Offer Semuta after clean pre-plan Sapho aggressor discard
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@@ -3,6 +3,7 @@ import {
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applyAction,
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createGame,
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initializeFactionExpansionsGameForAudit,
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initializeSemutaGameForAudit,
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joinGame,
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newPlayer,
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viewGame,
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@@ -39,6 +40,7 @@ export function saphoBattleOrderGame({
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holder = 'c',
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seatIds = ['a', 'b', 'c', 'r'] as readonly [string, string, string, string],
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geometry = 'shared' as 'shared' | 'separate',
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semutaPreview = false,
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} = {}): Game {
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const factions = ['emperor', 'guild', 'atreides', 'richese'] as const;
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let g = createGame(
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@@ -50,7 +52,7 @@ export function saphoBattleOrderGame({
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for (let i = 1; i < seatIds.length; i++)
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joinGame(g, newPlayer(seatIds[i], factions[i], factions[i]));
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for (const p of g.players) g = applyAction(g, p.id, { type: 'ready' });
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g = initializeFactionExpansionsGameForAudit(g);
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g = semutaPreview ? initializeSemutaGameForAudit(g) : initializeFactionExpansionsGameForAudit(g);
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for (let step = 0; g.status === 'setup' && step < 100; step++) {
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const next = nextSaphoBattleAction(g);
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assert.ok(next, 'Genuine setup must have an owned action.');
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@@ -4,6 +4,8 @@ import { applyAction, createGame, initializeSemutaGameForAudit, joinGame, newPla
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import { botActions } from '../game/bots';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { spiceDeck } from '../game/cards';
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import { saphoAggressorGame, aggressorAction, prepareAggressorPlans } from './fixture-sapho-aggressor';
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import { takeSaphoBattleCard } from './fixture-sapho-battle-order';
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const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
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const player = (g: Game, id: string) => g.players.find(p => p.id === id)!;
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@@ -869,3 +871,38 @@ void test('a clean Ix-deck Amal discard pauses after halving spice but before ph
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assert.deepEqual(inventory(after), original);
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assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
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});
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void test('clean pre-plan Sapho aggressor discard offers Semuta before battle readiness resumes', () => {
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const g = saphoAggressorGame({ semutaPreview: true });
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takeSaphoBattleCard(g, 'r', SEMUTA_DRUG_ID);
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const original = inventory(g), battleEvent = g.battle!.event;
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const action = aggressorAction(g);
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const pending = applyAction(g, 'b', action);
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assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(pending.battle?.event, battleEvent);
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assert.equal(pending.battle?.preLeader?.closed, false);
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assert.equal(pending.battle?.saphoAggressor?.uses.length, 1);
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assert.equal(pending.discard.filter(card => card.id === action.card).length, 1);
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const event = pending.pendingTreacheryDiscard!.batch.event;
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assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
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assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
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let declined = reload(pending);
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for (const id of ['a', 'b', 'c', 'r'])
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declined = applyAction(declined, id, { type: 'semutaPass', event });
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assert.equal(declined.pendingTreacheryDiscard, null);
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assert.equal(declined.battle?.saphoAggressor?.uses.length, 1);
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assert.deepEqual(inventory(declined), original);
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const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
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assert.equal(claimed.pendingTreacheryDiscard, null);
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assert.equal(claimed.battle?.event, battleEvent);
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assert.equal(claimed.battle?.saphoAggressor?.uses.length, 1);
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assert.equal(viewGame(claimed, 'a').battle?.aggressor, 'b');
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assert.equal(player(claimed, 'r').hand.filter(card => card.id === action.card).length, 1);
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assert.equal(claimed.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
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assert.equal(claimed.discard.some(card => card.id === action.card), false);
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assert.deepEqual(inventory(claimed), original);
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const prepared = prepareAggressorPlans(reload(claimed));
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assert.equal(prepared.battle?.preLeader?.closed, true);
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assert.equal(prepared.battle?.saphoAggressor?.uses.length, 1);
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assert.throws(() => applyAction(claimed, 'r', { type: 'semutaCommit', event }));
