Prototype neutral Semuta reactions on clean ordinary discards

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Quintine committed 2026-09-30 01:07:03 +10:00
1 parent 55b47ce039
commit 9ea50a792e
18 files changed
+908 -20

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+7 -2
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@@ -76,6 +76,7 @@ import { BureaucratPayment } from './bureaucrat-payment';
import { Bribes } from './bribes';
import { SukGraduatePanel } from './suk-graduate';
import { NullentropyBox, NullentropySearch } from './nullentropy-box';
import { SemutaReaction } from './semuta-reaction';
import { OrnithopterMovement } from './ornithopter-movement';
import { DiscoveryOrnithopterMovement } from './discovery-flight-movement';
import { PlanetologistMovement } from './planetologist-movement';
@@ -297,8 +298,9 @@ export function GameTable({
]
: [],
);
const busy =
transportBusy || (!!g.roomControl?.paused || !!g.roomControl?.closed) || !!me.autopilot || g.automaticContinuationPending;
const reactionBusy =
transportBusy || !!g.roomControl?.paused || !!g.roomControl?.closed || !!me.autopilot;
const busy = reactionBusy || g.automaticContinuationPending || !!g.semutaReaction;
const traitorBattle = g.battle;
const traitorBeneficiary =
traitorBattle &&
@@ -1002,6 +1004,8 @@ export function GameTable({
faction(g.players.find((p) => p.id === id)!.faction).name,
)
.join(' + ') || 'No winner'
: g.semutaReaction
? 'Fresh discard response'
: g.automaticContinuationPending
? 'Completing the card action'
: g.truthtrance
@@ -1613,6 +1617,7 @@ export function GameTable({
</div>
{g.battle?.revealed && <a className="battle-display-link" href="#revealed-battle-plans">Compare revealed battle plans</a>}
<PrivateBattlePlan game={g} />
{g.semutaReaction && <SemutaReaction game={g} act={act} busy={reactionBusy} />}
<NexusCards game={g} act={act} busy={busy} />
<Recruits game={g} act={act} busy={busy} />
<NexusTraitors game={g} act={act} busy={transportBusy || (!!g.roomControl?.paused || !!g.roomControl?.closed) || !!me.autopilot} />
+94
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@@ -0,0 +1,94 @@
'use client';
import type { Action, GameView } from '@/game/engine';
import { CardInspector, CardRules } from './card-inspector';
import { Button } from './ui/button';
export function SemutaReaction({
game,
act,
busy,
}: {
game: GameView;
act: (action: Action) => void;
busy: boolean;
}) {
const reaction = game.semutaReaction;
if (!reaction) return null;
return (
<section aria-label="Semuta Drug response" className="notice min-w-0 space-y-3">
<h4>Fresh Treachery discard</h4>
<p className="fine">
Response event <code>{reaction.event}</code>
</p>
{reaction.stage === 'offer' ? (
<>
<p>A Treachery card was just discarded. Continue when you are ready.</p>
{reaction.blocked && <p className="fine">{reaction.blocked}</p>}
{reaction.passed ? (
<p aria-live="polite">You continued. Waiting for other seats.</p>
) : (
<div className="flex flex-wrap gap-2">
<Button
className="game-action min-h-11 whitespace-normal"
disabled={busy}
onClick={() => {
if (!busy) act({ type: 'semutaPass', event: reaction.event });
}}
>
Continue
</Button>
{reaction.canCommit && (
<Button
className="game-action min-h-11 whitespace-normal"
disabled={busy}
onClick={() => {
if (!busy) act({ type: 'semutaCommit', event: reaction.event });
}}
>
Commit Semuta Drug
</Button>
)}
</div>
)}
</>
) : reaction.candidates.length ? (
<>
<p>
You committed Semuta Drug. Choose one eligible freshly discarded
Treachery card to claim. This choice cannot be declined or canceled.
</p>
<div
className="grid min-w-0 gap-4"
style={{ gridTemplateColumns: 'repeat(auto-fit, minmax(min(100%, 16rem), 1fr))' }}
>
{reaction.candidates.map((card) => (
<article
key={card.id}
className="flex min-w-0 flex-col gap-3 rounded-lg border border-[#65644b] p-4"
>
<h5 className="m-0 break-words font-serif text-lg">{card.name}</h5>
<p className="fine">Card ID: {card.id}</p>
<CardRules card={card} />
<CardInspector card={card} />
<Button
className="game-action min-h-11 whitespace-normal"
disabled={busy}
onClick={() => {
if (!busy)
act({ type: 'semutaSelect', event: reaction.event, card: card.id });
}}
>
Claim {card.name} ({card.id})
</Button>
</article>
))}
</div>
</>
) : (
<p aria-live="polite">Waiting for the Semuta Drug claim to finish.</p>
)}
</section>
);
}