Offer Semuta before CHOAM Jubba storm protection
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@@ -1244,6 +1244,13 @@ export type Game = {
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location: string;
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stateSignature: string;
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}
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| {
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kind: 'choamJubbaDiscard';
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player: string;
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card: string;
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territory: string;
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stateSignature: string;
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}
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| {
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kind: 'thumperDiscard';
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player: string;
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@@ -5031,6 +5038,24 @@ function choamGamontDiscardSignature(g: Game, c: ChoamGamontDiscardContinuation)
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targetElites: target.elites, targetNoField: target.noField,
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});
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}
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type ChoamJubbaDiscardContinuation = Extract<
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NonNullable<Game['pendingTreacheryDiscard']>['continuation'],
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{ kind: 'choamJubbaDiscard' }
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>;
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function choamJubbaDiscardSignature(g: Game, c: ChoamJubbaDiscardContinuation) {
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const owner = getPlayer(g, c.player);
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return JSON.stringify({
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player: c.player, card: c.card, territory: c.territory,
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turn: g.turn, phase: g.phase, active: g.active, order: g.order,
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storm: g.storm, stormPending: g.stormPending,
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resolution: g.stormResolution,
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parent: nullentropyParentSignature(g,
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{ response: null, decision: null, pendingKarama: null, phaseOpening: null },
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`choam:jubba:${c.card}`),
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ownerHand: owner.hand.map(card => card.id),
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ownerForces: owner.forces, ownerElites: owner.elites,
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});
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}
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type ThumperDiscardContinuation = Extract<
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NonNullable<Game['pendingTreacheryDiscard']>['continuation'],
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{ kind: 'thumperDiscard' }
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@@ -5721,6 +5746,22 @@ function treacheryDiscardIntegrity(g: Game) {
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c.stateSignature === choamGamontDiscardSignature(g, c),
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'The used Trip to Gamont no longer matches its pending ordinary force return.',
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);
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} else if (continuation?.kind === 'choamJubbaDiscard') {
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const c = continuation, entry = batch.entries[0];
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const owner = g.players.find(p => p.id === c.player);
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requireRule(
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g.phase === 0 && owner?.faction === 'choam' &&
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!!g.stormResolution &&
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choamStormOptions(g).some(option => option.territory === c.territory) &&
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!g.pendingChoamWorthless && !g.response && !g.decision &&
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!g.phaseOpening &&
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batch.cause === 'choam:jubba' && batch.entries.length === 1 &&
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entry.publicFace && entry.discardedBy === c.player &&
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entry.card.id === c.card && entry.card.kind === 'worthless' &&
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entry.card.name === 'Jubba Cloak' &&
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c.stateSignature === choamJubbaDiscardSignature(g, c),
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'The used Jubba Cloak no longer matches its pending storm protection.',
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);
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} else if (continuation?.kind === 'thumperDiscard') {
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const c = continuation, entry = batch.entries[0];
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requireRule(
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@@ -6391,6 +6432,7 @@ function semutaOfferSupported(
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continuation.kind !== 'choamLaLaLaDiscard' &&
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continuation.kind !== 'choamBalisetDiscard' &&
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continuation.kind !== 'choamGamontDiscard' &&
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continuation.kind !== 'choamJubbaDiscard' &&
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!(continuation.kind === 'battleCleanup' && continuation.source === 'winner') &&
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continuation.kind !== 'winnerMandatoryDiscard' &&
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continuation.kind !== 'battleResolved' &&
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@@ -6462,6 +6504,7 @@ function semutaOfferSupported(
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continuation.kind === 'choamLaLaLaDiscard' ||
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continuation.kind === 'choamBalisetDiscard' ||
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continuation.kind === 'choamGamontDiscard' ||
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continuation.kind === 'choamJubbaDiscard' ||
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(continuation.kind === 'karamaCharityDiscard' ||
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continuation.kind === 'karamaInflationDiscard' ||
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continuation.kind === 'karamaBgCharityDiscard' ||
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@@ -6491,6 +6534,10 @@ function semutaOfferSupported(
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(continuation.kind !== 'choamGamontDiscard' ||
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(!g.pendingChoamMove && !g.pendingArrivalOverlap &&
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!g.pendingRevival && !g.ornithopter)) &&
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(continuation.kind !== 'choamJubbaDiscard' ||
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(!!g.stormResolution && !g.pendingChoamMove &&
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!g.pendingArrivalOverlap && !g.pendingRevival &&
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!g.ornithopter && !g.ecologicalStorm)) &&
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!g.pendingExchange && !g.pendingIxAlly && !g.pendingNullentropy &&
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!g.pendingAmbassador && !g.pendingTerrorEntry && !g.pendingShipment &&
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!g.pendingHomeworldShipment && !g.pendingRicheseGift &&
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@@ -6650,6 +6697,9 @@ function finishTreacheryDiscard(g: Game, claim?: { player: string; card: string
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} else if (next.kind === 'choamGamontDiscard') {
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completeChoamGamont(g, getPlayer(g, next.player), next.target,
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next.location, 0);
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} else if (next.kind === 'choamJubbaDiscard') {
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completeChoamJubba(g, getPlayer(g, next.player), next.territory);
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offerChoamStorm(g);
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} else if (next.kind === 'nullentropyDiscard') {
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g.response = next.resume.response;
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g.decision = next.resume.decision;
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@@ -20484,6 +20534,10 @@ function completeChoamBaliset(g: Game, target: string, location: string) {
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(g.choamBaliset ??= []).push({ turn: g.turn, player: target, territory: location });
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log(g, `${getPlayer(g, target).name} cannot move into CHOAM's ${territory(location).name} this phase; shipment remains possible.`);
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}
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function completeChoamJubba(g: Game, owner: Player, location: string) {
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(g.stormResolution!.choamProtected ??= []).push(location);
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log(g, `${owner.name} protected its own forces in ${territory(location).name} for this storm movement with Jubba Cloak.`);
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}
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function completeChoamGamont(
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g: Game, owner: Player, targetId: string, from: string,
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elite: number, noFieldEvent?: string,
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@@ -20871,11 +20925,21 @@ function finishResponse(g: Game, canceled: boolean,bureaucratDiversion?:number)
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}
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completeChoamKulon(g, choam);
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} else if (pending.effect === 'jubba') {
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(g.stormResolution!.choamProtected ??= []).push(pending.location!);
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log(
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g,
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`${choam.name} protected its own forces in ${territory(pending.location!).name} for this storm movement with Jubba Cloak.`,
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);
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if (g.semutaPreview && used.name === 'Jubba Cloak' &&
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pending.storm && !pending.revival && !pending.movement &&
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!pending.mentat && !pending.nexusEvent) {
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const continuation: ChoamJubbaDiscardContinuation = {
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kind: 'choamJubbaDiscard', player: choam.id,
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card: used.id, territory: pending.location!, stateSignature: '',
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};
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const entries = [{ card: used, discardedBy: choam.id, publicFace: true }];
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if (semutaOfferSupported(g, continuation, entries)) {
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continuation.stateSignature = choamJubbaDiscardSignature(g, continuation);
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stageTreacheryDiscard(g, 'choam:jubba', entries, continuation);
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return;
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}
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}
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completeChoamJubba(g, choam, pending.location!);
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} else if (pending.effect === 'baliset') {
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if (g.semutaPreview && used.name === 'Baliset' &&
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!pending.storm && !pending.revival && !pending.movement &&
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