Add administrative room close and reopen controls
Preserve readable private tables, discussion and pending games while closure blocks new play, joins, messages, AI and seat mutations. Add live-authorized atomic closure audits, room-version/revision fences, dedicated controls and exact saved retries. Reopen with the saved pause/join settings and current credentials; restoring a removed but closed room keeps its AI stopped. Verified types, lint, 5356 offline tests, 52 HTTP tests and build. Seventeen dedicated authenticated HTTP groups and independent privacy/persistence review passed. Desktop/mobile browser QA confirmed one close after a lost response and refresh, persistent readable notices, retained private draft, mobile reopening and saved-seat refresh. All 2,001 baseline rooms, 4,243 seats and related records preserved. Positive production admin acceptance awaits authorized QA access; full admin and rules gates remain open.
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@@ -0,0 +1,598 @@
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { randomBytes, randomUUID, webcrypto } from 'node:crypto';
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import { readFileSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import { adminStore } from './admin-access-fixture';
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import { adminLogin, requireAdmin } from '../db/admin-access';
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import { applyAdminClosure, readAdminClosure } from '../db/admin-closure';
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import { baseDeck } from '../game/cards';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as delegation from '../lib/seat-ai-delegation';
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import { requestOrigin } from '../lib/request-origin';
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import * as talkContract from '../lib/table-talk';
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import type * as Rooms from '../db/rooms';
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import type * as Talk from '../db/table-talk';
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const secret = () => randomBytes(32).toString('hex');
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const entry = () => ({ operationId: randomUUID(), sessionToken: secret() });
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const closed = (error: unknown) =>
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!!error &&
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typeof error === 'object' &&
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'code' in error &&
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error.code === 'ROOM_CLOSED' &&
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'status' in error &&
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error.status === 409;
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const draft = (recipientId: string | null = null) => ({
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id: randomUUID(),
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recipientId,
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text: 'Retained discussion for the same saved seat.',
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});
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type Values = (string | number | null)[];
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async function fixture(started = false) {
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const store = adminStore();
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assert.ok(store.sqlite instanceof DatabaseSync);
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const account = store.provision('operator');
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const login = await adminLogin(store.database, account.key);
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const identity = await requireAdmin(store.database, login.token);
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const calls = { bots: 0, normalization: 0, views: 0 };
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const hooks: {
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beforeFirst?: (sql: string, values: Values) => void;
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beforeRun?: (sql: string, values: Values) => void;
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} = {};
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const database = {
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batch: (statements: D1PreparedStatement[]) =>
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store.database.batch(statements),
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prepare(sql: string) {
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const statement = store.database.prepare(sql);
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const first = statement.first.bind(statement);
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const run = statement.run.bind(statement);
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const bind = statement.bind.bind(statement);
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let values: Values = [];
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statement.bind = (...input: Values) => {
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values = input;
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return bind(...input);
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};
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statement.first = async <T>() => {
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hooks.beforeFirst?.(sql, values);
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return first<T>();
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};
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statement.run = async <T>() => {
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hooks.beforeRun?.(sql, values);
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return run<T>();
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};
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return statement;
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},
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} as D1Database;
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function load<T>(file: string) {
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const exports = {};
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runInNewContext(
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ts.transpileModule(readFileSync(new URL(file, import.meta.url), 'utf8'), {
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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}).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine')
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return {
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...engine,
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viewGame: (...args: Parameters<typeof engine.viewGame>) => {
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calls.views++;
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return engine.viewGame(...args);
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},
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normalizeAutomaticGame: (
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...args: Parameters<typeof engine.normalizeAutomaticGame>
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) => {
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calls.normalization++;
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return engine.normalizeAutomaticGame(...args);
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},
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};
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if (name === '@/game/bots')
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return {
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...bots,
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runBots: (...args: Parameters<typeof bots.runBots>) => {
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calls.bots++;
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return bots.runBots(...args);
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},
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};
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if (name === '@/lib/seat-ai-delegation') return delegation;
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if (name === '../lib/table-talk') return talkContract;
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throw new Error('Unexpected dependency ' + name);
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},
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},
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);
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return exports as T;
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}
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const rooms = load<typeof Rooms>('../db/rooms.ts');
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const talk = load<typeof Talk>('../db/table-talk.ts');
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const ownerEntry = entry(),
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guestEntry = entry();
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const owner = await rooms.createRoom(
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'Closure owner',
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'atreides',
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false,
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[],
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ownerEntry,
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);
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const code = owner.view.code;
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const guest = await rooms.joinRoom(
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code,
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'Closure guest',
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'emperor',
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guestEntry,
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);
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const auth = await rooms.authenticate(code, owner.token);
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const guestAuth = await rooms.authenticate(code, guest.token!);
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let now = 10000;
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const clock = {
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now: () => now,
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advance: (ms: number) => {
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now += ms;
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},
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sleep: async (ms: number) => {
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now += ms;
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},
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};
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const version = () =>
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Number(
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store.sqlite
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.prepare('SELECT version FROM rooms WHERE code = ?')
