Prototype unanimous Advanced victory continuation
This commit is contained in:
1 parent
3c62c284a7
commit
a3af6b755d
16 files changed
+740
-20
No files matched your search
+1
-1
@@ -4445,7 +4445,7 @@ export const RULE_TOPICS: RuleTopic[] = [
|
||||
'A correct Bene Gesserit faction-and-turn prediction replaces a normal win, including an allied win, with a Bene Gesserit solo win. Guild and Fremen special wins cannot be predicted.',
|
||||
'On turn ten, a normal stronghold victory comes first. Otherwise, check Fremen’s special condition, then award the game to Guild and its ally if present. If Guild is absent, Fremen and its ally win even when the usual Fremen special condition fails.',
|
||||
'When neither Guild nor Fremen is playing and nobody has reached the normal target, compare individual qualifying stronghold counts. Every player tied for the highest count wins. A correct Bene Gesserit prediction can replace this stronghold win.',
|
||||
'With tech tokens enabled, owning all three adds one stronghold. One player must hold all three, even in an alliance. In Advanced, when multiple unallied players qualify, the highest stronghold count wins; equal counts provisionally share. A qualifying alliance and other qualifying sides share before a correct prediction replaces the result. The optional unanimous decision to play another turn remains unfinished.',
|
||||
'With tech tokens enabled, owning all three adds one stronghold. One player must hold all three, even in an alliance. In Advanced, when multiple unallied players qualify, the highest stronghold count wins; equal counts provisionally share. When several sides including an alliance qualify before turn ten, every qualifying participant may instead agree to continue another turn and optionally increase ordinary stronghold targets. A finish vote settles the original shared result before any correct prediction replaces it. The turn-ten continuation and other exceptional compositions remain unfinished.',
|
||||
'Stronghold victory progress shows current territories, a complete Tech Token set, Ecaz joint occupation and Fremen final-turn conditions. Basic permits reciprocal Fremen/Ecaz cooccupation at Tabr; supplied Advanced p32 permits both protected sietches. Solitary/nonallied Ecaz still blocks. Public counts do not award victory before the proper checkpoint; Tech Tokens cannot supply joint occupation.',
|
||||
'Other expansion additions to victory remain in development. Advanced preview supports selected factions and combinations; complete rules acceptance remains open.',
|
||||
],
|
||||
|
||||
Reference in new issue
Block a user