Implement bounded Richese Nexus Betrayal auctions

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Quintine committed 2026-09-30 23:18:32 +10:00
1 parent a921c0da9b
commit 9c0000e469
25 files changed
+2208 -39

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+20 -7
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@@ -78,6 +78,7 @@ import { SukGraduatePanel } from './suk-graduate';
import { NullentropyBox, NullentropySearch } from './nullentropy-box';
import { SemutaReaction } from './semuta-reaction';
import { ChoamKull } from './choam-kull';
import { NexusRicheseBetrayal } from './nexus-richese-betrayal';
import { OrnithopterMovement } from './ornithopter-movement';
import { DiscoveryOrnithopterMovement } from './discovery-flight-movement';
import { PlanetologistMovement } from './planetologist-movement';
@@ -301,8 +302,8 @@ export function GameTable({
);
const reactionBusy =
transportBusy || !!g.roomControl?.paused || !!g.roomControl?.closed || !!me.autopilot;
const busy = reactionBusy || g.automaticContinuationPending || !!g.semutaReaction || !!g.kullReaction;
const kullOwnsControls = !!g.kullReaction || !!g.kullCounterEvent;
const busy = reactionBusy || g.automaticContinuationPending || !!g.semutaReaction || !!g.kullReaction || !!g.richeseBetrayalReaction;
const reactionOwnsControls = !!g.kullReaction || !!g.kullCounterEvent || !!g.richeseBetrayalReaction;
const canActivateKarama = (card: Card) =>
!g.karamaBlocked && canUseAsKaramaRole(g, me, card);
const traitorBattle = g.battle;
@@ -1008,6 +1009,8 @@ export function GameTable({
faction(g.players.find((p) => p.id === id)!.faction).name,
)
.join(' + ') || 'No winner'
: g.richeseBetrayalReaction
? 'Richese auction acknowledgement'
: g.kullReaction
? 'CHOAM Karama response'
: g.semutaReaction
@@ -1035,6 +1038,14 @@ export function GameTable({
<a href="/rules?topic=choam-kull#choam-kull">Preview rules and limits</a>
</p>
)}
{g.richeseBetrayalPreview && (
<p className="notice" role="status">
Richese Nexus Betrayal development preview · public cache self-purchase
veto and ordinary other-buyer sale diversion only; not complete Richese
or certified Nexus rules.{' '}
<a href="/rules?topic=nexus-richese-betrayal#nexus-richese-betrayal">Preview rules and limits</a>
</p>
)}
{g.status !== 'lobby' && (
<nav className="phase-track" aria-label="Turn phases">
{PHASES.map((p, i) => (
@@ -1630,9 +1641,9 @@ export function GameTable({
</div>
{g.battle?.revealed && <a className="battle-display-link" href="#revealed-battle-plans">Compare revealed battle plans</a>}
<PrivateBattlePlan game={g} />
{!kullOwnsControls && g.semutaReaction && <SemutaReaction game={g} act={act} busy={reactionBusy} />}
{!reactionOwnsControls && g.semutaReaction && <SemutaReaction game={g} act={act} busy={reactionBusy} />}
{g.karamaBlocked && <p className="notice" role="status">{g.karamaBlocked}</p>}
{!kullOwnsControls && <>
{!reactionOwnsControls && <>
<NexusCards game={g} act={act} busy={busy} />
<Recruits game={g} act={act} busy={busy} />
<NexusTraitors game={g} act={act} busy={transportBusy || (!!g.roomControl?.paused || !!g.roomControl?.closed) || !!me.autopilot} />
@@ -1673,7 +1684,9 @@ export function GameTable({
onSectorChange={setSector}
/>
</>}
{g.kullReaction ? (
{g.richeseBetrayalReaction ? (
<NexusRicheseBetrayal game={g} act={act} busy={reactionBusy} />
) : g.kullReaction ? (
<ChoamKull game={g} act={act} busy={reactionBusy} />
) : g.nexusCards?.waiting.length ? (
<p className="muted">The next phase begins when the remaining Nexus card choices are finished.</p>
@@ -5083,7 +5096,7 @@ export function GameTable({
: ' · Flips at the next Mentat Pause'}
</p>
)}
{!kullOwnsControls && <Bribes game={g} act={act} busy={busy} />}
