Add administrative room close and reopen controls

Preserve readable private tables, discussion and pending games while closure blocks new play, joins, messages, AI and seat mutations. Add live-authorized atomic closure audits, room-version/revision fences, dedicated controls and exact saved retries. Reopen with the saved pause/join settings and current credentials; restoring a removed but closed room keeps its AI stopped.

Verified types, lint, 5356 offline tests, 52 HTTP tests and build. Seventeen dedicated authenticated HTTP groups and independent privacy/persistence review passed. Desktop/mobile browser QA confirmed one close after a lost response and refresh, persistent readable notices, retained private draft, mobile reopening and saved-seat refresh. All 2,001 baseline rooms, 4,243 seats and related records preserved. Positive production admin acceptance awaits authorized QA access; full admin and rules gates remain open.
This commit is contained in:
Quintine committed 2026-09-22 12:31:02 +10:00
1 parent 238de3860d
commit 98b1b3261b
49 files changed
+4255 -86

No files matched your search

+1 -1
View File
@@ -17,7 +17,7 @@ export function validAdminLobbyView(value: unknown): value is AdminLobbyView {
typeof value.advanced !== 'boolean' || typeof value.techTokens !== 'boolean' || typeof value.strongholdCards !== 'boolean' ||
!Array.isArray(value.players) || value.players.length > 6 || !object(value.control)) return false;
const control = value.control;
return keys(control, ['paused', 'joinLocked', 'revision', 'updatedAt']) && typeof control.paused === 'boolean' && typeof control.joinLocked === 'boolean' &&
return keys(control, ['paused', 'joinLocked', 'revision', 'updatedAt', ...(control.closed === true ? ['closed'] : [])]) && typeof control.paused === 'boolean' && typeof control.joinLocked === 'boolean' &&
integer(control.revision) && (control.updatedAt === null || integer(control.updatedAt)) && value.players.every(player =>
object(player) && keys(player, ['id', 'name', 'faction', 'bot', 'position', 'ready', 'hostEligible']) &&
typeof player.id === 'string' && typeof player.name === 'string' && FACTIONS.some(faction => faction.id === player.faction) &&