Support native Basic Ambassador and Terror arrivals
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import assert from 'node:assert/strict';
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import { createGame, joinGame, newPlayer, type Action, type Game } from '../game/engine';
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import { placeAmbassador } from '../game/ecaz-ambassadors';
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import { placeTerror } from '../game/moritani-terror';
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import { actBasicSemutaAmbassador, advanceBasicSemutaAmbassador, basicSemutaAmbassadorClean,
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basicSemutaAmbassadorPlayer, type BasicSemutaAmbassadorStep } from './fixture-basic-semuta-ambassador';
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export const act = actBasicSemutaAmbassador;
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export const player = basicSemutaAmbassadorPlayer;
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export const advance = advanceBasicSemutaAmbassador;
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export type Native = 'ixians' | 'tleilaxu';
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export type First = 'ambassador' | 'terror';
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/** A real public five-seat selected-deck Basic start. All actual setup, phase
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* choices and owned shipment are native. At the original first movement turn,
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* two legal marker placements are explicitly controlled on their existing
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* physical tokens; no resource, force, pending reaction or receipt is staged. */
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export function createBasicNativeOverlapFixture(native: Native, first: First, entrantKind: 'guild' | 'native' = 'guild') {
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const entrant = entrantKind === 'native' ? native : 'guild';
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let game = createGame('BASICNATIVEOVERLAP',newPlayer('ecaz','Ecaz','ecaz'),false,['ecaz','choam','ix']);
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for (const faction of ['choam',native,'guild','moritani'] as const)
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joinGame(game,newPlayer(faction,faction,faction));
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const actions: BasicSemutaAmbassadorStep[] = [];
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const send = (actor: string, action: Action) => {game=act(game,actor,action,actions);};
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const reach = (until: (g: Game)=>boolean) => {game=advance(game,until,actions);};
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// The real lobby circle choices choose the storm ordering; no saved order is edited.
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send('guild',{type:'seatPosition',position:6});
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if (first === 'terror') send('moritani',{type:'seatPosition',position:4});
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send('ecaz',{type:'seatPosition',position:first === 'ambassador' ? 4 : 5});
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send('choam',{type:'seatPosition',position:1});
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send(native,{type:'seatPosition',position:2});
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for (const seat of game.players) send(seat.id,{type:'ready'});
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const lobby=structuredClone(game);
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send('ecaz',{type:'start'});
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const setup=structuredClone(game);
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assert.equal(game.status,'setup');
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assert.equal(game.advanced,false);
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assert.ok(!game.semutaPreview && !game.kullPreview && !game.nexusCards && !game.leaderSkills && !game.homeworlds);
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reach(g=>g.status==='playing');
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const afterSetup=structuredClone(game);
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assert.ok(game.ecazAmbassadors && game.moritaniTerror);
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// Pick a known ordinary unopened Spice draw; this does not stage its result.
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const spice=game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery);
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assert.ok(spice>=0);
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game.spiceDeck.unshift(game.spiceDeck.splice(spice,1)[0]);
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reach(g=>g.turn===1 && g.phase===5 && g.active===entrant && basicSemutaAmbassadorClean(g));
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assert.equal(game.order.indexOf('ecaz')<game.order.indexOf('moritani'),first==='ambassador');
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const beforeMarkers=structuredClone(game);
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const token=game.ecazAmbassadors!.tokens.find(t=>t.effect==='ecaz' && t.zone==='supply');
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const terror=game.moritaniTerror!.tokens.find(t=>t.kind==='robbery' && t.status==='available');
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assert.ok(token && terror);
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const destination='habbanya_ridge_sietch',sector=17;
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game.ecazAmbassadors=placeAmbassador(game.ecazAmbassadors!,token.id,{
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turn:game.turn,availableSpice:player(game,'ecaz').spice,
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destination:{id:destination,stronghold:true,inStorm:false,allowed:true},
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}).state;
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game.moritaniTerror=placeTerror(game.moritaniTerror!,terror.id,destination,game.turn);
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const source=structuredClone(game);
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const shipment: Action={type:'ship',territory:destination,sector,amount:1,elite:0,allyPayment:0};
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return {game,source,lobby,setup,afterSetup,beforeMarkers,actions,first,native,
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entrant,owner:'ecaz',moritani:'moritani',destination,sector,token:token.id,terror:terror.id,shipment,
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staging:'Actual public lobby, setup and turn-one native controls. Two existing supply tokens are placed by their native pure placement helpers at the clean entrant turn; no receipt, pending action, force, purse, seat or order is staged. One unopened ordinary Spice card is selected.'};
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}
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