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.get(code)!.version,
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);
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if (started) {
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for (const seat of [auth, guestAuth])
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await rooms.act(code, seat, version(), { type: 'ready' }, clock);
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await rooms.act(code, auth, version(), { type: 'start' }, clock);
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}
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const transition = async (closed: boolean, roomCode = code) => {
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const view = await readAdminClosure(database, identity, roomCode, now);
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return applyAdminClosure(
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database,
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identity,
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roomCode,
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{
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operationId: randomUUID(),
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expectedVersion: view.version,
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expectedRevision: view.revision,
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closed,
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reason: 'Dedicated recoverable closure runtime QA',
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},
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now,
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);
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};
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// Deliberately retain the old game version to prove the SQL closure predicate itself,
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// independently of the additional version bump made by the real admin transaction.
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const flagClosed = (roomCode = code) =>
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store.sqlite
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.prepare(
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'INSERT INTO room_closures(room_code,closed,revision,closed_at,updated_at) VALUES (?,1,1,10000,10000)',
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)
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.run(roomCode);
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const snapshot = () =>
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Object.fromEntries(
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[
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'rooms',
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'seats',
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'room_entry_receipts',
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'seat_recovery_keys',
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'seat_recovery_receipts',
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'seat_handover_offers',
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'seat_handover_claim_receipts',
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'seat_ai_delegations',
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'room_messages',
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'room_controls',
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'room_closures',
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].map((table) => [
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table,
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store.sqlite
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.prepare('SELECT * FROM ' + table + ' ORDER BY rowid')
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.all(),
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]),
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);
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return {
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...store,
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rooms,
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talk,
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hooks,
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calls,
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code,
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owner,
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ownerEntry,
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guest,
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guestEntry,
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auth,
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guestAuth,
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clock,
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version,
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transition,
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flagClosed,
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snapshot,
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restart: () => load<typeof Rooms>('../db/rooms.ts'),
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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const grant = (f: Fixture) => ({
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grantId: randomUUID(),
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delegateId: f.guestAuth.playerId,
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difficulty: 'Hard' as const,
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});
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const offer = () => ({ offerId: randomUUID(), handoverSecret: secret() });
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const recovery = (f: Fixture, recoverySecret: string) => ({
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playerId: f.auth.playerId,
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recoverySecret,
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operationId: randomUUID(),
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newSessionToken: secret(),
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});
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for (const kind of [
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'join',
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'action',
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'takeback',
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'grant',
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'revoke grant',
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'activate grant',
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'recovery key',
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'recovery',
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'create handover',
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'revoke handover',
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'claim handover',
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'discussion send',
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] as const) {
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void test(`${kind} commit fence rejects closure without changing state, credentials or receipts`, async () => {
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const f = await fixture(kind !== 'join' && kind !== 'action');
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try {
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const consent = grant(f),
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handover = offer(),
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recoverySecret = secret();
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if (kind === 'revoke grant' || kind === 'activate grant')
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await f.rooms.setSeatAiDelegate(
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f.code,
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f.auth,
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f.version(),
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consent,
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f.clock,
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);
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if (kind === 'recovery')
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await f.rooms.setRecoveryKey(
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f.code,
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f.auth,
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f.version(),
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recoverySecret,
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);
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if (kind === 'revoke handover' || kind === 'claim handover')
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await f.rooms.createSeatHandover(
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f.code,
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f.auth,
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f.version(),
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handover,
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f.clock,
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);
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if (kind === 'takeback')
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await f.rooms.act(
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f.code,
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f.auth,
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f.version(),
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{ type: 'setAutopilot', difficulty: 'Hard' },
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f.clock,
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);
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let expected: ReturnType<typeof f.snapshot> | undefined;
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f.hooks.beforeRun = (sql) => {
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if (
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!sql.startsWith(
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kind === 'discussion send'
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? 'INSERT INTO room_messages'
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: 'UPDATE rooms',
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)
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)
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return;
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delete f.hooks.beforeRun;
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f.flagClosed();
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expected = f.snapshot();
