Compose classic independent cards with World Nexus rules
Retain independent36, original Homeworlds and Nexus12 through classic fresh setup with optional Skills and phase modules. Resolve own-World Reinforcements fees before computing temporary Sardaukar roles, preserving original Cunning declarations, printed traits and physical counters. Record the provisional ordinary-nonrole-first policy and align human/AI quotes and captions. Validation: types/lint/build, 128 affected tests across 15 files, bounded rule-source review and finite original-action smoke for Recruits, Harass, local-fee Cunning, all four legal policies and rendered source controls. Verified runtime c219ec587a54b44079539168d93835a5af904c8afb4de58bcec0a3d60c809f0c; documentation-only proof update 8ee21598e7be0c89a08fbad50786c346ebc8ae705492d8b31ea00fae0ffefa3c. Full modes, combinations, assurance and deployed acceptance remain open. No saved-room/provider changes.
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@@ -23,9 +23,11 @@ export function NexusSardaukar({ game, act, busy }: Props) {
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return (
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<section aria-label="Emperor Nexus active" className="notice">
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<p>
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Five ordinary Emperor counters count as Sardaukar for this battle.
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They remain ordinary physical counters; any losses go to the ordinary
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Tanks.
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Cunning declared five ordinary Emperor counters as Sardaukar for this
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battle. An own-Homeworld reserve fee can reduce that group;
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the selected plan shows the remaining combat pool. These counters
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retain their ordinary physical identity and go to the ordinary Tanks
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when lost.
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</p>
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</section>
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);
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