Prototype unlimited alliance variant
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# Optional three-stronghold alliance victory
## Unlimited alliance prototype — 29 October 2026
**Staged Basic prototype, not a selectable game mode.** The optional
`unlimited` ledger permits up to the six seated factions in one alliance.
An existing alliance or an unallied entrant may propose a new member; every
existing member and the entrant must agree. A departure preserves the other
members and their original pairwise alliance edges. The table shows the
participants and pending approvals; minimal bots can request admission and
answer. Named allies can contribute separately to ordinary bids and physical
shipments. The staged Guild, Emperor, Fremen, battle preparation and traitor
paths use the same group membership. A qualifying alliance needs three distinct
strongholds, plus any separately agreed increase; the existing two-controller
precedence remains provisional. Other alliances retain their previous targets.
The [publisher's optional alliance table](https://www.gf9games.com/dunegame/wp-content/uploads/Dune-Rulebook.pdf)
pairs any number of allies with three strongholds. Unanimous admission,
departure handling, donor-specific escrow and extension of single-ally powers
are provisional online procedures, not additional publisher rulings. Tests use
an explicitly staged Basic classic-faction ledger, not a normal lobby start.
Advanced, expansions, optional modules, live Truthtrance commitments and
complete group interactions remain unfinished. No lobby creates this ledger;
the prototype does not certify or open a complete rules mode.
## Group roster and self-funded Guild transport — 29 October 2026
**Staged Basic prototype, not a selectable game mode.** The public roster
@@ -173,8 +196,8 @@ provisional online procedures, not publisher rulings. This scope excludes
expansion decks/factions, Advanced, optional modules, live Truthtrance
commitments and pledged aid. No lobby creates the group ledger: faction ally
benefits, group funding and other interactions must be connected before any
player can start the printed larger-alliance option. The separate unlimited
alliance variant remains missing.
player can start the printed larger-alliance option. The later unlimited
prototype above extends this staged groundwork.
**Prototyped / Partial — 28 October 2026.** The host can select a shorter
two-member alliance game in the lobby. With at least three physical
@@ -191,6 +214,6 @@ two-member alliance with three strongholds as a shorter game. The
preserves that table. This first version keeps the existing four-stronghold
target for two physical controllers, including the two-faction-per-person
setup; priority between that special setup and this optional table is a
provisional interpretation. Larger alliance variants require separate
membership and interaction work. Advanced and expansion combinations are not
provisional interpretation. Larger alliance variants retain separate
membership and interaction work as described above. Advanced and expansion combinations are not
certified by the Basic-focused evidence.