean(state));
assert.ok(game.phaseBidPromises?.some(row => row.player === f.target && !row.answer && row.fulfilled));
assert.deepEqual(inventory(game), f.originalCards);
});
}
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import assert from 'node:assert/strict';
import test from 'node:test';
import { normalizeAutomaticGame, viewGame, type Action, type Game } from '../game/engine';
import {
actTruthtranceRichesePromises as act,
advanceTruthtranceRichesePromises as advance,
askTruthtranceRichesePromises as ask,
createTruthtranceRichesePromisesFixture as fixture,
passTruthRicheseFreshDiscard,
truthtranceRichesePromisesClean as clean,
truthtranceRichesePromisesInventory as inventory,
truthtranceRichesePromisesPlayer as player,
} from './fixture-truthtrance-richese-promises';
type Fixture = ReturnType<typeof fixture>;
type Method = 'onceAround' | 'silent';
/** Supplemental setup moves real unopened cards only, retaining all physical
* card identities; no funds, promise, auction result or board state is staged. */
function fillHand(game: Game, f: Fixture, actor: string, size: number) {
while (player(game, actor).hand.length < size) {
const index = game.deck.findIndex(card => card.id !== f.ordinaryLot);
assert.ok(index >= 0);
player(game, actor).hand.push(game.deck.splice(index, 1)[0]);
}
assert.deepEqual(inventory(game), f.originalCards);
}
function bind(f: Fixture, source: Game) {
const asked = ask(source, f, { kind: 'phaseBid', target: f.emperor, turn: source.turn, minimum: 4 });
assert.ok(viewGame(asked, f.emperor).truthPhaseBidAnswers?.includes('yes'));
const bound = passTruthRicheseFreshDiscard(act(asked, f.emperor, { type: 'truthAnswer', answer: 'yes' }));
assert.ok(bound.phaseBidPromises?.some(row => row.player === f.emperor && row.answer && !row.released));
return bound;
}
function cacheTurn(game: Game, target: string, method: Method) {
const options = { position: 'first' as const, method };
game = advance(game, state => clean(state) && state.richeseAuction?.source === 'cache' &&
state.richeseAuction.method === method && !state.richeseAuction.outcome, [], options);
if (method === 'onceAround') game = advance(game, state => clean(state) &&
state.richeseAuction?.active === target, [], options);
return game;
}
function rejects(source: Game, actor: string, action: Action) {
const before = structuredClone(source);
assert.throws(() => act(source, actor, action));
assert.deepEqual(source, before, 'A rejected voluntary bid must not mutate its source');
}
for (const method of ['onceAround', 'silent'] as const) {
void test(`Basic ${method} cache bid cannot spend the last funds for a phase-wide Yes`, () => {
const f = fixture({ advanced: false });
const bound = bind(f, structuredClone(f.earlySource));
assert.equal(player(bound, f.emperor).spice, 10);
const current = cacheTurn(bound, f.emperor, method);
const event = current.richeseAuction!.event;
rejects(current, f.emperor, { type: 'richeseBid', event, amount: 7, allyPayment: 0 });
const accepted = act(current, f.emperor, { type: 'richeseBid', event, amount: 6, allyPayment: 0 });
assert.ok(accepted.phaseBidPromises?.some(row => row.player === f.emperor && row.answer &&
!row.fulfilled && !row.released));
assert.deepEqual(inventory(accepted), f.originalCards);
});
void test(`Basic ${method} cache bid cannot consume the only hand slot needed for a phase-wide Yes`, () => {
const f = fixture({ advanced: false });
const source = structuredClone(f.earlySource);
fillHand(source, f, f.emperor, 3);
const bound = bind(f, source);
const current = cacheTurn(bound, f.emperor, method);
const event = current.richeseAuction!.event;
rejects(current, f.emperor, { type: 'richeseBid', event, amount: 1, allyPayment: 0 });
const passed = act(current, f.emperor, { type: 'richeseBid', event,
amount: method === 'silent' ? 0 : null });
assert.ok(passed.phaseBidPromises?.some(row => row.player === f.emperor && row.answer &&
!row.fulfilled && !row.released));
assert.deepEqual(inventory(passed), f.originalCards);
});
}
void test('a full Truthtrance holder creates a real ordinary slot by discarding the answered card', () => {
const f = fixture({ advanced: false });
const source = structuredClone(f.earlySource);
// Immediately before answering only Emperor has an open slot. The definite
// Truthtrance answer consumes Atreides' real held card, so Atreides also has
// an open slot before the compulsory cache reduces the ordinary lot count.