{!reactionOwnsControls && <Bribes game={g} act={act} busy={busy} />}
<TruthHistory game={g} />
<HarkonnenExchangeInspection game={g} />
<section className="player-console">
@@ -5105,7 +5118,7 @@ export function GameTable({
</button>
))}
</nav>
{panel === 'hand' && kullOwnsControls ? (
{panel === 'hand' && reactionOwnsControls ? (
<HandBrowser key={`${g.code}:${me.id}`} cards={me.hand ?? []} empty={<p className="muted">Your Treachery hand is empty.</p>}>
{(card) => (
<article className="treachery-card" key={card.id}>
+70
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@@ -0,0 +1,70 @@
'use client';
import type { Action, GameView } from '@/game/engine';
import { CardInspector, CardRules } from './card-inspector';
import { NexusCardFace } from './nexus-cards';
import { Button } from './ui/button';
export function NexusRicheseBetrayal({ game, act, busy }: {
game: GameView;
act: (action: Action) => void;
busy: boolean;
}) {
const reaction = game.richeseBetrayalReaction;
if (!reaction) return null;
const target = game.players.find((player) => player.id === reaction.target);
const buyer = game.players.find((player) => player.id === reaction.buyer);
const canRespond = reaction.canPass && !reaction.hasPassed;
const canUse = canRespond && reaction.canUse && !reaction.blocked;
const disabled = busy || game.status !== 'playing';
// The receipt grants no card-face entitlement. Only the already-public cache
// face is shown; a Black Market face is never inferred from a seller's hand.
const card = reaction.source === 'cache' && game.richeseAuction?.source === 'cache'
? game.richeseAuction.card
: null;
return (
<section aria-label="Richese Nexus Betrayal response" className="notice min-w-0 space-y-3">
<h3>Richese Nexus Betrayal · before payment</h3>
<p>
{buyer?.name ?? 'The buyer'} won {reaction.source === 'cache' ? 'the public cache lot' : 'the concealed Black Market lot'} for {reaction.price} spice.
{reaction.kind === 'purchase'
? ` ${target?.name ?? 'Richese'} is buying its own cache card. Betrayal discards that card without payment or delivery.`
: ` Payment would go to ${target?.name ?? 'Richese'}. Betrayal sends the same payment to the Spice Bank instead; the buyer still receives the card.`}
</p>
{card && <div className="space-y-2"><CardRules card={card} /><CardInspector card={card} /></div>}
{reaction.source === 'blackMarket' && <p>The card remains face down; this response does not grant inspection.</p>}
<p className="fine">
Every publicly possible unallied responder acknowledges this boundary, regardless of their secret Nexus identity.
Passing continues the original auction after all required acknowledgements; no payment or acquisition has happened yet.{' '}
<a href="/rules?topic=nexus-richese-betrayal#nexus-richese-betrayal">Betrayal timing and preview limits</a>
</p>
{!canRespond ? (
<p aria-live="polite">{reaction.hasPassed ? 'You have passed. Waiting for the remaining acknowledgements.' : 'Waiting for the required acknowledgements.'}</p>
) : (
<>
{reaction.blocked && <p className="fine">{reaction.blocked}</p>}
<Button
className="game-action min-h-11 whitespace-normal"
disabled={disabled}
onClick={() => { if (!disabled) act({ type: 'richeseBetrayalPass', event: reaction.event }); }}
>
Pass · allow the original purchase
</Button>
{canUse && (
<div className="space-y-3">
{game.nexusCards?.card === 'richese' && <NexusCardFace card="richese" mode="betrayal" />}
<Button
className="game-action min-h-11 whitespace-normal"
disabled={disabled}
onClick={() => { if (!disabled) act({ type: 'richeseBetrayalUse', event: reaction.event }); }}
>
{reaction.kind === 'purchase' ? 'Use Richese Nexus · discard purchase without payment' : 'Use Richese Nexus · divert payment to Spice Bank'}
</Button>
</div>
)}
</>
)}
</section>
);
}