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};
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const operations = {
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join: () => f.rooms.joinRoom(f.code, 'Racing guest', 'guild', entry()),
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action: () =>
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f.rooms.act(f.code, f.auth, f.version(), { type: 'ready' }, f.clock),
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takeback: () =>
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f.rooms.act(
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f.code,
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f.auth,
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f.version(),
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{ type: 'setAutopilot', difficulty: null },
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f.clock,
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),
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grant: () =>
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f.rooms.setSeatAiDelegate(
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f.code,
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f.auth,
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f.version(),
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consent,
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f.clock,
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),
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'revoke grant': () =>
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f.rooms.revokeSeatAiDelegate(
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f.code,
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f.auth,
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f.version(),
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consent.grantId,
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f.clock,
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),
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'activate grant': () =>
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f.rooms.useSeatAiDelegate(
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f.code,
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f.guestAuth,
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f.version(),
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{ ownerId: f.auth.playerId, grantId: consent.grantId },
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f.clock,
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),
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'recovery key': () =>
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f.rooms.setRecoveryKey(f.code, f.auth, f.version(), recoverySecret),
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recovery: () =>
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f.rooms.recoverSeat(f.code, recovery(f, recoverySecret)),
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'create handover': () =>
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f.rooms.createSeatHandover(
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f.code,
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f.auth,
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f.version(),
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handover,
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f.clock,
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),
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'revoke handover': () =>
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f.rooms.revokeSeatHandover(
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f.code,
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f.auth,
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f.version(),
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handover.offerId,
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f.clock,
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),
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'claim handover': () =>
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f.rooms.claimSeatHandover(
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f.code,
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{
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playerId: f.auth.playerId,
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...handover,
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operationId: randomUUID(),
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newSessionToken: secret(),
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},
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f.clock,
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),
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'discussion send': () =>
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f.talk.sendTableTalk(f.code, f.auth, draft(), 1000),
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};
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await assert.rejects(operations[kind](), closed);
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assert.ok(expected);
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assert.deepEqual(f.snapshot(), expected);
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} finally {
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f.sqlite.close();
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}
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});
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}
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void test('sleeping AI rechecks closure before computing and reopened AI retains normal pacing', async () => {
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const f = await fixture(true);
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try {
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await f.rooms.act(
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f.code,
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f.auth,
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f.version(),
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{ type: 'setAutopilot', difficulty: 'Hard' },
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f.clock,
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);
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const clock = {
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now: f.clock.now,
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sleep: async (ms: number) => {
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await f.transition(true);
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f.clock.advance(ms);
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},
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};
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await f.rooms.continueRoomBots(f.code, 1, clock);
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assert.equal(f.calls.bots, 0);
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const before = f.snapshot();
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await f.rooms.continueRoomAutomatic(f.code, f.clock);
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await f.restart().continueRoomBots(f.code, 4, f.clock);
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assert.deepEqual(f.snapshot(), before);
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f.clock.advance(50000);
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await f.transition(false);
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assert.equal(
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(await f.rooms.readRoom(f.code)).botNextActionAt,
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f.clock.now() + 1500,
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);
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await f.rooms.continueRoomBots(f.code, 1, f.clock);
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assert.equal(f.calls.bots, 1);
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} finally {
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f.sqlite.close();
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}
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});
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for (const kind of ['AI', 'automatic normalization'] as const) {
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void test(`${kind} discards computed work when closure wins its final SQL fence`, async () => {
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const f = await fixture(kind === 'AI');
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try {
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if (kind === 'AI') {
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await f.rooms.act(
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f.code,
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f.auth,
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f.version(),
|
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{ type: 'setAutopilot', difficulty: 'Hard' },
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f.clock,
|
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);
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f.clock.advance(1500);
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} else {
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const game = await f.rooms.readRoom(f.code);
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game.players[0] = engine.newPlayer(f.auth.playerId, 'CHOAM', 'choam');
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game.players.push(engine.newPlayer('guild', 'Guild', 'guild'));
|
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Object.assign(game, {
|
||||
status: 'playing',
|
||||
phase: 3,
|
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turn: 2,
|
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order: game.players.map((p) => p.id),
|
||||
active: f.auth.playerId,
|
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auction: null,
|
||||
response: null,
|
||||
deck: baseDeck(),
|
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discard: [],
|
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choamMarket: { owner: f.auth.playerId, resume: 'phase', blocked: [] },
|
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decision: { kind: 'choamMarket', player: f.auth.playerId },
|
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aid: { [f.auth.playerId]: { recipient: 'emperor', amount: 2 } },
|
||||
});
|
||||
for (const player of game.players) {
|
||||
player.hand = [];
|
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player.spice = 10;
|
||||
}
|
||||
f.sqlite
|
||||
.prepare('UPDATE rooms SET state = ? WHERE code = ?')