fillHand(source, f, f.asker, 4);
fillHand(source, f, f.richese, 4);
assert.equal(player(source, f.emperor).hand.length, 1);
const bound = bind(f, source);
assert.equal(player(bound, f.asker).hand.length, 3);
assert.equal(player(bound, f.richese).hand.length, 4);
const current = advance(bound, state => clean(state) && !!state.auction &&
!state.richeseAuction && state.auction.active === f.emperor, [], { position: 'first' });
assert.equal(current.richeseBidding?.normalCountBeforeCache, 2);
assert.equal(current.richeseBidding?.normalCount, 1);
const guide = viewGame(current, f.emperor).phaseBidPromiseGuide; assert.ok(guide);
assert.equal(guide.action.amount, 4);
const fulfilled = act(current, f.emperor, guide.action);
assert.ok(fulfilled.phaseBidPromises?.some(row => row.player === f.emperor && row.fulfilled));
assert.deepEqual(inventory(fulfilled), f.originalCards);
});
void test('an externally reduced one-eligible-seat state cannot retain a speculative ordinary Yes', () => {
const f = fixture({ advanced: false });
const bound = bind(f, structuredClone(f.earlySource));
const staged = structuredClone(bound);
// Controlled external capacity loss after the answered Truthtrance: move
// unopened cards into the other two hands, leaving only Emperor eligible.
fillHand(staged, f, f.asker, 4);
fillHand(staged, f, f.richese, 4);
assert.equal(player(staged, f.emperor).hand.length, 1);
const settled = normalizeAutomaticGame(staged);
assert.ok(settled.phaseBidPromises?.some(row => row.player === f.emperor && row.answer && row.released),
'One eligible seat cannot guarantee an ordinary lot while the cache consumes that opportunity');
assert.deepEqual(inventory(settled), f.originalCards);
});
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import assert from 'node:assert/strict';
import test from 'node:test';
import { viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import {
actTruthtranceRichesePromises as act,
advanceTruthtranceRichesePromises as advance,
askTruthtranceRichesePromises as ask,
createTruthtranceRichesePromisesFixture as fixture,
passTruthRicheseFreshDiscard,
truthtranceRichesePromisesClean as clean,
truthtranceRichesePromisesInventory as inventory,
truthtranceRichesePromisesPlayer as player,
} from './fixture-truthtrance-richese-promises';
/** Real Basic Richese/Atreides/Emperor setup and Charity. The fixture orders
* unopened original cards and Spice cards only: no hands, funds, cache,
* commitments or phase state are staged. */
function bind(answer: 'yes' | 'no') {
const f = fixture({ advanced: false });
const question = { kind: 'phaseBid' as const, target: f.emperor,
turn: f.earlySource.turn, minimum: 4 };
const asked = ask(structuredClone(f.earlySource), f, question);
assert.ok(viewGame(asked, f.emperor).truthPhaseBidAnswers?.includes(answer));
const answered = act(asked, f.emperor, { type: 'truthAnswer', answer });
const bound = passTruthRicheseFreshDiscard(answered);
assert.equal(bound.truthtrance, null);
assert.equal(bound.discard.filter(card => card.id === f.truth).length, 1);
assert.ok(bound.phaseBidPromises?.some(row => row.player === f.emperor &&
row.minimum === 4 && row.answer === (answer === 'yes')));
assert.deepEqual(inventory(bound), f.originalCards);
return { f, asked, bound };
}
function reject(game: Game, actor: string, action: Action) {
const before = structuredClone(game);
assert.throws(() => act(game, actor, action));
assert.deepEqual(game, before, 'A rejected declaration must not mutate the game');
}
type Method = 'onceAround' | 'silent';
function cacheBidFirst(game: Game, actor: string, method: Method) {
const options = { position: 'first' as const, method };
game = advance(game, state => clean(state) && !!state.richeseAuction &&
state.richeseAuction.source === 'cache' && !state.richeseAuction.outcome, [], options);
if (method === 'onceAround') game = advance(game, state => clean(state) &&
state.richeseAuction?.active === actor, [], options);
const event = game.richeseAuction!.event;
// This actual special-auction bid is not a phase-wide ordinary bid.
