Connect three-deck Nexus Kull and Ixian Semuta
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Verify and publish checkpoint container / container (push) Successful in 10m42s
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@@ -23,7 +23,7 @@ void test('Basic CHOAM and classic Nexus lobby receives the same public Kull def
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void test('Nexus Kull default retains its native roster and module boundaries', () => {
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const unsupported: Partial<KullDefaultProfile>[] = [
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{ advanced: true }, { status: 'playing' },
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{ expansions: ['choam'] }, { expansions: ['choam', 'ix', 'ecaz'] },
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{ expansions: ['choam'] }, { expansions: ['choam', 'ix', 'ix'] },
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{ players: [{ faction: 'choam' }, { faction: 'atreides' }, { faction: 'atreides' }] },
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{ players: [{ faction: 'atreides' }, { faction: 'guild' }] },
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{ lobbyOptions: { leaderSkills: true } }, { lobbyOptions: { ecazTreachery: true } },
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@@ -0,0 +1,49 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { kullDefaultProfile, type KullDefaultProfile } from '../game/kull-default-profile';
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const lobby: KullDefaultProfile = {
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status: 'lobby', advanced: false, expansions: ['ix', 'choam', 'ecaz'],
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players: [{faction:'choam'}, {faction:'richese'}, {faction:'atreides'}],
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nexusCards: {cards:null, phase:null},
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};
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void test('Basic three-deck Nexus Kull quote accepts selected and unused native families', () => {
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for (const extra of [[], ['ecaz'], ['moritani'], ['ecaz','moritani'], ['ixians','ecaz','moritani']]) {
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const input = {...lobby, players:[...lobby.players, ...extra.map(faction => ({faction}))]};
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const original = structuredClone(input);
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assert.deepEqual(kullDefaultProfile(input), {eligible:true, reason:null});
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assert.deepEqual(input, original);
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assert.equal(kullDefaultProfile({...input, nexusCards:undefined,
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lobbyModules:{nexusCards:true}}).eligible, true);
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}
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// Eligibility describes the available option; the caller owns host opt-out.
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const options = {leaderSkills:false, kullOptOut:true};
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assert.equal(kullDefaultProfile({...lobby, lobbyOptions:options}).eligible, true);
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});
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void test('Three-deck Nexus Kull quote preserves public roster and module restrictions', () => {
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const invalid: Partial<KullDefaultProfile>[] = [
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{advanced:true}, {status:'playing'},
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{expansions:['ix','choam','choam']}, {expansions:['ix','choam','unknown']},
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{expansions:['ix','choam'], players:[{faction:'choam'}, {faction:'ecaz'}]},
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{players:[{faction:'choam'}, {faction:'ecaz'}, {faction:'ecaz'}]},
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{players:[{faction:'ecaz'}, {faction:'richese'}]},
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{lobbyOptions:{ecazTreachery:true}}, {lobbyOptions:{leaderSkills:true}},
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{lobbyModules:{nexusCards:true, ecazTreachery:true}},
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{lobbyModules:{nexusCards:true, discoveries:true}},
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{homeworlds:{}}, {techTokens:{}}, {strongholdCards:{}}, {discoveryEnabled:true},
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{discoveries:{}}, {discoveryStash:{}}, {greatMaker:{}}, {sandtrout:{}},
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];
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for (const variant of invalid) {
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const result = kullDefaultProfile({...lobby, ...variant});
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assert.equal(result.eligible, false, JSON.stringify(variant));
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assert.ok(result.reason, 'Unavailable configurations need a readable reason');
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}
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});
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void test('Three-deck Nexus Kull eligibility never reads private cards or funds', () => {
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const ecaz = {faction:'ecaz', get hand() {throw Error('private hand read');},
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get spice() {throw Error('private spice read');}};
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assert.equal(kullDefaultProfile({...lobby, players:[{faction:'choam'},ecaz]}).eligible, true);
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});
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@@ -22,7 +22,7 @@ void test('Basic Nexus Kull public quote admits Richese with either or both nati
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void test('Richese Nexus Kull retains independent Basic roster and module guards', () => {
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const invalid: Partial<KullDefaultProfile>[] = [
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{ advanced: true }, { status: 'playing' }, { expansions: ['choam'] },
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{ expansions: ['choam', 'ix', 'ecaz'] },
