Offer Semuta before CHOAM Jubba storm protection

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Quintine committed 2026-09-30 16:00:58 +10:00
1 parent 953be21d38
commit 98d556a0e0
8 files changed
+313 -19

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@@ -1244,6 +1244,13 @@ export type Game = {
location: string;
stateSignature: string;
}
| {
kind: 'choamJubbaDiscard';
player: string;
card: string;
territory: string;
stateSignature: string;
}
| {
kind: 'thumperDiscard';
player: string;
@@ -5031,6 +5038,24 @@ function choamGamontDiscardSignature(g: Game, c: ChoamGamontDiscardContinuation)
targetElites: target.elites, targetNoField: target.noField,
});
}
type ChoamJubbaDiscardContinuation = Extract<
NonNullable<Game['pendingTreacheryDiscard']>['continuation'],
{ kind: 'choamJubbaDiscard' }
>;
function choamJubbaDiscardSignature(g: Game, c: ChoamJubbaDiscardContinuation) {
const owner = getPlayer(g, c.player);
return JSON.stringify({
player: c.player, card: c.card, territory: c.territory,
turn: g.turn, phase: g.phase, active: g.active, order: g.order,
storm: g.storm, stormPending: g.stormPending,
resolution: g.stormResolution,
parent: nullentropyParentSignature(g,
{ response: null, decision: null, pendingKarama: null, phaseOpening: null },
`choam:jubba:${c.card}`),
ownerHand: owner.hand.map(card => card.id),
ownerForces: owner.forces, ownerElites: owner.elites,
});
}
type ThumperDiscardContinuation = Extract<
NonNullable<Game['pendingTreacheryDiscard']>['continuation'],
{ kind: 'thumperDiscard' }
@@ -5721,6 +5746,22 @@ function treacheryDiscardIntegrity(g: Game) {
c.stateSignature === choamGamontDiscardSignature(g, c),
'The used Trip to Gamont no longer matches its pending ordinary force return.',
);
} else if (continuation?.kind === 'choamJubbaDiscard') {
const c = continuation, entry = batch.entries[0];
const owner = g.players.find(p => p.id === c.player);
requireRule(
g.phase === 0 && owner?.faction === 'choam' &&
!!g.stormResolution &&
choamStormOptions(g).some(option => option.territory === c.territory) &&
!g.pendingChoamWorthless && !g.response && !g.decision &&
!g.phaseOpening &&
batch.cause === 'choam:jubba' && batch.entries.length === 1 &&
entry.publicFace && entry.discardedBy === c.player &&
entry.card.id === c.card && entry.card.kind === 'worthless' &&
entry.card.name === 'Jubba Cloak' &&
c.stateSignature === choamJubbaDiscardSignature(g, c),
'The used Jubba Cloak no longer matches its pending storm protection.',
);
} else if (continuation?.kind === 'thumperDiscard') {
const c = continuation, entry = batch.entries[0];
requireRule(
@@ -6391,6 +6432,7 @@ function semutaOfferSupported(
continuation.kind !== 'choamLaLaLaDiscard' &&
continuation.kind !== 'choamBalisetDiscard' &&
continuation.kind !== 'choamGamontDiscard' &&
continuation.kind !== 'choamJubbaDiscard' &&
!(continuation.kind === 'battleCleanup' && continuation.source === 'winner') &&
continuation.kind !== 'winnerMandatoryDiscard' &&
continuation.kind !== 'battleResolved' &&
@@ -6462,6 +6504,7 @@ function semutaOfferSupported(
continuation.kind === 'choamLaLaLaDiscard' ||
continuation.kind === 'choamBalisetDiscard' ||
continuation.kind === 'choamGamontDiscard' ||
continuation.kind === 'choamJubbaDiscard' ||
(continuation.kind === 'karamaCharityDiscard' ||
continuation.kind === 'karamaInflationDiscard' ||
continuation.kind === 'karamaBgCharityDiscard' ||
@@ -6491,6 +6534,10 @@ function semutaOfferSupported(
(continuation.kind !== 'choamGamontDiscard' ||
(!g.pendingChoamMove && !g.pendingArrivalOverlap &&
!g.pendingRevival && !g.ornithopter)) &&
(continuation.kind !== 'choamJubbaDiscard' ||
(!!g.stormResolution && !g.pendingChoamMove &&
!g.pendingArrivalOverlap && !g.pendingRevival &&
!g.ornithopter && !g.ecologicalStorm)) &&
!g.pendingExchange && !g.pendingIxAlly && !g.pendingNullentropy &&
!g.pendingAmbassador && !g.pendingTerrorEntry && !g.pendingShipment &&
!g.pendingHomeworldShipment && !g.pendingRicheseGift &&
@@ -6650,6 +6697,9 @@ function finishTreacheryDiscard(g: Game, claim?: { player: string; card: string
} else if (next.kind === 'choamGamontDiscard') {
completeChoamGamont(g, getPlayer(g, next.player), next.target,
next.location, 0);
} else if (next.kind === 'choamJubbaDiscard') {
completeChoamJubba(g, getPlayer(g, next.player), next.territory);
offerChoamStorm(g);
} else if (next.kind === 'nullentropyDiscard') {
g.response = next.resume.response;
g.decision = next.resume.decision;
@@ -20484,6 +20534,10 @@ function completeChoamBaliset(g: Game, target: string, location: string) {
(g.choamBaliset ??= []).push({ turn: g.turn, player: target, territory: location });
log(g, `${getPlayer(g, target).name} cannot move into CHOAM's ${territory(location).name} this phase; shipment remains possible.`);
}
function completeChoamJubba(g: Game, owner: Player, location: string) {
(g.stormResolution!.choamProtected ??= []).push(location);
log(g, `${owner.name} protected its own forces in ${territory(location).name} for this storm movement with Jubba Cloak.`);
}
function completeChoamGamont(
g: Game, owner: Player, targetId: string, from: string,
elite: number, noFieldEvent?: string,
@@ -20871,11 +20925,21 @@ function finishResponse(g: Game, canceled: boolean,bureaucratDiversion?:number)
}
completeChoamKulon(g, choam);
} else if (pending.effect === 'jubba') {
(g.stormResolution!.choamProtected ??= []).push(pending.location!);
log(
g,
`${choam.name} protected its own forces in ${territory(pending.location!).name} for this storm movement with Jubba Cloak.`,
);
if (g.semutaPreview && used.name === 'Jubba Cloak' &&
pending.storm && !pending.revival && !pending.movement &&
!pending.mentat && !pending.nexusEvent) {
const continuation: ChoamJubbaDiscardContinuation = {
kind: 'choamJubbaDiscard', player: choam.id,
card: used.id, territory: pending.location!, stateSignature: '',
};
const entries = [{ card: used, discardedBy: choam.id, publicFace: true }];
if (semutaOfferSupported(g, continuation, entries)) {
continuation.stateSignature = choamJubbaDiscardSignature(g, continuation);
stageTreacheryDiscard(g, 'choam:jubba', entries, continuation);
return;
}
}
completeChoamJubba(g, choam, pending.location!);
} else if (pending.effect === 'baliset') {
if (g.semutaPreview && used.name === 'Baliset' &&
!pending.storm && !pending.revival && !pending.movement &&