game = act(game, actor, { type: 'richeseBid', event, amount: 4, allyPayment: 0 });
const row = game.phaseBidPromises!.find(p => p.player === actor && p.minimum === 4)!;
assert.ok(!row.fulfilled && !row.released,
'A cache bid neither fulfills nor contradicts the ordinary-bid question');
return game;
}
function ordinaryTurn(game: Game, actor: string, position: 'first' | 'last', method: Method) {
return advance(game, state => clean(state) && !!state.auction &&
!state.richeseAuction && state.auction.active === actor, [], { position, method });
}
for (const position of ['first', 'last'] as const) for (const method of ['onceAround', 'silent'] as const) {
for (const answer of ['yes', 'no'] as const) {
void test(`Basic phase bid ${answer} survives ${position} ${method} Richese cache and governs a real ordinary bid`, () => {
const { f, bound } = bind(answer);
const beforeOrdinary = position === 'first' ? cacheBidFirst(bound, f.emperor, method) : bound;
const current = ordinaryTurn(beforeOrdinary, f.emperor, position, method);
const promise = current.phaseBidPromises!.find(row => row.player === f.emperor && row.minimum === 4)!;
assert.ok(promise && !promise.fulfilled && !promise.released);
if (position === 'first') {
assert.ok(player(current, f.emperor).hand.some(card => card.id === f.cacheCard));
assert.equal(player(current, f.emperor).spice, 6);
}
let next: Game;
if (answer === 'yes') {
const guide = viewGame(current, f.emperor).phaseBidPromiseGuide;
assert.ok(guide); assert.equal(guide.action.type, 'bid');
assert.equal(guide.action.amount, 4);
next = act(current, f.emperor, guide.action);
assert.ok(next.phaseBidPromises!.some(row => row.player === f.emperor && row.fulfilled));
} else {
reject(current, f.emperor, { type: 'bid', amount: 4, allyPayment: 0 });
next = act(current, f.emperor, { type: 'bid', amount: 3, allyPayment: 0 });
assert.ok(next.phaseBidPromises!.some(row => row.player === f.emperor &&
!row.answer && !row.fulfilled && !row.released));
}
assert.deepEqual(inventory(next), f.originalCards);
if (position === 'last') {
// The ordinary winner's invoice and any remaining auction controls
// resolve before the original cache offer; do not invent another lot.
const later = advance(next, state => clean(state) && !!state.richeseAuction &&
state.richeseAuction.source === 'cache' && !state.richeseAuction.outcome,
[], { position, method });
assert.equal(later.richeseAuction!.method, method);
assert.deepEqual(inventory(later), f.originalCards);
}
});
}
}
void test('all four profiles answer and follow a phase-bid guide after a native Richese cache auction', () => {
const { f, asked } = bind('yes');
for (const difficulty of DIFFICULTIES) {
const answerView = viewGame(asked, f.emperor);
answerView.players.find(row => row.id === f.emperor)!.bot = difficulty;
const answer = botActions(answerView)[0];
assert.equal(answer?.type, 'truthAnswer');
assert.ok(answer.answer === 'yes' || answer.answer === 'no');
const bound = passTruthRicheseFreshDiscard(act(structuredClone(asked), f.emperor, answer));
const current = ordinaryTurn(bound, f.emperor, 'first', 'silent');
const view = viewGame(current, f.emperor);
view.players.find(row => row.id === f.emperor)!.bot = difficulty;
const guide = view.phaseBidPromiseGuide;
assert.ok(guide, 'The active seat has an actual legal phase-bid guide');
const action = botActions(view)[0];
assert.deepEqual(action, guide.action);
const done = act(current, f.emperor, action);
assert.deepEqual(inventory(done), f.originalCards);
}
});
void test('an externally canceled cache preserves a pre-Bidding ordinary phase Yes', () => {
const f = fixture({ advanced: false });
const source = structuredClone(f.earlySource);
// Controlled physical supplement: move one actual unopened Karama into
// Atreides' hand for the real cache-cancellation response. All cards remain.
const index = source.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0);
const card = source.deck.splice(index, 1)[0];
player(source, f.asker).hand.push(card);
assert.deepEqual(inventory(source), f.originalCards);
const asked = ask(source, f, { kind: 'phaseBid', target: f.emperor, turn: source.turn, minimum: 4 });
assert.ok(viewGame(asked, f.emperor).truthPhaseBidAnswers?.includes('yes'));
const bound = passTruthRicheseFreshDiscard(act(asked, f.emperor, { type: 'truthAnswer', answer: 'yes' }));
const declaration = advance(bound, state => state.decision?.kind === 'richeseDeclaration');
const opened = act(declaration, f.richese, { type: 'decision',
event: declaration.richeseBidding!.event, position: 'first' });
assert.equal(opened.response?.kind, 'richeseAuction');
const canceled = passTruthRicheseFreshDiscard(act(opened, f.asker, { type: 'card', card: card.id, mode: 'cancel' }));
assert.equal(canceled.richeseBidding?.cacheCanceled, true);
assert.ok(canceled.phaseBidPromises?.some(row => row.player === f.emperor &&
row.answer && !row.fulfilled && !row.released));
const current = ordinaryTurn(canceled, f.emperor, 'first', 'onceAround');
const guide = viewGame(current, f.emperor).phaseBidPromiseGuide; assert.ok(guide);
assert.equal(guide.action.amount, 4);
const done = act(current, f.emperor, guide.action);
assert.ok(done.phaseBidPromises?.some(row => row.player === f.emperor && row.fulfilled));
assert.deepEqual(inventory(done), f.originalCards);
});