Offer Semuta before private Ixian ally replacement
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@@ -22,10 +22,11 @@ function inventory(g: Game) {
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assert.equal(new Set(ids).size, ids.length);
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return ids;
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}
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function fixture(ix = false) {
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function fixture(ix = false, ixianAlly = false) {
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let g = createGame('SEMUTAQ2', newPlayer('r', 'Richese', 'richese'), false, ix ? ['choam', 'ix'] : ['choam']);
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joinGame(g, newPlayer('a', 'Atreides', 'atreides'));
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joinGame(g, newPlayer('e', 'Emperor', 'emperor'));
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joinGame(g, newPlayer('e', ixianAlly ? 'Ixians' : 'Emperor',
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ixianAlly ? 'ixians' : 'emperor'));
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for (const p of g.players) { p.bot = 'Medium'; p.ready = true; }
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g = initializeSemutaGameForAudit(g);
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for (let step = 0; g.status === 'setup' && step < 80; step++) {
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@@ -48,6 +49,74 @@ function fixture(ix = false) {
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return { g, semuta, hajr };
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}
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void test('private Ixian ally discard offers Semuta before replacement without revealing its face', () => {
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const { g, semuta, hajr } = fixture(true, true);
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player(g, 'a').hand = [];
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g.deck.push(hajr);
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player(g, 'a').ally = 'e';
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player(g, 'e').ally = 'a';
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const lot = g.deck.shift()!;
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Object.assign(g, { phase: 3, active: 'a', order: ['a', 'e', 'r'],
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movementRemaining: [], auction: { cards: [lot], index: 0, bid: 0,
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bidder: null, active: 'a', passed: [], opener: 0 } });
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g.richeseBidding = { owner: 'r', event: 'richese-normal:2', turn: g.turn,
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stage: 'normal', position: 'last', normalCount: 1,
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blackMarketSold: false, cacheCanceled: false, opener: 0 };
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g.richeseFunding = {};
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const absent = reload(g);
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player(absent, 'r').hand = [take(absent, 'richese-distrans')];
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absent.richeseCache!.push(semuta);
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const original = [...inventory(g), lot.id].sort();
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const offer = (state: Game) => {
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let next = applyAction(state, 'a', { type: 'bid', amount: 2 });
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for (const id of ['e', 'r']) next = applyAction(next, id, { type: 'passBid' });
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if (next.decision?.kind === 'auctionPayment')
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next = applyAction(next, 'a', { type: 'decision', karama: false });
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assert.equal(next.decision?.kind, 'ixAllyCard');
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next = applyAction(next, 'a', { type: 'decision', accept: true });
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for (let i = 0; next.response?.kind === 'ixAllyCard' && i < 3; i++) {
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const other = next.players.find(p => !next.response!.passed.includes(p.id))!;
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next = applyAction(next, other.id, { type: 'passResponse' });
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}
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return next;
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};
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const pending = offer(g), neutral = offer(absent);
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const event = pending.pendingTreacheryDiscard!.batch.event;
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assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'ixAllyCard');
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assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(neutral.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(pending.pendingTreacheryDiscard?.batch.entries[0].publicFace, false);
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assert.equal(pending.discard.filter(card => card.id === lot.id).length, 1);
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assert.equal(pending.deck[0].id, neutral.deck[0].id);
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assert.equal(player(pending, 'a').hand.some(card => card.id === lot.id), false);
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assert.deepEqual(viewGame(pending, 'a'), viewGame(neutral, 'a'));
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assert.deepEqual(viewGame(pending, 'e'), viewGame(neutral, 'e'));
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assert.equal(viewGame(pending, 'r').semutaReaction?.canCommit, true);
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assert.deepEqual(normalizeAutomaticGame(reload(pending)), reload(pending));
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const corrupted = reload(pending);
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corrupted.pendingTreacheryDiscard!.batch.entries[0].card.name = 'Forged face';
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const before = JSON.stringify(corrupted);
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assert.throws(() => applyAction(corrupted, 'r', { type: 'semutaCommit', event }));
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assert.equal(JSON.stringify(corrupted), before);
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let declined = reload(pending);
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for (const id of ['a', 'e', 'r'])
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declined = applyAction(declined, id, { type: 'semutaPass', event });
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const claimed = applyAction(reload(pending), 'r', botActions(viewGame(pending, 'r'))[0]!);
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for (const state of [declined, claimed]) {
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assert.equal(state.pendingTreacheryDiscard, null);
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assert.equal(state.auction, null);
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assert.equal(state.richeseBidding?.stage, 'cacheOffer');
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assert.equal(state.decision?.kind, 'richeseCache');
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assert.deepEqual(inventory(state), original);
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assert.equal(player(state, 'a').spice, player(pending, 'a').spice);
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assert.equal(player(state, 'a').hand.length, 1);
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assert.throws(() => applyAction(state, 'r', { type: 'semutaCommit', event }));
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}
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assert.equal(declined.discard.filter(card => card.id === lot.id).length, 1);
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assert.equal(player(claimed, 'r').hand.filter(card => card.id === lot.id).length, 1);
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assert.equal(claimed.discard.filter(card => card.id === semuta.id).length, 1);
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});
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void test('printed Karama auction payment offers its card before the winning lot settles', () => {
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const { g, semuta, hajr } = fixture();
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player(g, 'a').hand = [take(g, 'karama')];
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