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{ expansions: ['choam', 'ix', 'ix'] },
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{ players: [{ faction: 'richese' }, { faction: 'atreides' }] },
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{ players: [{ faction: 'choam' }, { faction: 'richese' }, { faction: 'richese' }] },
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{ players: [{ faction: 'choam' }, { faction: 'richese' }, { faction: 'ecaz' }] },
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@@ -210,7 +210,7 @@ void test('closed histories survive later card transfers and recycling but canno
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assert.throws(() => normalizeAutomaticGame(duplicated));
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});
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void test('fresh initializer preserves admitted identities and fences classic-only modules and in-play retrofit',() => {
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void test('fresh initializer preserves admitted identities and fences unrelated modules and in-play retrofit',() => {
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let lobby = createGame('SAMEID',newPlayer('host','Atreides','atreides'),true,[]);
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joinGame(lobby,newPlayer('guest','Emperor','emperor'));
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joinGame(lobby,newPlayer('guild','Guild','guild'));
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@@ -226,7 +226,9 @@ void test('fresh initializer preserves admitted identities and fences classic-on
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assert.throws(() => initializeIxianNexusReplacementGameForAudit(fixture.game));
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const expansion = reload(lobby);
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expansion.expansions = ['ix'];
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assert.throws(() => initializeIxianNexusReplacementGameForAudit(expansion));
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const selected = initializeIxianNexusReplacementGameForAudit(expansion);
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assert.equal(selected.nexusIxianReplacementPreview,true);
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assert.deepEqual(selected.expansions,['ix']);
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const overlay = reload(lobby);
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overlay.ecazTreachery = true;
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assert.throws(() => initializeIxianNexusReplacementGameForAudit(overlay));
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@@ -0,0 +1,263 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, createGame, joinGame, newPlayer, normalizeAutomaticGame, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { takeKullCard } from './fixture-choam-kull';
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import { nextHarkonnenBetrayalNativeStep } from './fixture-nexus-harkonnen-betrayal';
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import { nextRicheseStrongholdsNativeStep } from './fixture-richese-strongholds';
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import { swapSemutaNexusTradeIdentity } from './fixture-semuta-nexus-trade';
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const act = (game: Game, actor: string, action: Action) => applyAction(game, actor, action);
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const seat = (game: Game, id: string) => { const player = game.players.find(row => row.id === id); assert.ok(player); return player; };
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const clean = (game: Game) => !game.response && !game.decision && !game.phaseOpening;
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function stock(game: Game): string[] {
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return [...game.deck, ...game.discard, ...(game.richeseCache ?? []), ...(game.richeseRemoved ?? []),
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...(game.auction?.cards.slice(game.auction.index + Number(game.currentAuctionSale?.origin === 'normal')) ?? []),
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...(game.ixAuction?.cards ?? []), ...game.players.flatMap(player => player.hand)].map(card => card.id).sort();
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}
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function advance(game: Game, until: (game: Game) => boolean): Game {
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let last: unknown;
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for (let n = 0; n < 1800; n++) {
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if (until(game)) return game;
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assert.notEqual(game.status, 'finished');
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'offer') {
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const pending = game.pendingTreacheryDiscard, reaction = pending.reaction;
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assert.ok(reaction && reaction.stage === 'offer');
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const actor = game.players.find(player => !reaction.passed.includes(player.id)); assert.ok(actor);
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game = act(game, actor.id, {type:'semutaPass',event:pending.batch.event});
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continue;
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}
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if (game.pendingGuildBetrayal) {
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const pending = game.pendingGuildBetrayal, actor = pending.required.find(id => !pending.passed.includes(id)); assert.ok(actor);
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game = act(game, actor, {type:'guildBetrayalPass',event:pending.invoice.event});
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continue;
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}
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if (!game.response && !game.phaseOpening && game.decision?.kind === 'ecazPlacement') {
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const token = game.ecazAmbassadors!.tokens.find(row => row.effect === 'ecaz' && row.zone === 'supply');
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game = act(game, game.decision.player, token
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? {type:'decision',token:token.id,territory:'arrakeen'} : {type:'decision',decline:true});
