Support native Basic Ambassador and Terror arrivals
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@@ -14,7 +14,7 @@ export const FACTION_RULES: Record<
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'Use Kulon on your movement turn to add one territory of range. Use La La La during Revival to prevent a player’s free force returns for the phase; a reactive decision lets you stop a pending free revival before it resolves. Both cards have Karama responses before discard.',
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'Trip to Gamont returns one other player’s force from a chosen sector to its reserves during Mentat. Elite types are preserved. A Karama response precedes the return, and CHOAM gets a final opportunity after the closing market before victory is checked.',
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'Baliset prevents a player from moving into a territory occupied by CHOAM for the turn, while permitting shipment. Jubba Cloak protects CHOAM forces in one territory from a moving storm. Both powers have Karama responses before the card is discarded.',
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'The host can opt into the Basic Kull preview in a CHOAM/classic lobby with the CHOAM and Ix decks and no other modules. React to a legal Karama attempt with held Kull Wahad before costs. The original card stays reserved; only a different eligible Karama can counter before the phase ban applies. Success spends Kull, retains the original unplayed card and prevents the activating player’s Karama uses for the phase. Decline or prevention resumes the original once; a prevented Kull stays held but its physical card’s effect is blocked that phase. The preview also withholds some structured Truthtrance questions and defers unfunded non-CHOAM Karama-dependent overbids; see the Kull guide. Complete CHOAM rules remain unfinished.',
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'The host can opt into the Basic Kull preview with CHOAM, the CHOAM and Ix decks, each selected faction’s deck, and no other optional modules. React to a legal Karama attempt with held Kull Wahad before costs. The original card stays reserved; only a different eligible Karama can counter before the phase ban applies. Success spends Kull, retains the original unplayed card and prevents the activating player’s Karama uses for the phase. Decline or prevention resumes the original once; a prevented Kull stays held but its physical card’s effect is blocked that phase. With Richese, supported Kull and counter discards offer Semuta; some complex response windows and structured bribe commitments remain unavailable. The preview also withholds other structured Truthtrance questions and defers unfunded non-CHOAM Karama-dependent overbids; see the Kull guide. Complete CHOAM rules remain unfinished.',
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],
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advanced: [
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'Once per game, spend a real Karama and discard selected other cards for three spice each. The cash-in can occur during pending phase or power decisions, while committed battle cards remain protected. See the CHOAM special Karama topic for funding and timing details.',
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@@ -31,7 +31,7 @@ export const FACTION_RULES: Record<
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'After battle casualties, surviving suboids may be exchanged one for one for cyborgs lost in that battle. Select the suboid and cyborg sectors in the substitution panel. A separate Karama response can stop the exchange.',
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'Cyborgs move two territories, can bring accompanying suboids, collect three spice and cost three spice to revive. Standalone suboids move one territory and collect normally. These transport, collection and revival details now have tested support; select cyborgs in the force controls and choose the free-revival type in Revival.',
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'Before starting cards are dealt, choose one from a pool of one per faction; shuffle and deal the remainder privately. Before bidding, inspect an extra card and return one to the top or bottom of the deck. Your ally may replace each purchased card with the deck’s top card. These bidding powers have separate Karama responses.',
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'Start with ten spice, three cyborgs and three suboids in the Hidden Mobile Stronghold, and the remaining forces in reserves. One force revival is free, of either type. Mobile stronghold placement, route movement, entry, protection and victory counting now have engine support. Setup/auction technology now has private decision controls; full interaction audits and complete deck integration are unfinished, so faction starts remain disabled.',
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'Start with ten spice, three cyborgs and three suboids in the Hidden Mobile Stronghold, and the remaining forces in reserves. One force revival is free, of either type. Mobile stronghold placement, route movement, entry, protection and victory counting have engine support. Setup and auction technology have private decision controls. Ixian faction starts are available as unfinished previews; full interaction audits and complete rules acceptance remain open.',
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],
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advanced: [
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'A cyborg needs one spice to dial at strength two; an unsupported cyborg dials strength one. Suboids always dial one-half and cannot receive spice support. Suboid casualty substitution works in both basic and advanced battles.',
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@@ -43,7 +43,7 @@ export const FACTION_RULES: Record<
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'Start with twenty forces in off-planet reserves and five spice. Two force revivals are free.',
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'Receive three Face Dancers after other factions choose their traitors. Reveal a matching victorious leader only after battle rewards are resolved, then replace its surviving army with your forces. See the Face Dancer topic for the full sequence.',
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'Zoal copies the opposing leader’s strength in battle and for his death bounty. His ordinary revival value is three spice.',
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'Other factions pay you for revival; your own revival has no normal quantity limit and costs half price, rounded up. Grant five-force limits, offer an ally half price, and negotiate early leader returns through the revival controls. Full faction starts remain disabled pending remaining powers and audits.',
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'Other factions pay you for revival; your own revival has no normal quantity limit and costs half price, rounded up. Grant five-force limits, offer an ally half price, and negotiate early leader returns through the revival controls. Tleilaxu faction starts are available as unfinished previews; remaining powers, interactions and acceptance are still open.',
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],
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advanced: [
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'Revive foreign dead leaders at your discounted bank price while your active pool has fewer than five leaders. Their original traitor identities persist. A dead ghola may be sold back by private agreement; living gholas cannot be sold back. See the foreign-ghola topic. Once per game, spend a real Karama at another faction’s normal revival declaration to prevent its normal force and leader revivals for that turn. The attempt pays nothing and returns no pieces. Card exceptions and complete timing remain under audit.',
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