Connect owned multi-pile battle skill choices

This commit is contained in:
Quintine committed 2026-10-09 03:14:14 +11:00
1 parent 8e204218be
commit a1517ec949
20 files changed
+705 -71

No files matched your search

+14
View File
@@ -29,6 +29,20 @@ optional skill bands, combinations and public expansion starts remain open.
Rules implementation continues; comprehensive assurance and administration
remain deferred until all rules are implemented.
**Multi-pile battle skills prototype — 9 October.** A surviving Smuggler
controller can allocate its fixed reveal-time collection across existing
sectors; a surviving Sandmaster winner selects one remaining pile for +3.
Single-pile, forced all/none and void collections remain automatic.
Owner selection is explicitly provisional, not a publisher ruling.
Both mode smokes preserve frozen spice until the choices finish, then settle
Smuggler before Sandmaster and resume the original battle. All four legal
bot policies finish the same path. A 390px isolated production-control
surface collects six spice as 2/4, then adds three to sector 15, leaving
Wind Pass piles 2/4 and the Smuggler holder at 26 spice. See
[Smuggler allocation](SMUGGLER_BATTLE.md#multi-pile-allocation-policy-and-pure-api--9-october-2026)
and [Sandmaster placement](LEADER_BATTLE_EFFECTS.md#source-contract).
**Kulon/Ornithopter coexistence prototype — 9 October.** Active Kulon no
longer blocks the card's fixed-range mode in either rules mode. The labeled
provisional policy retains its three-territory maximum and extends both