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continue;
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}
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if (!game.response && !game.phaseOpening && game.decision?.kind === 'moritaniPlacement') {
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const token = game.moritaniTerror!.tokens.find(row => row.kind === 'robbery' && row.status === 'available');
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game = act(game, game.decision.player, token
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? {type:'decision',token:token.id,territory:'carthag'} : {type:'decision',decline:true});
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continue;
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}
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const next = !game.response && !game.phaseOpening &&
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(game.decision?.kind.startsWith('richese') || game.richeseAuction && !game.richeseAuction.outcome)
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? nextRicheseStrongholdsNativeStep(game)! : nextHarkonnenBetrayalNativeStep(game);
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last = next;
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try { game = act(game, next.actor, next.action); }
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catch (error) { throw Error(`Native ${game.status}/${game.turn}/${game.phase}/${game.decision?.kind}: ${JSON.stringify(next)}: ${String(error)}`); }
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}
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throw Error(`Native three-expansion Nexus Kull journey stalled: ${game.turn}/${game.phase} ${JSON.stringify({last,stormPending:game.stormPending,stormDials:game.stormDials,stormDialers:game.stormDialers,phaseOpening:game.phaseOpening,response:game.response,decision:game.decision,ready:game.ready})}`);
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}
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function orderSpice(game: Game, kinds: readonly ('land'|'worm')[]): void {
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for (const [position, kind] of kinds.entries()) {
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const index = game.spiceDeck.findIndex((card, i) => i >= position &&
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(kind === 'land' ? 'territory' in card : 'worm' in card && !card.greatMaker && !card.suppressed));
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assert.ok(index >= position); game.spiceDeck.splice(position, 0, game.spiceDeck.splice(index, 1)[0]);
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}
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}
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/** Public three-expansion native setup, real alliance and two earned Nexus draws. Unopened
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* Spice order, identities of genuinely drawn Nexus cards, board positions and
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* physical Treachery holdings are staged while conserving every component. */
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function fixture(includeRichese = true) {
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let game = createGame('NXKULLE3', newPlayer('ix','Ixians','ixians'), false, ['ix','choam','ecaz']);
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const peers = [ ['m','moritani'], ['c','choam'], ['r',includeRichese ? 'richese' : 'guild'], ['a','atreides'], ['e','ecaz'] ] as const;
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for (const [id,faction] of peers)
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joinGame(game, newPlayer(id,faction,faction));
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game = act(game,'ix',{type:'moduleOption',module:'nexusCards',enabled:true});
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for (const player of game.players) game = act(game,player.id,{type:'ready'});
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game = act(game,'ix',{type:'start'});
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assert.equal(game.kullPreview,true); assert.equal(game.nexusKullPreview,true); assert.equal(game.semutaPreview === true,includeRichese);
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assert.equal(game.nexusIxianBetrayalPreview,true);
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game = advance(game,state => state.status === 'playing');
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assert.equal(game.ecazOccupyPreview,true);
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assert.equal(Object.values(seat(game,'e').forces).reduce((sum,n)=>sum+n,0),6);
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const original = stock(game);
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for (const player of game.players) {
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player.reserves += Object.values(player.forces).reduce((sum,n)=>sum+n,0); player.forces = {};
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if (player.elites) { player.elites.reserves += Object.values(player.elites.forces).reduce((sum,n)=>sum+n,0); player.elites.forces={}; }
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}
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orderSpice(game,['land','land']);
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game = advance(game,state=>state.turn===2 && state.phase===1 && clean(state));
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assert.ok(game.ecazAmbassadors!.tokens.some(row => row.effect === 'ecaz' && row.location === 'arrakeen'));
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assert.ok(game.moritaniTerror!.tokens.some(row => row.kind === 'robbery' && row.location === 'carthag'));
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orderSpice(game,['worm','land','land']);
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game = advance(game,state=>state.nexus && !state.spiceWindow && !state.spiceResolution && clean(state));
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game = act(game,'ix',{type:'alliance',target:'m'}); game = act(game,'m',{type:'alliance',target:'ix'});
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game = advance(game,state=>state.nexusCards?.phase?.stage==='drawing' && clean(state));
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for (const id of ['a','c']) {
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assert.ok(game.nexusCards!.phase!.eligible.includes(id));