|
||||
.run(JSON.stringify(game), f.code);
|
||||
}
|
||||
let expected: ReturnType<typeof f.snapshot> | undefined;
|
||||
f.hooks.beforeRun = (sql) => {
|
||||
if (!sql.startsWith('UPDATE rooms')) return;
|
||||
delete f.hooks.beforeRun;
|
||||
f.flagClosed();
|
||||
expected = f.snapshot();
|
||||
};
|
||||
if (kind === 'AI') await f.rooms.continueRoomBots(f.code, 4, f.clock);
|
||||
else await f.rooms.continueRoomAutomatic(f.code, f.clock);
|
||||
assert.ok(expected);
|
||||
assert.deepEqual(f.snapshot(), expected);
|
||||
assert.equal(kind === 'AI' ? f.calls.bots : f.calls.normalization, 1);
|
||||
} finally {
|
||||
f.sqlite.close();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void test('closed rooms retain private views, history and committed entry/offer/message receipts while all new mutations stop', async () => {
|
||||
const f = await fixture(true);
|
||||
try {
|
||||
const consent = grant(f), handover = offer(), recoverySecret = secret();
|
||||
await f.rooms.setSeatAiDelegate(f.code, f.auth, f.version(), consent, f.clock);
|
||||
await f.rooms.setRecoveryKey(f.code, f.auth, f.version(), recoverySecret);
|
||||
await f.rooms.createSeatHandover(f.code, f.auth, f.version(), handover, f.clock);
|
||||
const message = draft(f.guestAuth.playerId);
|
||||
await f.talk.sendTableTalk(f.code, f.auth, message, 1000);
|
||||
const original = await f.rooms.readSeatView(f.code, f.auth);
|
||||
assert.equal(original.roomControl, undefined);
|
||||
await f.transition(true);
|
||||
const before = f.snapshot();
|
||||
assert.deepEqual(await f.rooms.authenticate(f.code, f.owner.token), f.auth);
|
||||
const view = await f.rooms.readSeatView(f.code, f.auth);
|
||||
assert.deepEqual(view.roomControl, { paused: false, joinLocked: false, closed: true, revision: 0, updatedAt: null });
|
||||
const { roomControl: _control, ...rest } = view;
|
||||
assert.deepEqual({ ...rest, version: original.version }, original);
|
||||
assert.equal((await f.talk.readTableTalk(f.code, f.auth, f.guestAuth.playerId)).messages[0].text, message.text);
|
||||
assert.equal((await f.talk.sendTableTalk(f.code, f.auth, message, 1000)).replayed, true);
|
||||
assert.equal((await f.rooms.createRoom('Closure owner', 'atreides', false, [], f.ownerEntry)).entryReceipt?.replayed, true);
|
||||
assert.equal((await f.rooms.joinRoom(f.code, 'Closure guest', 'emperor', f.guestEntry)).entryReceipt?.replayed, true);
|
||||
assert.equal((await f.rooms.joinRoom(f.code, 'Any name', 'guild', undefined, f.auth)).view.me, f.auth.playerId);
|
||||
assert.equal((await f.rooms.createSeatHandover(f.code, f.auth, f.version(), handover, f.clock)).replayed, true);
|
||||
assert.equal((await f.rooms.setSeatAiDelegate(f.code, f.auth, f.version(), consent, f.clock)).replayed, true);
|
||||
for (const action of [
|
||||
() => f.rooms.joinRoom(f.code, 'New guest', 'guild', entry()),
|
||||
() => f.rooms.act(f.code, f.auth, f.version(), { type: 'advanceBots' }, f.clock),
|
||||
() => f.rooms.act(f.code, f.auth, f.version(), { type: 'setAutopilot', difficulty: null }, f.clock),
|
||||
() => f.rooms.setSeatAiDelegate(f.code, f.auth, f.version(), grant(f), f.clock),
|
||||
() => f.rooms.revokeSeatAiDelegate(f.code, f.auth, f.version(), consent.grantId, f.clock),
