Prototype unlimited alliance variant
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@@ -1,5 +1,28 @@
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# Optional three-stronghold alliance victory
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## Unlimited alliance prototype — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** The optional
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`unlimited` ledger permits up to the six seated factions in one alliance.
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An existing alliance or an unallied entrant may propose a new member; every
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existing member and the entrant must agree. A departure preserves the other
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members and their original pairwise alliance edges. The table shows the
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participants and pending approvals; minimal bots can request admission and
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answer. Named allies can contribute separately to ordinary bids and physical
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shipments. The staged Guild, Emperor, Fremen, battle preparation and traitor
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paths use the same group membership. A qualifying alliance needs three distinct
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strongholds, plus any separately agreed increase; the existing two-controller
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precedence remains provisional. Other alliances retain their previous targets.
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The [publisher's optional alliance table](https://www.gf9games.com/dunegame/wp-content/uploads/Dune-Rulebook.pdf)
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pairs any number of allies with three strongholds. Unanimous admission,
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departure handling, donor-specific escrow and extension of single-ally powers
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are provisional online procedures, not additional publisher rulings. Tests use
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an explicitly staged Basic classic-faction ledger, not a normal lobby start.
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Advanced, expansions, optional modules, live Truthtrance commitments and
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complete group interactions remain unfinished. No lobby creates this ledger;
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the prototype does not certify or open a complete rules mode.
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## Group roster and self-funded Guild transport — 29 October 2026
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**Staged Basic prototype, not a selectable game mode.** The public roster
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@@ -173,8 +196,8 @@ provisional online procedures, not publisher rulings. This scope excludes
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expansion decks/factions, Advanced, optional modules, live Truthtrance
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commitments and pledged aid. No lobby creates the group ledger: faction ally
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benefits, group funding and other interactions must be connected before any
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player can start the printed larger-alliance option. The separate unlimited
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alliance variant remains missing.
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player can start the printed larger-alliance option. The later unlimited
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prototype above extends this staged groundwork.
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**Prototyped / Partial — 28 October 2026.** The host can select a shorter
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two-member alliance game in the lobby. With at least three physical
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@@ -191,6 +214,6 @@ two-member alliance with three strongholds as a shorter game. The
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preserves that table. This first version keeps the existing four-stronghold
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target for two physical controllers, including the two-faction-per-person
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setup; priority between that special setup and this optional table is a
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provisional interpretation. Larger alliance variants require separate
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membership and interaction work. Advanced and expansion combinations are not
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provisional interpretation. Larger alliance variants retain separate
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membership and interaction work as described above. Advanced and expansion combinations are not
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certified by the Basic-focused evidence.
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