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game = act(game,id,{type:'nexusCardChoice',turn:game.turn,card:null,choice:'draw',ownRedraws:0});
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swapSemutaNexusTradeIdentity(game,id,id==='a'?'ixians':'choam');
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}
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game = advance(game,state=>state.phase===2 && clean(state));
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for (const player of game.players) game.deck.push(...player.hand.splice(0));
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const originalKarama = takeKullCard(game,'karama'); seat(game,'e').hand.push(originalKarama);
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const counter = takeKullCard(game,'karama'); seat(game,'a').hand.push(counter);
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game = advance(game,state=>state.response?.kind==='ixAuction');
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assert.equal(game.ixAuction?.cards.length,0);
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// Stage conserved held cards at the open native response, after CHOAM's
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// earlier market opportunity cannot sell the intended physical Kull.
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const printed = takeKullCard(game,'ix-kull-wahad'); seat(game,'c').hand.push(printed);
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const fuel = takeKullCard(game,'ix-hunter-seeker'); seat(game,'c').hand.push(fuel);
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const semuta = includeRichese ? takeKullCard(game,SEMUTA_DRUG_ID) : null;
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if (semuta) seat(game,'r').hand.push(semuta);
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assert.deepEqual(stock(game),original);
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game = act(game,'e',{type:'card',mode:'cancel',card:originalKarama.id});
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assert.ok(game.pendingKull); assert.equal(game.pendingKull.resume.response?.kind,'ixAuction');
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return {game,original,printed:printed.id,fuel:fuel.id,karama:originalKarama.id,counter:counter.id,semuta:semuta?.id,event:game.pendingKull.event};
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}
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function passKullCounter(state: Game): Game {
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let game=state;
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while (game.pendingKull) {
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const actor = game.players.find(player => { const controls=viewGame(game,player.id).responseControls;
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return controls && !controls.hasPassed && controls.cancelCards.length > 0; });
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game = actor ? act(game,actor.id,{type:'passResponse'}) : normalizeAutomaticGame(game);
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}
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return game;
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}
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function semutaReaction(state: Game, claim: boolean): Game {
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let game = state;
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const event = game.pendingTreacheryDiscard?.batch.event; assert.ok(event);
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if (claim) {
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game = act(game,'r',{type:'semutaCommit',event});
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select')
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game = act(game,'r',{type:'semutaSelect',event,card:game.pendingTreacheryDiscard.batch.entries[0].card.id});
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} else while (game.pendingTreacheryDiscard?.batch.event === event && game.pendingTreacheryDiscard.reaction?.stage === 'offer') {
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const reaction = game.pendingTreacheryDiscard.reaction;
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const actor = game.players.find(player => !reaction.passed.includes(player.id)); assert.ok(actor);
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game = act(game,actor.id,{type:'semutaPass',event});
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}
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assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event);
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return game;
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}
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for (const source of ['printed','nexus'] as const) for (const claim of [false,true]) void test(
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`Basic Ecaz/Moritani/Richese/Ixian Nexus auction survives ${source} Kull and Semuta ${claim?'claim':'pass'}`, () => {
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const f=fixture();
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for (const difficulty of DIFFICULTIES) {
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const view=viewGame(f.game,'c'); view.players.find(player=>player.id==='c')!.bot=difficulty;
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const choice=botActions(view).find(action=>action.type==='kullDecision'); assert.ok(choice);
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assert.doesNotThrow(()=>act(f.game,'c',choice));
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}
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assert.ok(viewGame(f.game,'c').kullReaction?.plays.some(play => play.source === source && play.card.id === (source === 'printed' ? f.printed : f.fuel)),
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`Missing ${source} option; hand: ${seat(f.game,'c').hand.map(card=>card.id).join(', ')}; discard: ${f.game.discard.map(card=>card.id).join(', ')}`);
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const cost = source === 'printed' ? f.printed : f.fuel;
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let game=act(f.game,'c',{type:'kullDecision',event:f.event,source,card:cost});
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game=passKullCounter(game);
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assert.equal(game.pendingKull,null);
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assert.equal(seat(game,'e').hand.some(card=>card.id===f.karama),true);
