Compose classic independent cards with World Nexus rules

Retain independent36, original Homeworlds and Nexus12 through classic fresh setup with optional Skills and phase modules. Resolve own-World Reinforcements fees before computing temporary Sardaukar roles, preserving original Cunning declarations, printed traits and physical counters. Record the provisional ordinary-nonrole-first policy and align human/AI quotes and captions.

Validation: types/lint/build, 128 affected tests across 15 files, bounded rule-source review and finite original-action smoke for Recruits, Harass, local-fee Cunning, all four legal policies and rendered source controls. Verified runtime c219ec587a54b44079539168d93835a5af904c8afb4de58bcec0a3d60c809f0c; documentation-only proof update 8ee21598e7be0c89a08fbad50786c346ebc8ae705492d8b31ea00fae0ffefa3c. Full modes, combinations, assurance and deployed acceptance remain open. No saved-room/provider changes.
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Quintine committed 2026-10-18 10:20:08 +11:00
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@@ -1293,8 +1293,9 @@ export function GameTable({
{classicNexusPreview && (
<p className="notice" role="status">
Classic Nexus reactions preview · Basic/Advanced classic factions, original base33
or selected independent36 Treachery, optionally all14 Leader Skills. Homeworld/Nexus
core currently keeps base33; independent World cards remain a separate preview boundary.
or selected independent36 Treachery, optionally all14 Leader Skills and Homeworlds.
Own-World Reinforcements fees provisionally spend ordinary non-role counters first,
reducing temporary Sardaukar roles only when converted counters pay.
Original Tech (3+ seats) and Advanced Strongholds (2+ seats) may compose. Native reactions
retain original card, force and payment authority. Acknowledgement timing and
purchase/bonus ordering remain provisional. Other modules and complete Nexus