|
||||
() => f.rooms.useSeatAiDelegate(f.code, f.guestAuth, f.version(), { ownerId: f.auth.playerId, grantId: consent.grantId }, f.clock),
|
||||
() => f.rooms.setRecoveryKey(f.code, f.auth, f.version(), secret()),
|
||||
() => f.rooms.recoverSeat(f.code, recovery(f, recoverySecret)),
|
||||
() => f.rooms.createSeatHandover(f.code, f.auth, f.version(), offer(), f.clock),
|
||||
() => f.rooms.revokeSeatHandover(f.code, f.auth, f.version(), handover.offerId, f.clock),
|
||||
() => f.rooms.claimSeatHandover(f.code, { playerId: f.auth.playerId, ...handover, operationId: randomUUID(), newSessionToken: secret() }, f.clock),
|
||||
() => f.talk.sendTableTalk(f.code, f.auth, draft(), 3000),
|
||||
]) await assert.rejects(action(), closed);
|
||||
assert.deepEqual(f.snapshot(), before);
|
||||
await f.transition(false);
|
||||
assert.deepEqual({ ...await f.rooms.readSeatView(f.code, f.auth), version: original.version }, original);
|
||||
} finally { f.sqlite.close(); }
|
||||
});
|
||||
|
||||
void test('completed recovery and handover confirm while closed without rotating again or reviving old credentials', async () => {
|
||||
const f = await fixture();
|
||||
try {
|
||||
const recoverySecret = secret();
|
||||
await f.rooms.setRecoveryKey(f.code, f.guestAuth, f.version(), recoverySecret);
|
||||
const recovering = { ...recovery(f, recoverySecret), playerId: f.guestAuth.playerId };
|
||||
const recovered = await f.rooms.recoverSeat(f.code, recovering);
|
||||
const handover = offer();
|
||||
await f.rooms.createSeatHandover(f.code, f.auth, f.version(), handover, f.clock);
|
||||
const claiming = { playerId: f.auth.playerId, ...handover, operationId: randomUUID(), newSessionToken: secret() };
|
||||
const claimed = await f.rooms.claimSeatHandover(f.code, claiming, f.clock);
|
||||
await f.transition(true);
|
||||
const before = f.snapshot();
|
||||
const recoveredAgain = await f.restart().recoverSeat(f.code, recovering);
|
||||
const claimedAgain = await f.restart().claimSeatHandover(f.code, claiming, f.clock);
|
||||
assert.equal(recoveredAgain.replayed, true); assert.equal(recoveredAgain.token, recovered.token);
|
||||
assert.equal(claimedAgain.replayed, true); assert.equal(claimedAgain.token, claimed.token);
|
||||
assert.equal(recoveredAgain.view.roomControl?.closed, true); assert.equal(claimedAgain.view.roomControl?.closed, true);
|
||||
for (const token of [f.owner.token, f.guest.token!]) await assert.rejects(f.rooms.authenticate(f.code, token), /could not be verified/);
|
||||
assert.deepEqual(f.snapshot(), before);
|
||||
await f.transition(false);
|
||||
for (const token of [f.owner.token, f.guest.token!]) await assert.rejects(f.rooms.authenticate(f.code, token), /could not be verified/);
|
||||
} finally { f.sqlite.close(); }
|
||||
});
|
||||
|
||||
void test('an already used AI grant remains a read-only receipt while closure blocks taking control back', async () => {
|
||||
const f = await fixture(true);
|
||||
try {
|
||||
const consent = grant(f);
|
||||
await f.rooms.setSeatAiDelegate(f.code, f.auth, f.version(), consent, f.clock);
|
||||
const activate = { ownerId: f.auth.playerId, grantId: consent.grantId };
|
||||