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assert.equal(game.pendingTreacheryDiscard?.batch.entries[0].card.id,cost);
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assert.equal(game.pendingTreacheryDiscard?.batch.entries[0].publicFace,source === 'printed');
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game=semutaReaction(game,claim);
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assert.equal(seat(game,'r').hand.some(card=>card.id===cost),claim);
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assert.equal(game.nexusCards!.cards!.hands.c,source === 'printed' ? 'choam' : null);
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game=advance(game,state=>!!state.pendingNexusIxianBetrayal);
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const nexus=game.pendingNexusIxianBetrayal!;
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assert.equal(viewGame(game,'a').nexusIxianBetrayalReaction?.canUse,true);
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for (const use of [false,true]) {
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let resumed = structuredClone(game);
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if (use) resumed=act(resumed,'a',{type:'nexusIxianBetrayalUse',event:nexus.source.event});
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else while (resumed.pendingNexusIxianBetrayal) {
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const pending=resumed.pendingNexusIxianBetrayal;
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const actor=pending.required.find(id=>!pending.passed.includes(id)); assert.ok(actor);
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resumed=act(resumed,actor,{type:'nexusIxianBetrayalPass',event:pending.source.event});
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}
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assert.equal(resumed.pendingNexusIxianBetrayal,null);
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if (!use) {
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assert.equal(resumed.decision?.kind,'ixAuction'); assert.ok(resumed.ixAuction?.cards.length);
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resumed=act(resumed,'ix',{type:'decision',card:resumed.ixAuction.cards[0].id,position:'top'});
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}
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assert.equal(resumed.ixAuction,null); assert.ok(resumed.auction);
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assert.deepEqual(stock(resumed),f.original);
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}
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});
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for (const claim of [false,true]) void test(
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`Basic Ecaz/Moritani/Richese/Ixian Nexus auction resumes original cancellation after Kull counter and Semuta ${claim?'claim':'pass'}`, () => {
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const f=fixture();
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let game=act(f.game,'c',{type:'kullDecision',event:f.event,source:'nexus',card:f.fuel});
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game=act(game,'a',{type:'card',mode:'cancel',card:f.counter});
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assert.equal(game.pendingTreacheryDiscard?.batch.entries[0].card.id,f.counter);
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game=semutaReaction(game,claim);
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if (game.pendingTreacheryDiscard) {
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assert.equal(game.pendingTreacheryDiscard.batch.entries[0].card.id,f.karama);
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game=semutaReaction(game,false);
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}
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assert.equal(game.pendingKull,null); assert.equal(game.pendingNexusIxianBetrayal,null);
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assert.equal(game.ixAuction,null); assert.ok(game.auction);
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assert.equal(game.discard.some(card=>card.id===f.karama),true);
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assert.equal(seat(game,'c').hand.some(card=>card.id===f.fuel),true);
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assert.equal(game.nexusCards!.cards!.hands.c,null);
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assert.deepEqual(stock(game),f.original);
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});
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for (const source of ['printed','nexus'] as const) void test(
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`Basic three-expansion Nexus auction retains ${source} Kull without Richese`, () => {
|
||||
const f = fixture(false), cost = source === 'printed' ? f.printed : f.fuel;
|
||||
let game = act(f.game,'c',{type:'kullDecision',event:f.event,source,card:cost});
|
||||
game = passKullCounter(game);
|
||||
assert.equal(game.pendingKull,null);
|
||||
assert.equal(game.pendingTreacheryDiscard ?? null,null);
|
||||
assert.equal(game.discard.filter(card=>card.id===cost).length,1);
|
||||
assert.equal(game.nexusCards!.cards!.hands.c,source === 'printed' ? 'choam' : null);
|
||||
game = advance(game,state=>!!state.pendingNexusIxianBetrayal);
|
||||
const pending = game.pendingNexusIxianBetrayal!;
|
||||
game = act(game,'a',{type:'nexusIxianBetrayalUse',event:pending.source.event});
|
||||
assert.equal(game.ixAuction,null);
|
||||
assert.ok(game.auction);
|
||||
assert.deepEqual(stock(game),f.original);
|
||||
});
|
||||
|
||||
void test('Basic three-expansion Nexus keeps Semuta when the host opts out of Kull', () => {
|
||||
let game = createGame('NXE3OPTOUT',newPlayer('ix','Ixians','ixians'),false,['ix','choam','ecaz']);
|
||||
for (const [id,faction] of [['m','moritani'],['c','choam'],['r','richese'],['a','atreides'],['e','ecaz']] as const)
|
||||
joinGame(game,newPlayer(id,faction,faction));
|
||||
game = act(game,'ix',{type:'moduleOption',module:'nexusCards',enabled:true});
|
||||
game = act(game,'ix',{type:'moduleOption',module:'kullPreview',enabled:false});
|
||||
for (const player of game.players) game = act(game,player.id,{type:'ready'});
|
||||
game = act(game,'ix',{type:'start'});
|
||||
assert.equal(game.semutaPreview,true);
|
||||
assert.notEqual(game.kullPreview,true);
|
||||
assert.notEqual(game.nexusKullPreview,true);
|
||||
game = advance(game,state=>state.status==='playing');
|
||||
assert.equal(game.ecazOccupyPreview,true);
|
||||
