Resolve advisor conversion after complete Face Dance replacement

Capture surviving alone BG groups at positive remote board sources and zero
replacement targets. Preserve returned armies, replacement, original leader
death, revelation and card cycle. Native Face Dance stays immune; consume the
publicly sourced parent before one original aftermath continuation.

Validation: 16 affected files201/201, types/lint/build, five native Face Dance
and GameTable SSR journeys, eight existing-profile response paths. Genuine
67/66-action sources earn original Ix47, native Face Dancers and actual battle.
Both conversion outcomes preserve nine returned survivors and one leader death;
actual BG city income is2/0. Correct a fixture's expected deck count43 to47
without changing cards or rules. Full combinations/modes remain unfinished.
Not deployed; no saved-room/D1, reset or restart operation. Runtime fingerprint
78239a9def5dd70ae404d5a614a21ea09ea615dd2a6cde7d05760715416d7401;
checkpoint prose/reference overlays are reviewed separately.
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Quintine committed 2026-10-24 21:00:58 +11:00
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@@ -2481,7 +2481,9 @@ export function GameTable({
? 'Battle losses and mandatory card disposal are complete. These surviving advisors are now alone and must become fighters before the remaining cleanup.'
: g.response.automaticAdvisorFlip.producer === 'homeworldTransport'
? 'The Homeworld transport and payment are complete. These advisors are now alone and must become fighters before any remaining arrival.'
: 'The ground movement is complete. These advisors are now alone and must become fighters.'}
: g.response.automaticAdvisorFlip.producer === 'faceDance'
? 'Face Dance is complete: the winning army has returned, the replacement is placed and the Face Dancer is revealed. These surviving advisors are now alone and must become fighters before aftermath continues.'
: 'The ground movement is complete. These advisors are now alone and must become fighters.'}
{' '}Karama prevents only this conversion; the completed action and its costs stay committed.
{' '}Provisional rule: a prevented group stays advisors while continuously alone,
until another faction returns or the group leaves.