await f.rooms.useSeatAiDelegate(f.code, f.guestAuth, f.version(), activate, f.clock);
|
||||
await f.transition(true);
|
||||
const before = f.snapshot();
|
||||
assert.equal((await f.rooms.useSeatAiDelegate(f.code, f.guestAuth, f.version(), activate, f.clock)).replayed, true);
|
||||
await assert.rejects(f.rooms.act(f.code, f.auth, f.version(), { type: 'setAutopilot', difficulty: null }, f.clock), closed);
|
||||
assert.deepEqual(f.snapshot(), before);
|
||||
} finally { f.sqlite.close(); }
|
||||
});
|
||||
|
||||
void test('closed HTTP reads and exact delegation receipts do not schedule automatic or AI workers', async () => {
|
||||
const f = await fixture(true);
|
||||
try {
|
||||
const consent = grant(f), activation = { ownerId: f.auth.playerId, grantId: '' };
|
||||
await f.rooms.setSeatAiDelegate(f.code, f.auth, f.version(), consent, f.clock);
|
||||
activation.grantId = consent.grantId;
|
||||
await f.rooms.useSeatAiDelegate(f.code, f.guestAuth, f.version(), activation, f.clock);
|
||||
await f.transition(true);
|
||||
const before = f.snapshot();
|
||||
let scheduled = 0;
|
||||
function route(control: boolean) {
|
||||
const exports: Record<string, (req: Request) => Promise<Response>> = {};
|
||||
runInNewContext(ts.transpileModule(readFileSync(new URL(control ? '../app/api/rooms/[code]/control/route.ts' : '../app/api/rooms/[code]/route.ts', import.meta.url), 'utf8'), {
|
||||
compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022 },
|
||||
}).outputText, { exports, URL, Response, JSON, require: (name: string) => {
|
||||
if (name === '@/db/rooms') return f.rooms;
|
||||
if (name === '@/db/room-continuation') return { resumeRoom: async () => { assert.fail('Closed room scheduled a worker.'); } };
|
||||
if (name === '@/game/engine') return engine;
|
||||
if (name === '@/lib/request-origin') return { requestOrigin };
|
||||
if (name === '@/lib/seat-ai-delegation') return delegation;
|
||||
if (name === 'cloudflare:workers') return { env: {}, waitUntil: () => { scheduled++; } };
|
||||
throw new Error('Unexpected route dependency ' + name);
|
||||
} });
|
||||
return exports;
|
||||
}
|
||||
const path = `http://localhost/api/rooms/${f.code}`;
|
||||
const headers = { cookie: `dune_${f.code}=${f.guest.token}`, origin: 'http://localhost', 'content-type': 'application/json' };
|
||||
const read = await route(false).GET(new Request(path, { headers }));
|
||||
assert.equal(read.status, 200);
|
||||
assert.equal((await read.json() as { roomControl: { closed: boolean } }).roomControl.closed, true);
|
||||
const replay = await route(true).POST(new Request(path + '/control', { method: 'POST', headers, body: JSON.stringify({ type: 'useSeatAiDelegate', version: f.version(), ...activation }) }));
|
||||
assert.equal(replay.status, 200);
|
||||
assert.equal((await replay.json() as { replayed: boolean }).replayed, true);
|
||||
const blocked = await route(false).POST(new Request(path, { method: 'POST', headers, body: JSON.stringify({ version: f.version(), action: { type: 'advanceBots' } }) }));
|
||||
assert.equal(blocked.status, 409);
|
||||
assert.equal(scheduled, 0); assert.deepEqual(f.snapshot(), before);
|
||||
} finally { f.sqlite.close(); }
|
||||
});
|
||||
Reference in new issue
Block a user