assert.equal(Object.values(seat(game,'e').forces).reduce((sum,n)=>sum+n,0),6);
|
||||
const original = stock(game);
|
||||
// Avoid unrelated battles while retaining every physical counter.
|
||||
for (const player of game.players) {
|
||||
player.reserves += Object.values(player.forces).reduce((sum,n)=>sum+n,0); player.forces={};
|
||||
if (player.elites) {player.elites.reserves += Object.values(player.elites.forces).reduce((sum,n)=>sum+n,0); player.elites.forces={};}
|
||||
}
|
||||
orderSpice(game,['land','land']);
|
||||
game = advance(game,state=>state.turn===2 && state.phase===1 && clean(state));
|
||||
assert.ok(game.ecazAmbassadors!.tokens.some(row=>row.effect==='ecaz' && row.location==='arrakeen'));
|
||||
assert.ok(game.moritaniTerror!.tokens.some(row=>row.kind==='robbery' && row.location==='carthag'));
|
||||
orderSpice(game,['land','land']);
|
||||
game = advance(game,state=>state.phase===5 && !!state.active && state.active!=='r' && clean(state));
|
||||
const actor = game.active!;
|
||||
// Move existing cards, preserving the original physical stock.
|
||||
for (const player of game.players) game.deck.push(...player.hand.splice(0));
|
||||
const hajr = takeKullCard(game,'hajr'); seat(game,actor).hand.push(hajr);
|
||||
const semuta = takeKullCard(game,SEMUTA_DRUG_ID); seat(game,'r').hand.push(semuta);
|
||||
assert.deepEqual(stock(game),original);
|
||||
const pending = act(game,actor,{type:'card',card:hajr.id});
|
||||
assert.equal(pending.pendingTreacheryDiscard?.batch.cause,'ordinary:hajr');
|
||||
assert.equal(viewGame(pending,'r').semutaReaction?.canCommit,true);
|
||||
for (const claim of [false,true]) {
|
||||
const resumed = semutaReaction(structuredClone(pending),claim);
|
||||
assert.equal(resumed.pendingTreacheryDiscard,null);
|
||||
assert.ok(resumed.hajr.includes(actor));
|
||||
assert.equal(seat(resumed,'r').hand.some(card=>card.id===hajr.id),claim);
|
||||
assert.equal(resumed.discard.some(card=>card.id===semuta.id),claim);
|
||||
assert.deepEqual(stock(resumed),original);
|
||||
}
|
||||
});
|
||||
@@ -0,0 +1,198 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import test from 'node:test';
|
||||
import { applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
|
||||
import { botActions } from '../game/bots';
|
||||
import { DIFFICULTIES } from '../game/bot-profiles';
|
||||
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
|
||||
import { advanceSemutaNexusTrade, nextSemutaNexusTradeNativeStep, swapSemutaNexusTradeIdentity } from './fixture-semuta-nexus-trade';
|
||||
|
||||
const act = (game: Game, id: string, action: Action) => applyAction(game, id, action);
|
||||
const seat = (game: Game, id: string) => { const player = game.players.find(row => row.id === id); assert.ok(player); return player; };
|
||||
const clean = (game: Game) => !game.phaseOpening && !game.response && !game.decision && !game.truthtrance &&
|
||||
!game.pendingGuildBetrayal && !game.pendingTreacheryDiscard;
|
||||
function inventory(game: Game): string[] {
|
||||
const cards = [...game.deck, ...game.discard, ...(game.richeseCache ?? []), ...(game.richeseRemoved ?? []),
|
||||
...(game.auction?.cards.slice(game.auction.index + Number(game.currentAuctionSale?.origin === 'normal')) ?? []),
|
||||
...(game.ixAuction?.cards ?? []), ...game.players.flatMap(player => player.hand)].map(card => card.id).sort();
|
||||
assert.equal(new Set(cards).size, cards.length, 'Each physical Treachery card has one live location');
|
||||
return cards;
|
||||
}
|
||||
|
||||
/** Public Basic setup and a genuine qualifying Nexus draw. Original unopened
|
||||
* Spice/Nexus order, board counters and card custody are staged conservatively;
|
||||
* the alliance, bidding, payment and purchased-card response are real actions. */
|
||||
function fixture(exhaustDeck = false, cacheSale = false) {
|
||||
let game = createGame('SEMUTANEXUSIX', newPlayer('a','Atreides','atreides'), false, ['choam']);
|
||||
for (const [id, faction] of [['r','richese'], ['e','emperor'], ['g','guild']] as const)
|
||||
joinGame(game, newPlayer(id, faction, faction));
|
||||
game = act(game, 'a', {type:'moduleOption', module:'nexusCards', enabled:true});
|
||||
for (const player of game.players) game = act(game, player.id, {type:'ready'});
|
||||
game = act(game, 'a', {type:'start'});
|
||||
assert.equal(game.semutaPreview, true); assert.equal(game.nexusIxianReplacementPreview, true);
|
||||
game = advanceSemutaNexusTrade(game, state => state.status === 'playing');
|
||||
const original = inventory(game);
|
||||
for (const player of game.players) {
|
||||
player.reserves += Object.values(player.forces).reduce((sum, count) => sum + count, 0); player.forces = {};
|
||||
if (player.elites) { player.elites.reserves += Object.values(player.elites.forces).reduce((sum, count) => sum + count, 0); player.elites.forces = {}; }
|
||||
}
|
||||
for (let position = 0; position < 2; position++) {
|
||||
const index = game.spiceDeck.findIndex((card, n) => n >= position && 'territory' in card); assert.ok(index >= position);
|
||||
game.spiceDeck.splice(position, 0, game.spiceDeck.splice(index, 1)[0]);
|
||||
}
|
||||
game = advanceSemutaNexusTrade(game, state => state.turn === 2 && state.phase === 1 && clean(state));
|
||||
const worm = game.spiceDeck.findIndex(card => 'worm' in card && !card.greatMaker && !card.suppressed); assert.ok(worm >= 0);
|
||||
game.spiceDeck.unshift(game.spiceDeck.splice(worm,1)[0]);
|
||||
game = advanceSemutaNexusTrade(game, state => !!state.nexus && !state.spiceWindow && clean(state));
|
||||
game = act(game,'e',{type:'alliance', target:'g'}); game = act(game,'g',{type:'alliance', target:'e'});
|
||||
game = advanceSemutaNexusTrade(game, state => state.nexusCards?.phase?.stage === 'drawing' && clean(state));
|
||||
assert.ok(game.nexusCards!.phase!.eligible.includes('a'));
|
||||
game = act(game,'a',{type:'nexusCardChoice', turn:game.turn, card:null, choice:'draw', ownRedraws:0});
|
||||
swapSemutaNexusTradeIdentity(game,'a','ixians');
|
||||
// Move the physical Semuta to Richese, exchanging one existing card if held.
|
||||
const richese = seat(game,'r'), zones = [game.deck, game.discard, game.richeseCache!, ...game.players.map(player => player.hand)];
|
||||
const source = zones.find(cards => cards.some(card => card.id === SEMUTA_DRUG_ID)); assert.ok(source);
|
||||
if (source !== richese.hand) {
|
||||
const index = source.findIndex(card => card.id === SEMUTA_DRUG_ID), [semuta] = source.splice(index,1);
|
||||
const displaced = richese.hand.pop(); if (displaced) source.push(displaced);
|
||||
richese.hand.push(semuta);
|
||||
}
|
||||
// A real held Karama keeps the native paid-or-free auction decision open.
