Connect owned multi-pile battle skill choices
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@@ -78,6 +78,8 @@ import { JuiceOfSapho } from './juice-of-sapho';
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import { LeaderSkillsPanel } from './leader-skills';
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import { LeaderSkillBattleGuide } from './leader-skill-battle-guide';
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import { smugglerBattleModeSupported, smugglerBattlePlanBlock } from '@/game/smuggler-battle';
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import { SmugglerBattleCollection } from './smuggler-battle-collection';
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import { SandmasterVictorySpice } from './sandmaster-victory-spice';
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import { RihaniChoice, RihaniHistory } from './rihani-decipherer';
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import { MentatQuestion, MentatHistory } from './mentat-question';
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import { BureaucratPayment } from './bureaucrat-payment';
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@@ -2537,6 +2539,10 @@ export function GameTable({
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? g.decision.stage === 'offer' ? 'Rihani Decipherer — optional draw' : 'Choose your Traitor exchange'
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: g.decision.kind === 'sukRescue'
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? 'Save your battle casualties'
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: g.decision.kind === 'smugglerCollection'
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? 'Choose Smuggler collection sectors'
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: g.decision.kind === 'sandmasterVictorySpice'
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? 'Choose Sandmaster victory spice sector'
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: g.decision.kind === 'harassWithdraw'
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? 'Choose undialed forces to return'
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: g.decision.kind === 'diplomatRetreat'
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@@ -2989,6 +2995,10 @@ export function GameTable({
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mode: 'ignore',
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})}
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</>
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) : g.decision.kind === 'smugglerCollection' ? (
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<SmugglerBattleCollection key={g.decision.event} offer={g.decision} act={act} busy={busy} />
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) : g.decision.kind === 'sandmasterVictorySpice' ? (
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<SandmasterVictorySpice offer={g.decision} act={act} busy={busy} />
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) : g.decision.kind === 'harassWithdraw' ? (
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<>
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<HarassWithdrawChoice key={g.decision.event} game={g} act={act} busy={busy} />
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@@ -4933,8 +4943,8 @@ export function GameTable({
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g.battle.revealed ? (
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<>
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{g.battle.smugglerCollection && <p className="notice">
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{g.players.find(p => p.id === g.battle!.smugglerCollection!.player)?.name}’s Smuggler has {g.battle.smugglerCollection.amount} spice pending from the reveal-time pile.
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Collection is automatic if the leader survives, even after a defeat. That spice is not yet spendable.
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{g.players.find(p => p.id === g.battle!.smugglerCollection!.player)?.name}’s Smuggler has {g.battle.smugglerCollection.amount} spice pending from the reveal-time piles.
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If the leader survives, collection resolves before battle settlement, even after defeat. A partial collection across several piles requires its owner’s sector choice. That spice is not yet spendable.
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</p>}
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{!g.battle.traitorSubmitted.includes(me.id) && (
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<>
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