Add administrative room close and reopen controls

Preserve readable private tables, discussion and pending games while closure blocks new play, joins, messages, AI and seat mutations. Add live-authorized atomic closure audits, room-version/revision fences, dedicated controls and exact saved retries. Reopen with the saved pause/join settings and current credentials; restoring a removed but closed room keeps its AI stopped.

Verified types, lint, 5356 offline tests, 52 HTTP tests and build. Seventeen dedicated authenticated HTTP groups and independent privacy/persistence review passed. Desktop/mobile browser QA confirmed one close after a lost response and refresh, persistent readable notices, retained private draft, mobile reopening and saved-seat refresh. All 2,001 baseline rooms, 4,243 seats and related records preserved. Positive production admin acceptance awaits authorized QA access; full admin and rules gates remain open.
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Quintine committed 2026-09-22 12:31:02 +10:00
1 parent 238de3860d
commit 98b1b3261b
49 files changed
+4255 -86

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@@ -189,7 +189,7 @@ export default function Home() {
if (
!data.botsPending ||
removedRooms.current.has(room) ||
data.roomControl?.paused ||
data.roomControl?.paused || data.roomControl?.closed ||
activeRoom.current !== room ||
data.me !== activeSeat.current ||
data.version < (knownVersions.current.get(room) ?? -1) ||
@@ -526,6 +526,7 @@ export default function Home() {
async function send(action: Action) {
if (!game || removedRooms.current.has(game.code) || mutationPending.current || recovery.current) return;
if (game.roomControl?.closed) { setNotice('An administrator closed this room. The saved table remains readable; play resumes after reopening.'); return; }
if (game.roomControl?.paused && !(action.type === 'setAutopilot' && action.difficulty === null)) {
setNotice('An administrator paused this room. Game decisions will be available when the room resumes.');
return;