|
||||
const buyer = seat(game,'a');
|
||||
if (!buyer.hand.some(card => card.effect === 'karama')) {
|
||||
const holders = [game.deck, game.discard, game.richeseCache!, ...game.players.filter(player => player.id !== 'a').map(player => player.hand)];
|
||||
const cards = holders.find(zone => zone.some(card => card.effect === 'karama')); assert.ok(cards);
|
||||
const index = cards.findIndex(card => card.effect === 'karama'), [karama] = cards.splice(index,1);
|
||||
const displaced = buyer.hand.pop(); if (displaced) cards.push(displaced);
|
||||
buyer.hand.push(karama);
|
||||
}
|
||||
assert.deepEqual(inventory(game), original);
|
||||
if (cacheSale) {
|
||||
game = advanceSemutaNexusTrade(game,state => state.decision?.kind === 'richeseCache');
|
||||
const lot = game.richeseCache!.find(card => card.id !== SEMUTA_DRUG_ID); assert.ok(lot);
|
||||
const bought = structuredClone(lot), beforeSpice = seat(game,'a').spice;
|
||||
game = act(game,'r',{type:'decision', event:game.richeseBidding!.event,
|
||||
card:bought.id, method:'onceAround', direction:'clockwise'});
|
||||
let bid = false;
|
||||
for (let n = 0; !game.pendingNexusIxianReplacement && n < 150; n++) {
|
||||
if (game.richeseAuction && !game.richeseAuction.outcome && !game.decision && !game.response && game.richeseAuction.active) {
|
||||
const actor = game.richeseAuction.active;
|
||||
const ownBid = actor === 'a' && !bid;
|
||||
game = act(game,actor,{type:'richeseBid',event:game.richeseAuction.event,
|
||||
amount:ownBid ? 2 : null, ...(ownBid ? {allyPayment:0} : {})});
|
||||
if (ownBid) bid = true;
|
||||
} else {
|
||||
const next = nextSemutaNexusTradeNativeStep(game);
|
||||
game = act(game,next.actor,next.action);
|
||||
}
|
||||
}
|
||||
assert.ok(bid); assert.ok(game.pendingNexusIxianReplacement);
|
||||
assert.equal(game.currentAuctionSale?.origin,'cache');
|
||||
assert.equal(game.pendingNexusIxianReplacement!.card.id,bought.id);
|
||||
assert.equal(seat(game,'a').spice,beforeSpice - 2);
|
||||
assert.ok(game.deck[0]);
|
||||
return {game, original, purchased:bought, replacement:structuredClone(game.deck[0]), beforeSpice};
|
||||
}
|
||||
game = advanceSemutaNexusTrade(game, state => state.phase === 3 && !!state.auction && clean(state));
|
||||
while (game.auction!.active !== 'a') game = act(game, game.auction!.active, {type:'passBid'});
|
||||
game = act(game,'a',{type:'bid', amount:2, allyPayment:0});
|
||||
game = advanceSemutaNexusTrade(game, state => state.decision?.kind === 'auctionPayment' && state.decision.player === 'a');
|
||||
const purchased = structuredClone(game.auction!.cards[game.auction!.index]), beforeSpice = seat(game,'a').spice;
|
||||
// An empty draw deck uses the real discard recycling path. Stage only
|
||||
// original, unallocated cards before the purchase source is committed.
|
||||
if (exhaustDeck) game.discard.push(...game.deck.splice(0));
|
||||
game = act(game,'a',{type:'decision',karama:false});
|
||||
game = advanceSemutaNexusTrade(game, state => !!state.pendingNexusIxianReplacement);
|
||||
assert.equal(seat(game,'a').spice, beforeSpice - 2);
|
||||
assert.equal(game.pendingNexusIxianReplacement!.card.id,purchased.id);
|
||||
assert.equal(game.deck.length === 0,exhaustDeck);
|
||||
return {game, original, purchased, replacement:game.deck[0] ? structuredClone(game.deck[0]) : null, beforeSpice};
|
||||
}
|
||||
|
||||
for (const claim of [false,true]) void test(`Basic public Ixian Nexus purchased-card discard offers Semuta ${claim ? 'claim' : 'pass'} before replacement`, () => {
|
||||
const f = fixture(), before = structuredClone(f.game), bought = f.purchased.id;
|
||||
assert.ok(f.replacement);
|
||||
const pending = act(f.game,'a',{type:'nexusIxianReplacementUse',event:f.game.pendingNexusIxianReplacement!.event});
|
||||
assert.deepEqual(f.game,before, 'Original input remains unchanged');
|
||||
assert.equal(pending.nexusCards!.cards!.hands.a,null);
|
||||
assert.equal(pending.nexusCards!.cards!.discard.filter(face => face === 'ixians').length,1);
|
||||
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage,'offer');
|
||||
assert.equal(pending.pendingTreacheryDiscard!.batch.entries.length,1);
|
||||
assert.equal(pending.pendingTreacheryDiscard!.batch.entries[0].card.id,bought);
|
||||
assert.equal(pending.pendingTreacheryDiscard!.batch.entries[0].publicFace,false);
|
||||
assert.equal(pending.pendingTreacheryDiscard!.batch.entries[0].discardedBy,'a');
|
||||
assert.deepEqual(pending.deck,before.deck, 'Replacement draw waits for the fresh discard response');
|
||||
assert.deepEqual(viewGame(pending,'r').semutaReaction!.candidates,[]);
|
||||
assert.deepEqual(viewGame(pending,'g').semutaReaction!.candidates,[]);
|
||||
const event = pending.pendingTreacheryDiscard!.batch.event;
|
||||
for (const difficulty of DIFFICULTIES) {
|
||||
const view = viewGame(pending,'r'); view.players.find(player => player.id === 'r')!.bot = difficulty;
|
||||
const action = botActions(view).find(row => row.type === 'semutaCommit' || row.type === 'semutaPass'); assert.ok(action);
