Connect owned multi-pile battle skill choices
This commit is contained in:
1 parent
8e204218be
commit
a1517ec949
20 files changed
+705
-71
No files matched your search
@@ -29,6 +29,20 @@ optional skill bands, combinations and public expansion starts remain open.
|
||||
Rules implementation continues; comprehensive assurance and administration
|
||||
remain deferred until all rules are implemented.
|
||||
|
||||
**Multi-pile battle skills prototype — 9 October.** A surviving Smuggler
|
||||
controller can allocate its fixed reveal-time collection across existing
|
||||
sectors; a surviving Sandmaster winner selects one remaining pile for +3.
|
||||
Single-pile, forced all/none and void collections remain automatic.
|
||||
Owner selection is explicitly provisional, not a publisher ruling.
|
||||
Both mode smokes preserve frozen spice until the choices finish, then settle
|
||||
Smuggler before Sandmaster and resume the original battle. All four legal
|
||||
bot policies finish the same path. A 390px isolated production-control
|
||||
surface collects six spice as 2/4, then adds three to sector 15, leaving
|
||||
Wind Pass piles 2/4 and the Smuggler holder at 26 spice. See
|
||||
[Smuggler allocation](SMUGGLER_BATTLE.md#multi-pile-allocation-policy-and-pure-api--9-october-2026)
|
||||
and [Sandmaster placement](LEADER_BATTLE_EFFECTS.md#source-contract).
|
||||
|
||||
|
||||
**Kulon/Ornithopter coexistence prototype — 9 October.** Active Kulon no
|
||||
longer blocks the card's fixed-range mode in either rules mode. The labeled
|
||||
provisional policy retains its three-territory maximum and extends both
|
||||
|
||||
Reference in new issue
Block a user