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});
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@@ -6,6 +6,8 @@ import { viewGame, type Game, type Action } from '../game/engine';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { spiceDeck } from '../game/cards';
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import { unitStore } from './fixture-nexus-room-store';
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import { saphoAggressorGame, aggressorAction } from './fixture-sapho-aggressor';
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import { takeSaphoBattleCard } from './fixture-sapho-battle-order';
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const clock = { now: () => 10000, sleep: async () => {} };
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const seat = (g: Game, id: string) => g.players.find(p => p.id === id)!;
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@@ -667,3 +669,60 @@ void test('an authenticated Ix-deck Thumper pause retains the undrawn blow throu
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assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(resumedAmal, auth.playerId));
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} finally { f.sqlite.close(); }
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});
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void test('authenticated pre-plan Sapho discard restores one aggressor choice before battle plans', async () => {
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const f = unitStore();
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try {
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const created = await f.rooms.createRoom('Semuta Sapho QA', 'emperor', false, ['choam']);
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const code = created.view.code;
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const joined = [
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await f.rooms.joinRoom(code, 'Guild', 'guild'),
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await f.rooms.joinRoom(code, 'Atreides', 'atreides'),
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await f.rooms.joinRoom(code, 'Richese', 'richese'),
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];
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const auths = await Promise.all([created.token!, ...joined.map(row => row.token!)]
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.map(token => f.restart().authenticate(code, token)));
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const ids = auths.map(auth => auth.playerId);
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const originalSeats = f.sqlite.prepare('SELECT * FROM seats').all();
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const initial = await f.restart().readRoom(code);
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const battle = saphoAggressorGame({
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semutaPreview: true, seatIds: ids as [string, string, string, string],
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});
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takeSaphoBattleCard(battle, ids[3], SEMUTA_DRUG_ID);
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battle.code = code;
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battle.version = initial.version + 1;
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assert.equal(f.sqlite.prepare('UPDATE rooms SET state=?,version=? WHERE code=? AND version=?')
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.run(JSON.stringify(battle), battle.version, code, initial.version).changes, 1);
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const act = async (index: number, action: Action) => {
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const before = await f.restart().readRoom(code);
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await f.restart().act(code, auths[index], before.version, action, clock);
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return f.restart().readRoom(code);
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};
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const option = aggressorAction(battle, ids[1]);
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const offered = await act(1, option);
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assert.equal(offered.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(offered.battle?.preLeader?.closed, false);
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assert.equal(offered.battle?.saphoAggressor?.uses.length, 1);
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await f.restart().continueRoomAutomatic(code, clock);
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assert.equal((await f.restart().readRoom(code)).version, offered.version);
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const holder = await f.restart().readSeatView(code, auths[3]);
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const rival = await f.restart().readSeatView(code, auths[0]);
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assert.equal(holder.semutaReaction?.canCommit, true);
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assert.equal(rival.semutaReaction?.canCommit, false);
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const claimed = await act(3, { type: 'semutaCommit',
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event: offered.pendingTreacheryDiscard!.batch.event });
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assert.equal(claimed.pendingTreacheryDiscard, null);
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assert.equal(claimed.battle?.event, battle.battle?.event);
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assert.equal(claimed.battle?.saphoAggressor?.uses.length, 1);
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assert.equal(seat(claimed, ids[3]).hand.filter(card => card.id === option.card).length, 1);
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assert.equal(claimed.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
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assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), originalSeats);
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for (const auth of auths)
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assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(claimed, auth.playerId));
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let prepared = claimed;
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for (const index of [0, 1])
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prepared = await act(index, { type: 'battlePreparationReady', event: claimed.battle!.event });
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assert.equal(prepared.battle?.preLeader?.closed, true);
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assert.equal(prepared.battle?.saphoAggressor?.uses.length, 1);
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} finally { f.sqlite.close(); }
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});
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