|
||||
assert.doesNotThrow(() => act(pending,'r',action));
|
||||
}
|
||||
let game = pending;
|
||||
if (claim) game = act(game,'r',{type:'semutaCommit',event});
|
||||
else for (const player of game.players) game = act(game,player.id,{type:'semutaPass',event});
|
||||
assert.equal(game.pendingTreacheryDiscard,null);
|
||||
assert.equal(game.pendingNexusIxianReplacement,null);
|
||||
assert.equal(seat(game,'a').spice,f.beforeSpice-2);
|
||||
assert.equal(seat(game,'a').hand.some(card => card.id === f.replacement!.id),true);
|
||||
assert.equal(seat(game,'r').hand.some(card => card.id === bought),claim);
|
||||
assert.equal(game.discard.some(card => card.id === bought),!claim);
|
||||
assert.equal(game.discard.some(card => card.id === SEMUTA_DRUG_ID),claim);
|
||||
assert.equal(game.nexusIxianReplacementHistory!.length,1);
|
||||
assert.equal(game.nexusIxianReplacementHistory![0].source.card.id,bought);
|
||||
assert.equal(game.nexusIxianReplacementHistory![0].replacement!.id,f.replacement.id);
|
||||
assert.deepEqual(game.deck.map(card => card.id),before.deck.slice(1).map(card => card.id));
|
||||
assert.deepEqual(inventory(game),f.original);
|
||||
});
|
||||
|
||||
for (const claim of [false,true]) void test(`Basic Richese cache sale offers its Ixian Nexus discard to Semuta ${claim ? 'claim' : 'pass'}`, () => {
|
||||
const f = fixture(false,true), before = structuredClone(f.game), bought = f.purchased.id;
|
||||
assert.ok(f.replacement); assert.equal(before.currentAuctionSale?.origin,'cache');
|
||||
const sellerSpice = seat(before,'r').spice;
|
||||
const pending = act(f.game,'a',{type:'nexusIxianReplacementUse',event:f.game.pendingNexusIxianReplacement!.event});
|
||||
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage,'offer');
|
||||
assert.equal(pending.pendingTreacheryDiscard!.batch.entries[0].card.id,bought);
|
||||
assert.equal(pending.pendingTreacheryDiscard!.batch.entries[0].publicFace,false);
|
||||
assert.deepEqual(pending.deck,before.deck);
|
||||
assert.equal(pending.nexusCards!.cards!.hands.a,null);
|
||||
assert.equal(seat(pending,'r').spice,sellerSpice, 'The original seller receipt waits for the replacement');
|
||||
const event = pending.pendingTreacheryDiscard!.batch.event;
|
||||
let game = pending;
|
||||
if (claim) game = act(game,'r',{type:'semutaCommit',event});
|
||||
else for (const player of game.players) game = act(game,player.id,{type:'semutaPass',event});
|
||||
assert.equal(game.pendingTreacheryDiscard,null);
|
||||
assert.equal(game.pendingNexusIxianReplacement,null);
|
||||
assert.equal(seat(game,'a').spice,f.beforeSpice-2);
|
||||
assert.equal(seat(game,'a').hand.some(card => card.id === f.replacement!.id),true);
|
||||
assert.equal(seat(game,'r').hand.some(card => card.id === bought),claim);
|
||||
assert.equal(seat(game,'r').spice,sellerSpice+2, 'The original seller receipt settles once');
|
||||
assert.equal(game.nexusIxianReplacementHistory!.length,1);
|
||||
assert.equal(game.nexusIxianReplacementHistory![0].replacement!.id,f.replacement.id);
|
||||
assert.deepEqual(inventory(game),f.original);
|
||||
});
|
||||
|
||||
for (const claim of [false,true]) void test(`Basic Ixian Nexus replacement recycles an empty deck after Semuta ${claim ? 'claim' : 'pass'}`, () => {
|
||||
const f = fixture(true), before = structuredClone(f.game), bought = f.purchased.id;
|
||||
assert.equal(before.deck.length,0); assert.ok(before.discard.length > 0);
|
||||
const pending = act(f.game,'a',{type:'nexusIxianReplacementUse',event:f.game.pendingNexusIxianReplacement!.event});
|
||||
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage,'offer');
|
||||
assert.equal(pending.deck.length,0, 'Recycling and replacement wait for Semuta');
|
||||
assert.equal(pending.discard.filter(card => card.id === bought).length,1);
|
||||
assert.equal(pending.nexusCards!.cards!.hands.a,null);
|
||||
const event = pending.pendingTreacheryDiscard!.batch.event;
|
||||
let game = pending;
|
||||
if (claim) game = act(game,'r',{type:'semutaCommit',event});
|
||||
else for (const player of game.players) game = act(game,player.id,{type:'semutaPass',event});
|
||||
assert.equal(game.pendingTreacheryDiscard,null);
|
||||
assert.equal(game.pendingNexusIxianReplacement,null);
|
||||
assert.equal(game.nexusIxianReplacementHistory!.length,1);
|
||||
const replacement = game.nexusIxianReplacementHistory![0].replacement; assert.ok(replacement);
|
||||
assert.equal(seat(game,'a').hand.filter(card => card.id === replacement.id).length,1);
|
||||
assert.equal(seat(game,'a').hand.length,seat(before,'a').hand.length);
|
||||
assert.equal(seat(game,'a').spice,f.beforeSpice-2);
|
||||
assert.equal(seat(game,'r').hand.some(card => card.id === bought),claim);
|
||||
assert.equal(game.discard.length,0, 'The real discard pile was shuffled into the exhausted deck');
|
||||
assert.equal(game.nexusCards!.cards!.discard.filter(face => face === 'ixians').length,1);
|
||||
assert.deepEqual(inventory(game),f.original);
|
||||
});
|
||||
Reference in new issue
Block a user