Implement bounded Richese Nexus Betrayal auctions
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@@ -78,6 +78,7 @@ import { SukGraduatePanel } from './suk-graduate';
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import { NullentropyBox, NullentropySearch } from './nullentropy-box';
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import { SemutaReaction } from './semuta-reaction';
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import { ChoamKull } from './choam-kull';
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import { NexusRicheseBetrayal } from './nexus-richese-betrayal';
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import { OrnithopterMovement } from './ornithopter-movement';
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import { DiscoveryOrnithopterMovement } from './discovery-flight-movement';
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import { PlanetologistMovement } from './planetologist-movement';
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@@ -301,8 +302,8 @@ export function GameTable({
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);
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const reactionBusy =
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transportBusy || !!g.roomControl?.paused || !!g.roomControl?.closed || !!me.autopilot;
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const busy = reactionBusy || g.automaticContinuationPending || !!g.semutaReaction || !!g.kullReaction;
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const kullOwnsControls = !!g.kullReaction || !!g.kullCounterEvent;
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const busy = reactionBusy || g.automaticContinuationPending || !!g.semutaReaction || !!g.kullReaction || !!g.richeseBetrayalReaction;
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const reactionOwnsControls = !!g.kullReaction || !!g.kullCounterEvent || !!g.richeseBetrayalReaction;
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const canActivateKarama = (card: Card) =>
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!g.karamaBlocked && canUseAsKaramaRole(g, me, card);
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const traitorBattle = g.battle;
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@@ -1008,6 +1009,8 @@ export function GameTable({
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faction(g.players.find((p) => p.id === id)!.faction).name,
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)
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.join(' + ') || 'No winner'
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: g.richeseBetrayalReaction
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? 'Richese auction acknowledgement'
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: g.kullReaction
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? 'CHOAM Karama response'
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: g.semutaReaction
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@@ -1035,6 +1038,14 @@ export function GameTable({
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<a href="/rules?topic=choam-kull#choam-kull">Preview rules and limits</a>
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</p>
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)}
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{g.richeseBetrayalPreview && (
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<p className="notice" role="status">
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Richese Nexus Betrayal development preview · public cache self-purchase
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veto and ordinary other-buyer sale diversion only; not complete Richese
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or certified Nexus rules.{' '}
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<a href="/rules?topic=nexus-richese-betrayal#nexus-richese-betrayal">Preview rules and limits</a>
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</p>
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)}
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{g.status !== 'lobby' && (
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<nav className="phase-track" aria-label="Turn phases">
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{PHASES.map((p, i) => (
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@@ -1630,9 +1641,9 @@ export function GameTable({
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</div>
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{g.battle?.revealed && <a className="battle-display-link" href="#revealed-battle-plans">Compare revealed battle plans</a>}
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<PrivateBattlePlan game={g} />
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{!kullOwnsControls && g.semutaReaction && <SemutaReaction game={g} act={act} busy={reactionBusy} />}
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{!reactionOwnsControls && g.semutaReaction && <SemutaReaction game={g} act={act} busy={reactionBusy} />}
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{g.karamaBlocked && <p className="notice" role="status">{g.karamaBlocked}</p>}
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{!kullOwnsControls && <>
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{!reactionOwnsControls && <>
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<NexusCards game={g} act={act} busy={busy} />
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<Recruits game={g} act={act} busy={busy} />
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<NexusTraitors game={g} act={act} busy={transportBusy || (!!g.roomControl?.paused || !!g.roomControl?.closed) || !!me.autopilot} />
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@@ -1673,7 +1684,9 @@ export function GameTable({
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onSectorChange={setSector}
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/>
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</>}
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{g.kullReaction ? (
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{g.richeseBetrayalReaction ? (
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<NexusRicheseBetrayal game={g} act={act} busy={reactionBusy} />
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) : g.kullReaction ? (
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<ChoamKull game={g} act={act} busy={reactionBusy} />
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) : g.nexusCards?.waiting.length ? (
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<p className="muted">The next phase begins when the remaining Nexus card choices are finished.</p>
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@@ -5083,7 +5096,7 @@ export function GameTable({
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: ' · Flips at the next Mentat Pause'}
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</p>
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)}
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{!kullOwnsControls && <Bribes game={g} act={act} busy={busy} />}
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{!reactionOwnsControls && <Bribes game={g} act={act} busy={busy} />}
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<TruthHistory game={g} />
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<HarkonnenExchangeInspection game={g} />
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<section className="player-console">
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@@ -5105,7 +5118,7 @@ export function GameTable({
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</button>
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))}
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</nav>
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{panel === 'hand' && kullOwnsControls ? (
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{panel === 'hand' && reactionOwnsControls ? (
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<HandBrowser key={`${g.code}:${me.id}`} cards={me.hand ?? []} empty={<p className="muted">Your Treachery hand is empty.</p>}>
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{(card) => (
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<article className="treachery-card" key={card.id}>
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